PortalGun

Currently for Minecraft 1.6

Overview

This mod adds the portalgun, as well as several other portal-related aspects, to Minecraft!

 

 Topmost Issues With Latest Version

  • Crashing with: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: portalgun.common.PortalGun
    There are NEW installation steps now. Just dragdrop the zip into the mods folder. Repeat, DO NOT extract it.
    DO NOT EXTRACT THE ZIP FILE!
  • See through portals does not work right. (However if they rotate your camera, please redownload and reinstall)
  • If you are having other issues, be sure to read the FAQ before asking something that’s been addressed a thousand times.

 


 

Pages There’s just too much to fit in one page.

These are probably what you are looking for.

 


 

Support

If you need any form of support or help, eg crashing, issues out of the ordinary, contact me here:

Note: If your game crashes, PLEASE provide me a crash report, or I cannot help you. Period.

825 Comments

  1. santiago October 31, 2012 6:04 am  Reply

    Where’s the download?

    • iChun November 1, 2012 8:23 pm  Reply

      “Where is the download”

      Look up. In the pages section.

      Any more posts about the download will be promptly deleted without notice.

      • ArceusGrass November 24, 2012 1:40 pm  Reply

        Um… There are problems with the download. Whenever creeperhost goes down, we can’t download the latest version (1.4.5 is incompatible with the previous version). Please give us a download mirror for it!

        • scrapper52 March 9, 2013 6:41 pm  Reply

          everytime i deploy o portal it leaves a freaking cake!! i really find that annoying is there a way to get rid of it?

          • scrapper52 March 9, 2013 9:03 pm 

            sorry false alarm i didint know it was the mods birthday sorry ;)

          • Elora April 20, 2013 1:33 pm 

            Apparently the cake is NOT a lie.

          • scoobylink August 15, 2013 12:59 am 

            THE CAKE IS A LIE

        • Jori April 30, 2013 6:48 pm  Reply

          Look at the top of the screen: Currently for minecraft 1.5

          • Cheese May 17, 2013 1:17 pm 

            Aww. :(

          • Gylyan June 30, 2013 1:02 am 

            Jes but we are now in 1.5.2…

          • Idiot ^^^ October 25, 2013 2:06 pm 

            loser it says Currently for Minecraft 1.6

          • Galbi3000 October 31, 2013 11:42 pm 

            To the Idiot who called Jori a loser. You live up to your name :P This page gets updated! At the time Jori posted it was saying 1.5 and now it says 1.6
            If you don’t understand the concept of updating web pages, you are too stupid to be using the internet!!!

          • Jori February 23, 2014 1:09 pm 

            That’s my name!

      • HurBeDuh December 2, 2012 6:51 am  Reply

        Is there a 1.2.5 download so i can install it to tekkit?

          • ModTester March 18, 2013 5:04 pm 

            thx joris

        • TroublingMink59 February 9, 2013 4:14 am  Reply

          tekkit is for evil morons who deserve to die slowly with a knife in their crotch

          • Tekkitisawesome February 28, 2013 2:07 am 

            Tekkit is awesome and you should DIE IN A GIANT CREEPER MECHANISIM.

          • dkfredebang March 8, 2013 4:03 am 

            You mean in there NOTCH!

          • dkfredebang March 8, 2013 4:09 am 

            ichun you should add GladOS! :D

          • legosman2002 April 12, 2013 12:55 pm 

            I LOVE it SHUTOUt!!!!!!!!!! }:

          • jijiooze May 30, 2013 2:07 pm 

            What’s so bad about tekkit? I’m guessing you hate it cuz you don’t know a thing about it, or how to operate anything, well if that’s so, can I call you GENIUS! ? good, there’s a special website called google, GENIUS, and you can look tekkit up and refer to any guides that are included in your search results, no stop posting tekkit hate on sites that have nothing to do with it comments cuz no one cares what you think about it and you should die in a tiny confined space with your dick cut off and needles impaled into all your balls, now good day and have a happy life :)

          • jijiooze May 30, 2013 2:10 pm 

            Fuck, I screwed up my previous comment, what I mean’t to say was
            *…so stop posting hate comments of tekkit on sites that have nothing to do with it…
            There. Better

          • yoshiquest June 17, 2013 6:56 am 

            I agree with this guy. It’s not that tekkit is “too hard” or anything. It’s just that technically TEKKIT IS ILLEGAL. The modders are not receiving any credit through tekkit. Also, the adf.ly download and such makes them money, but tekkit practically STEALS that from them. Sorry, but after seeing some of the replies to this I had to clarify why people don’t like tekkit.

