Mod Content

Portals

Ender Pearl Dust

Mini Black Hole

Default Portal Gun (Normal Mode)

 Default Portal Gun (Easy Mode)

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Atlas’ Portal Gun

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P-Body’s Portal Gun

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Bacon Gun

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PotatOS

Potato Gun

  • Fire Portals with the left and right mouse buttons.
  • Zoom in and out with the middle mouse button.
  • Grab blocks or entities with the “G” button.
  • Reset portals with the “R” button. Holding “R” and hitting the left or right click will remove the corresponding left and right portal.
  • For the bacon and potato gun, the portal’s colour is randomly generated. However, it can be defined in the properties file.
  • This is your special set of portals on SMP. Unique per individual.
  • These Portal Guns are also a very rare dungeon loot, for those unkeen of hunting a Wither.
  • Portals placed by these guns are also Chunk Loaders.

Portal Spawners

Normal Mode

Easy Mode (Version 1.5 onwards)

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  • When right clicked, a GUI will pop up asking you to set the colour, and if the portal stays open if redstone power is cut.
  • When powered with redstone, it will spawn a portal based on the colour you set.
  • The item save’s the previous configuration

Portal Gun Pedestals
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  • Accepts any type of portal gun.
  • Automatically fire portals when it receives redstone current.
  • Portal Gun can be retrieved by right clicking or walking into them

Single Coloured Default Portal Gun
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  • Fires only one type of portal.
  • Will automatically merge with the single coloured portal gun of the other colour to form a dual portal gun.
  • Can also be crafted together.

Fuel option

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(These are the same Ender Pearl Dusts as above)

  • You can now enable a fuel option in 1.3.2v1 onwards in the config file.
  • The fuel that the portal gun uses is in form of Ender Pearl Dust.
  • One ender pearl dust is used every time you fire a portal.
  • If you run out of ender pearl dust the portal gun will dim and refuse to fire.

Long Fall Boots

Normal Mode


Easy Mode

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  • Negates all your falling damage when worn!

Weighted Storage Cubes

Weighted Storage Cube

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Placing it in the world and right clicking it with a rose will transform it into a companion cube!
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Whilst in your inventory, the companion cube will help heal you every 5 seconds!

Incinerating the cube (How could you!?) will cause it to leave behind a recorded message.
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Smelting the disc will cause the plastic to deteriorate, changing the entire track!
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Crafting two of the first discs together will also change the track.
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Radio
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  • Plays the radio loop record repeatedly.
  • Can be turned off with right click (configurable)

Weighted Storage Cube Vent
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Weighted Companion Cube Vent
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  • Placed on ceilings.
  • Requires redstone power.
  • Cubes deployed cannot be broken.
  • Redeploys new cube if redstone is still supplied and cube gets destroyed.

NEW: 1.2.5v1
Right clicking the cube with cyan dye will make it bouncy! Get rid of the bounciness by putting it in water.

Material Emancipation Grid (Currently Not Implemented Yet!)

  • These are placed from wall to wall, and has a maximum range of 15 blocks.
  • Pouring fluid through it will disable it.
  • These grids have several modes, which are configurable in the properties file.
  • These grids are also configurable to have to be redstone powered.

Turrets

 Sentry Turrets

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(Model made in Techne)

  • Shoots anything, configurable in properties file.
  • Has range of 20 blocks, also configurable.
  • Fires 20 bullets a second.
  • Will die if pushed over.

Defective Turrets

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When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up!

Aerial Faith Plates

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  • Can be placed on floors, walls and ceilings.
  • Wall plates can be oriented to look upwards or downwards.
  • Right click to adjust the power.
  • Can be set to be redstone powered to work.

High Energy Pellets

High Energy Pellet Launcher

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  • Launches a High Energy Pellet when powered by redstone.
  • High Energy Pellets disintegrates living things on contact (Configurable to knockback)
  • High Energy Pellets spontaneously combusts if it bounces too many times, travels too far or lives for too long.

High Energy Pellet Catcher

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  • Catches a High Energy Pellet to provide redstone power.
  • Can be sneak right-clicked to release caught High Energy Pellet.

Thermal Discouragement Beams (Not Implemented Yet!)

Discouragement Beam Emitter

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  • Forms a high powered laser when powered with redstone!
  • Lasers travel 40 blocks maximum from the last object portal/cube it goes through, to a maximum of 20 objects (This is so to prevent any overloading of the game)
  • Can be configured to cause damage to living creatures.
  • Due to my limitation in Mathematics, lasers will only go directly vertical, even when going through a wall portal at an angle into a ceiling/floor portal. (Sorry!)

Discouragement Beam Catcher

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  • Receives laser as its input to produce redstone power.

Discouragement Beam Sensor

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  • Detects the presence of a laser going through it to produce redstone power.

Discouragement Redirection Cube

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  • Refracts a Thermal Discouragement Beam to the direction it faces.
  • Grabbed with the G (default) button.
  • Becomes bouncy if right clicked with cyan dye!

Discouragement Redirection Cube Vent

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  • Check Weighted Cube Vents for info.

Checkpoint Blocks (Not Yet Implemented!)

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  • Will temporarily save player status, portals, and portal entities at the moment when the player walks pass it, set in the GUI.
  • Restores the above when the player dies and respawns (Note, this will move you away from your bed [if present] after you respawn).
  • Also can power redstone 2 blocks below it like pressure plates.

Decorative Items

Electronic Intelligence Indicator

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  • Intelligently indicates if it is indirectly being powered by redstone
  • Warning: Will not increase intelligence if ingested.

 

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