          • ummm July 11, 2013 3:28 am 

            The only reason some people hate Tekkit because at first they did not ask mod authors for permissions to use their mods and also because it is extremely outdated. BUT now Tekkit has asked mod authors for permissions and have got them.

          • dizzyzane September 10, 2013 10:55 am 

            I agree.

          • BHLstudios January 26, 2014 2:52 am 

            Do we freaking care? The rest of the world’s opinion is that tekki is cool (I prefer tekkie lite though).

        • ted June 27, 2013 3:08 am  Reply

          use feed the beast, it has the portal gun mod

      • p December 25, 2012 7:16 pm  Reply

        it was rainig chickens!!!!!! in my world when i un installed the mod it stoped plz fix this bug

        • Chickies December 25, 2012 10:44 pm  Reply

          i’m having same problem and this causes some ID mistaches but i can’t figure out Why it has ID mistaches i checked ID:s and also there is raining chickens and they “explode” when they touch ground this happens on servers too

          • AidoP December 30, 2012 3:21 pm 

            Snow :D
            *hence it being christmas day :P

          • goanna67 April 14, 2013 5:57 am 

            you found a easter egg!

        • :( January 2, 2013 7:19 pm  Reply

          Lol me too except im more bad than that when the chickens fall they exploded everything even a village :P

        • goanna67 April 14, 2013 5:58 am  Reply

          you found a easter egg!

          • jijiooze May 30, 2013 2:11 pm 

            easter EGG, I see what you did there

      • ratatuli December 29, 2012 5:00 pm  Reply

        Hey chun can you add the gels in portal gun?

      • ratatuli January 4, 2013 10:55 pm  Reply

        Hey Ichun please please please can you do the gels for us please (and the circle thingy that floats in air you know that from portal 2)

        • ThaTraitor January 28, 2013 11:35 pm  Reply

          Do you mean the blue tunnel thingy? Yeah it would be preety awesome but IF he plans to do them then the gels come first :D

          • Atlas.MC January 3, 2014 7:05 am 

            The “blue tunnel thingy” is called an Excursion Funnel.

      • Larslikekikekul January 5, 2013 8:08 pm  Reply

        Hi iChun!!! I wonder what Minecraft Forge I should use:D cuz “6.5.0. – 483 does not work… so how can I install it?

        • blupilot February 19, 2013 5:49 pm  Reply

          the latest version

      • Pl0xorg January 19, 2013 11:10 pm  Reply

        Is their any unportalable blocks? Like obsidian

        • mauro February 6, 2013 11:15 pm  Reply

          the pistons, glass, anvils, doors, and other trasnparent blocks

      • JohnnyKingstar January 22, 2013 11:29 pm  Reply

        where?

      • Ashton February 26, 2013 5:42 am  Reply

        Hey I’m making a portal map and its almost done i use your mod and the precisely portal texture pack
        i have only 8 test chambers now and i will make the gladdos boss fight but when i finish can you look at it and maybe make it downloadable? Thanks!

      • mattho789 March 3, 2013 8:52 pm  Reply

        would it hurt to add a glados mob into the mod
        like in a enrichment center that you have a chance of finding

      • Death4616 March 5, 2013 7:38 am  Reply

        Hey iChun, Im Making A Adventure Map And I Was Wondering If I Could Use This Mod And The Gravity Gun Mod In It I Came Here To get Permission From You First. Can I Use Those 2 Mods?

      • Edric R. March 8, 2013 11:41 am  Reply

        When are you adding propulsion and repulsion gel? From Portal 2?

      • Anonymous March 13, 2013 7:43 am  Reply

        Hello, is there a video showing how you can change the bacon gun’s and potato gun’s color? I heard you change it in the config file but i can’t find it. Help me please?

        • ryan April 2, 2013 8:55 pm  Reply

          in configs type in the coulours hex ( google it) and change custom coulours to 1

      • shawne March 23, 2013 7:17 pm  Reply

        does this mod works for mod loader?

        • mypal125 July 9, 2013 7:23 pm  Reply

          No it does not. It requires Forge. Most ML mods except Better Than Wolves work with Forge.

      • scrapper52 March 25, 2013 12:12 am  Reply

        Hey ichun i found a bug that needs fixing when ever i change the texture pack with the mod active the texture of the portalgun goes nots the portals are messed up not looking correctly and the top part of the gun its glitched . that is all

      • brandon March 31, 2013 10:23 pm  Reply

        when will you update the portal gun mod to have everything from portal 2

      • brandon April 2, 2013 8:36 pm  Reply

        when are you gonna finish the
        Material Emancipation Grill?

      • martin4509 April 20, 2013 11:45 pm  Reply

        you know it says just to put the zip in the mods file well i did and minecraft has not changed and i even have minecraft forge can you helhttp://ichun.us/mods/portalgun/?replytocom=463#respondp me?

        • jijiooze May 30, 2013 2:14 pm  Reply

          surely I can helhttp://ichun.us/mods/portalgun/?replytocom=463#respondp you

      • james April 27, 2013 7:12 am  Reply

        what is the pages section?

      • jscooly555|piglord May 15, 2013 3:47 am  Reply

        YOU NEED TO UPDATE TO 1.5.2 OR I CANT USE IT ICHUN!!!

        • Chainmanner May 28, 2013 3:25 am  Reply

          He added iChun Utility for this reason.

      • ThePoppets June 15, 2013 2:59 pm  Reply

        Does 1.5 mods work on 1.5.2?

      • dirtblocksteve June 17, 2013 1:05 pm  Reply

        WHEN DO YOU THINK THE EMANCIPATION GRID AND THE DISCOURAGEMENT REDIRECTIONAL CUBE WILL BE RE IMPLEMENTED?

      • Zeonine99X June 24, 2013 4:47 pm  Reply

        Hey Ichun, can u reconstruct the Portal 2Gels Mod, it was portal gun compatible back in 1.2.5. Also, not to be mean and rush but… CAN YOU PLEEEEAAASE get the emancipation grids working? I LOVE EM!

      • kohl July 10, 2013 4:53 am  Reply

        i dont have the texture of all of the stuff

      • FujiButter July 14, 2013 8:37 pm  Reply

        When will the portal gun mod be in 1.6.2

      • sapphirefedora August 24, 2013 5:51 am  Reply

        Um. Theres a prob with the mod. when I try to make the portal gun (or any recipe) I cant make it. The output box is blank :/ i really wanted to play this.

      • guest September 1, 2013 8:00 am  Reply

        um this is out of topic and im sorry about that. but when ever i put on the long fall boots they are all black. and i have mac if thats just a error of yours can you fix it. but if its not then i will beal with it ok thanks.

        • help November 16, 2013 12:55 pm  Reply

          well for me its not maybe you need a beta grahips card or you installed wrong

      • _Slayer_23 September 7, 2013 10:14 am  Reply

        Please tell me where the actual download is. All the downloads on this page are 7-zip and browsersafeguard. WHERE IS PORTALGUN MOD DOWNLOAD???

      • lol September 21, 2013 7:41 am  Reply

        where can i get newest forge whenever i try to start the mod it says it is out of date

      • Sharkbite September 21, 2013 11:09 am  Reply

        dude, you should add in combustable lemons!That
        would make everybody happy.

      • Sharkbite September 21, 2013 11:11 am  Reply

        The cores should be added(including glados)

      • SkinGlados November 30, 2013 12:16 pm  Reply

        Which pages section???:\

      • Rax January 13, 2014 1:58 am  Reply

        hey ichun can u help me plz?
        when i craft/pick a portal gun the screen will be like
        shatterd with an black and white small things
        can u help me plz????

      • Aidan January 27, 2014 12:26 am  Reply

        Where is the download and where is the pages section?

      • anonamus March 27, 2014 6:53 am  Reply

        I think it should be updated to 1.7.2

      • will April 14, 2014 3:02 pm  Reply

        my computer automatically unzips the file

        (P.S. i have a mac)

      • Meep April 19, 2014 2:38 am  Reply

        PLz dont be mad but when are ur mods gonna be 1.7.2

    • Santiago December 26, 2012 7:30 am  Reply

      We have the same name :D where are you from?

    • Larslikekikekul January 1, 2013 9:14 am  Reply

      I have tryed and tryed and tryed to install it and put it to “minecraft.jar” and when I started minecraft… NOTHING!!! totaly nothing… I ‘ve read all it is able to read… and I got nothing…. AH!….
      I really <3Love pOrtal /2 and I would have this…
      Can u help me?… should I use "forge" or ???

      • Alfonsus3d January 1, 2013 11:13 pm  Reply

        Well honestly,, You need forge and put it on Mod Folder after Forge installed

      • DarkBlade April 5, 2013 11:23 pm  Reply

        You put the Portal Gun mod into the mods folder, DO NOT extract it into minecraft.jar, also, download Forge first.

    • isse01 January 7, 2013 7:07 am  Reply

      Download at the blue link like .Download

    • Onzai February 22, 2013 11:27 am  Reply

      People like this don’t deserve to use this mod for lack of IQ points. sorry about these guys Ichun <_<

    • seanrich March 29, 2013 10:20 pm  Reply

      When I Downloaded The portal Gun Mod Then I Got A Done loading Screen I waited And Not Working and i downloaded on 1.5.1 for 1.5 ok

      • seanrich March 29, 2013 10:22 pm  Reply

        WTF ITS NOT WORKINNG KEEP GETTING DONE LOADING SCRREEN FOR 900 HOURS UGH

        • ryan April 2, 2013 8:55 pm  Reply

          update forge

    • norris May 30, 2013 5:31 pm  Reply

      its on minecraft forums

    • aquasurge7 August 12, 2013 6:13 pm  Reply

      It would be really great if you could introduce not only the Dual Portal Gun but also the one you get at the beginning of the portal game which fires only 1 portal. I’m working on a FULL portal remake in Minecraft which will make use of the resource packs. Thanks! -aquasurge7

      • goanna67 December 27, 2013 2:13 pm  Reply

        smelt the coloured portal gun

      • Galbi3000 October 31, 2013 11:50 pm  Reply

        Are you using a script blocker like NoScript in Firefox? If so, it blocks the Adf.ly site from working totally, just a browser error! On the page with the error just enable the Adf.ly site in your script blocker and then click Back on your browser and try again. It will work :)

    • Youtuber October 26, 2013 5:45 pm  Reply

      Whenever i right click the secondary portal does not fire? am i doing something wrong?

      • goanna67 December 27, 2013 2:14 pm  Reply

        fake

    • Look up there ^ November 17, 2013 5:07 am  Reply

      See the link that says download? Click it. It will take you to creeperhost

    • Larslikekike123 December 22, 2013 2:24 am  Reply

      Hei iChun! you know the files which are “not Implemented yet” also the portal gun files: Lazor beams, that grid thing… Can you please FIX those becouz they’re so awesome! If you’ll do that, I belive this mod will be 100% better :D + Adding this mod to 1.7 would help :3 PLEASE ANSWER

    • Robby January 6, 2014 11:10 pm  Reply

      Click the minecraft forums link

    • caleb February 23, 2014 9:35 pm  Reply

      hmmm i dont know maybe the highlighted word DOWNLOAD

  2. taylor4655 October 31, 2012 8:23 am  Reply

    i dont know if this is a bug or intended but when i shoot a portal i will randomly get a jack o’lantern instead of a portal

    • mario64325 November 28, 2012 4:54 am  Reply

      probably item ID or block ID is the same as jack o lantern… i don\’t know

  3. R4fl0x October 31, 2012 8:15 pm  Reply

    Hi where´s the download and before u moved the mod some times i shoot a jack o´lantern

  4. hatecreeper November 1, 2012 7:48 am  Reply

    Guys this should be a ‘joke’ (idk what it is called in English but in German its called Gimmik, maybe this is English..who knows?) :)
    I think its cool. Great work done ichun

  5. caofre November 1, 2012 8:42 am  Reply

    aaaaaaaaaaaaah i hate jack’o latern.
    If i shot a portal PUFF!!??::
    Jack’o latern
    please help me i like much this mod
    heeeelp
    and the cubes are invisible
    for me help all please!!!

    • Brittdog100 November 21, 2012 5:38 am  Reply

      Do you have a working version of Forge installed?

      • AidoP December 30, 2012 3:23 pm  Reply

        go in the config and change the ID.

    • The4thRemnant August 19, 2013 2:09 pm  Reply

      Halloween Easter Egg? Like the cakes for the mods birthday

    • goanna67 December 27, 2013 2:16 pm  Reply

      change the ID of the portals to a thousand :)

    • bro March 8, 2014 7:06 am  Reply

      it was halloween or the day after so a jackolantern shot out

  6. luke November 1, 2012 7:27 pm  Reply

    where’s the acctual download

  7. WhyRU2EZ November 2, 2012 9:08 am  Reply

    No matter what I do, My screen turns sideways and the portals are red. I re-installed everything at least 5 times. Can someone help me?

    • bowers12 December 27, 2012 8:45 am  Reply

      Turn off see through portals in the configs, this may help.

  8. James November 2, 2012 9:58 am  Reply

    When i fire two portals m game derped out and my screen was all filpped around and the portals are not seethrough instead they are red i am running this on latest version of forge

    • James November 2, 2012 10:40 am  Reply

      Actually i just want to know how to dissable see through portals on a mac

  9. man November 2, 2012 2:43 pm  Reply

    were’s the mod?

    • Kion November 22, 2012 12:36 am  Reply

      Learn to read. The link is right under where it says pages. IChun is really getting tired of people who can\’t read enough to see the link. It\’s right there.

  10. R4fl0x November 2, 2012 9:46 pm  Reply

    Hi.
    is this a bug i cant see some portal mod blocks???
    and some times my portal lagg and and it gets red, whit and black

  11. Dizzy November 4, 2012 6:17 pm  Reply

    Could you add a Potato gun?
    Also a GLaDOS VoiceEmulator block?
    The Potato Gun would randomly have GLaDOS’s quotes from the Portal 2 game and Voice Emulator would say stuff using the basic voice emulator for a while. That is all.
    Thank you!

  12. Brandon November 5, 2012 2:30 am  Reply

    Even when i dont select not to see through portals in the configs it still does! I keep trying and trying but i keeps letting me see through the portals.

    • mariofludd December 2, 2012 2:54 am  Reply

      i think your problem is: when you select non see through portals it looks like its see through but its not, its just all white through the portal. if you don’t want it like that then make it so the portals look like the stuff when you only have one portal down.

  13. Dreadful- November 9, 2012 4:42 am  Reply

    Will you be adding mcmod.info into the next release of Portal Gun?

    • iChun November 9, 2012 7:42 am  Reply

      Yeah I hope I remember that this time >_>

      • ananamouse (spelt wrong on purpous) March 12, 2013 4:50 am  Reply

        need to add an instant spawn glados that talks to you. it would make your mod much more successfull.

      • Caedyn October 9, 2013 8:26 am  Reply

        Hey is this 1.6.4 reply as fast as you can if its not 1.6.4 try to update it to 1.6.4 as fast as you can :)

      • Caedyn October 15, 2013 12:00 pm  Reply

        Hey this is the crash report im having

        — Minecraft Crash Report —-
        // Why did you do that?

        Time: 10/14/13 8:57 PM
        Description: Rendering Tile Entity

        java.lang.NullPointerException
        at portalgun.client.render.TileRendererPortalMod.func_76894_a(TileRendererPortalMod.java:211)
        at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
        at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
        at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:597)
        at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1505)
        at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1115)
        at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:945)
        at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:837)
        at net.minecraft.client.main.Main.main(SourceFile:101)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
        at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

        A detailed walkthrough of the error, its code path and all known details is as follows:
        —————————————————————————————

        – Head –
        Stacktrace:
        at portalgun.client.render.TileRendererPortalMod.func_76894_a(TileRendererPortalMod.java:211)

        – Tile Entity Details –
        Details:
        Name: PortalTE_Portal // portalgun.common.tileentity.TileEntityPortalMod
        Block type: ID #1100 (tile.PortalMod // portalgun.common.block.BlockPortalMod)
        Block data value: 0 / 0×0 / 0b0000
        Block location: World: (-17,84,135), Chunk: (at 15,5,7 in -2,8; contains blocks -32,0,128 to -17,255,143), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
        Actual block type: ID #1100 (tile.PortalMod // portalgun.common.block.BlockPortalMod)
        Actual block data value: 0 / 0×0 / 0b0000
        Stacktrace:
        at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
        at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
        at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:597)
        at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1505)

        – Affected level –
        Details:
        Level name: MpServer
        All players: 1 total; [EntityClientPlayerMP['babacyd'/159, l='MpServer', x=-17.50, y=85.62, z=135.50]]
        Chunk stats: MultiplayerChunkCache: 441
        Level seed: 0
        Level generator: ID 00 – default, ver 1. Features enabled: false
        Level generator options:
        Level spawn location: World: (-24,64,132), Chunk: (at 8,4,4 in -2,8; contains blocks -32,0,128 to -17,255,143), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
        Level time: 576 game time, 576 day time
        Level dimension: 0
        Level storage version: 0×00000 – Unknown?
        Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
        Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
        Forced entities: 31 total; [EntityCow['Cow'/46, l='MpServer', x=-14.69, y=68.00, z=162.72], EntityCow['Cow'/47, l='MpServer', x=-17.53, y=71.00, z=156.63], EntityCow['Cow'/45, l='MpServer', x=-15.53, y=70.00, z=156.31], EntityCow['Cow'/48, l='MpServer', x=-17.51, y=72.00, z=153.35], EntityCow['Cow'/55, l='MpServer', x=7.44, y=71.00, z=113.13], EntityCow['Cow'/58, l='MpServer', x=12.66, y=71.00, z=118.66], EntityCow['Cow'/57, l='MpServer', x=7.50, y=71.00, z=108.50], EntityCow['Cow'/56, l='MpServer', x=6.50, y=86.00, z=110.50], EntityClientPlayerMP['babacyd'/159, l='MpServer', x=-17.50, y=85.62, z=135.50], EntitySquid['Squid'/178, l='MpServer', x=-75.13, y=53.72, z=198.28], EntitySquid['Squid'/179, l='MpServer', x=-76.38, y=52.38, z=198.69], EntitySquid['Squid'/181, l='MpServer', x=-70.72, y=54.38, z=195.22], EntitySquid['Squid'/305, l='MpServer', x=45.84, y=58.34, z=132.38], EntitySquid['Squid'/307, l='MpServer', x=24.59, y=57.34, z=181.13], EntitySquid['Squid'/308, l='MpServer', x=28.72, y=56.00, z=171.56], EntitySquid['Squid'/311, l='MpServer', x=25.41, y=56.00, z=180.50], EntitySquid['Squid'/310, l='MpServer', x=20.31, y=57.34, z=176.03], EntityBat['Bat'/316, l='MpServer', x=-45.75, y=26.00, z=127.00], EntityBat['Bat'/319, l='MpServer', x=-13.53, y=50.34, z=194.53], EntitySquid['Squid'/288, l='MpServer', x=45.06, y=55.34, z=171.03], EntityBat['Bat'/376, l='MpServer', x=-90.25, y=14.66, z=161.44], EntityBat['Bat'/361, l='MpServer', x=-46.43, y=20.55, z=134.86], EntityBat['Bat'/415, l='MpServer', x=-62.22, y=29.00, z=151.47], EntityBat['Bat'/427, l='MpServer', x=-16.44, y=39.61, z=208.97], EntityItem['item.item.seeds'/479, l='MpServer', x=-21.69, y=62.13, z=171.47], EntityBat['Bat'/450, l='MpServer', x=-50.75, y=28.74, z=194.34], EntityItem['item.tile.sapling.oak'/938, l='MpServer', x=-1.63, y=106.13, z=147.97], EntityItem['item.tile.sapling.oak'/5455, l='MpServer', x=-22.97, y=63.13, z=184.88], EntityItem['item.tile.sapling.oak'/13834, l='MpServer', x=2.72, y=91.13, z=168.34], EntityItem['item.tile.sapling.oak'/13854, l='MpServer', x=-3.97, y=104.13, z=144.78], EntityItem['item.tile.sapling.oak'/13850, l='MpServer', x=11.41, y=71.13, z=73.41]]
        Retry entities: 0 total; []
        Server brand: fml,forge
        Server type: Integrated singleplayer server
        Stacktrace:
        at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
        at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2311)
        at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:855)
        at net.minecraft.client.main.Main.main(SourceFile:101)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
        at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

        – System Details –
        Details:
        Minecraft Version: 1.6.4
        Operating System: Windows 7 (x86) version 6.1
        Java Version: 1.7.0_40, Oracle Corporation
        Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
        Memory: 67828528 bytes (64 MB) / 450355200 bytes (429 MB) up to 1037959168 bytes (989 MB)
        JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
        AABB Pool Size: 32333 (1810648 bytes; 1 MB) allocated, 366 (20496 bytes; 0 MB) used
        Suspicious classes: FML and Forge are installed
        IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
        FML: MCP v8.11 FML v6.4.20.916 Minecraft Forge 9.11.1.916 Optifine OptiFine_1.6.4_HD_U_C5 12 mods loaded, 12 mods active
        mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        FML{6.4.20.916} [Forge Mod Loader] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        Forge{9.11.1.916} [Minecraft Forge] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        BetterSprinting{v11} [Better Sprinting (core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        MoarOres{1.0.0} [MoarOres] ([1.6.4]MoarOresV1.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        cfm{3.1.1} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.1.1(1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        Cheating-Essentials{3.4.1a} [Cheating Essentials] (Cheating-Essentials-3.4.1a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        CE-ModuleManager{3.3.3a1} [Cheating Essentials MM] (Cheating-Essentials-3.4.1a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        iChunUtil{2.3.0} [iChunUtil] (iChunUtil2.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        PortalGun{2.0.1} [PortalGun] (PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
        Launched Version: 1.6.4-Forge9.11.1.916
        LWJGL: 2.9.0
        OpenGL: ATI Mobility Radeon HD 4250 Graphics GL version 3.3.9910 Compatibility Profile Context, ATI Technologies Inc.
        Is Modded: Definitely; Client brand changed to ‘fml,forge’
        Type: Client (map_client.txt)
        Resource Pack: Default
        Current Language: English (US)
        Profiler Position: N/A (disabled)
        Vec3 Pool Size: 8101 (453656 bytes; 0 MB) allocated, 935 (52360 bytes; 0 MB) used

  14. MODARATER November 9, 2012 9:09 am  Reply

    iChun listen i need REAL help i was opening mine craft with no other mods and it crashes plz man

    • Dreadful- November 9, 2012 9:45 am  Reply

      did u count the latest version of forge?? if u did then it was probably the installation

    • Galbi3000 October 31, 2013 11:57 pm  Reply

      You need iChunUtil mod as well as Portal for it to work. So loading it with no other mods WILL make it crash!

  15. MODARATER November 11, 2012 7:13 am  Reply

    yes its up to date. should i put the crash report?

  16. Amedar Consulting Group November 11, 2012 1:32 pm  Reply

    This is very interesting, You are an overly professional blogger. I have joined your feed and stay up for in search of extra of your wonderful post. Additionally, I have shared your website in my social networks!

  17. 5oul November 12, 2012 4:43 am  Reply

    iChun, I came here to find the sound pack, but I got an error, do you still have the download somewhere?

  18. Nelsong November 13, 2012 12:23 pm  Reply

    Does this work with LAN?

    • Romejanic March 6, 2013 4:28 pm  Reply

      Yes. Any forge mod works on LAN

  19. Csi71 November 13, 2012 9:35 pm  Reply

    Hey, where is the recipe to make the gun?

  20. Kelitha November 14, 2012 12:12 am  Reply

    This works with the Gravity Gun Mod?

  21. Jani November 14, 2012 1:49 am  Reply

    Maybe you should make a new recipe: PortalGun + Potato

  22. Sensation November 14, 2012 3:26 am  Reply

    Is there portal gun mod 1.4.2?

  23. Sensation November 14, 2012 3:26 am  Reply

    is there portal gun mod 1.4.2?

  24. power balance zinc alloy November 14, 2012 8:29 pm  Reply

    While the prevailing set upwards is remarkable – typically the shelf for items because of Apple past is actually interesting. I would die to take any closer look into some of this memorabilia!

  25. Sararuler4 November 15, 2012 8:45 am  Reply

    is it compatible with the gravity gun mod

    • Brittdog100 December 3, 2012 5:41 am  Reply

      Yes…. Why wouldn’t it be?

  26. ultimo100 November 16, 2012 6:24 am  Reply

    Hey i have a problem i have a lot of your mods and i have portal gun and gravity gun mod both installed with optifine, here\’s the problem the gravity gun after i use the portal gun shows all block textures and i can\’t see my arms and my armor and other textures are screwed up too

    • Brittdog100 December 3, 2012 5:42 am  Reply

      Restart your Minecraft… There is currently an odd glitch with lighting in the Nether (and End, maybe?) that does this to the textures. It sucks, I know.

  27. adamos000 November 16, 2012 7:40 pm  Reply

    when are the gels coming?
    and btw it would be cool if ligthing can pass trough portals…

    • Brittdog100 December 3, 2012 5:44 am  Reply

      I believe there is a Portal Gels mod. I agree, the portals would look cooler if light could pass through them… And if there were an option for portals to use the CCTV-Method to display, that would fix the problem with Intel cards.

      • ArceusGrass January 23, 2013 6:06 am  Reply

        Nope, the gels mod is dead.

  28. Simonminarik November 17, 2012 12:59 am  Reply

    Hi, i need help. Everything is ok but the portals have got really bad textures. When i look on the portal, i see the underground.

    PS: Nice job. :)

  29. zane farr November 17, 2012 8:19 pm  Reply

    you should add a potato gun and have is have gladoses voice and would say random stuff everynow and then like orical turret and a system where u can have quoutes from glados as the doors saying stuff like, your doing very well

    • F.A.Q Man January 5, 2013 1:11 pm  Reply

      Dude, read the info. he’s not going to add new things unless its for things in the mod. PotatOS was only added FOR the portalgun. enderdust was added FOR the portalgun.

  30. zane farr November 17, 2012 8:20 pm  Reply

    as iron door is opend*

    Mainly for portal maps that people make

  31. leobizaz November 17, 2012 11:51 pm  Reply

    What about adding animated pannels that switch block texture when powered by redstone? What about spikes for smashing test subjects with pistons? And what about using clay to glue blocks to eachother, making one or more pistons move an entire wall! Those would be awesome :)

    • Brittdog100 December 3, 2012 5:45 am  Reply

      UgoCraft mod, try the sliders.

  32. leobizaz November 17, 2012 11:51 pm  Reply

    What about adding animated pannels that switch block texture when powered by redstone? What about spikes for smashing test subjects with pistons? And what about using clay to glue blocks to eachother, making one or more pistons move an entire wall! Those would be awesome :))

  33. leobizaz November 17, 2012 11:52 pm  Reply

    Sorry for double comment D:

  34. mark40 November 18, 2012 3:02 pm  Reply

    When do you think you\’ll be done making the propulsion, repulsion, and portalable surface gels? I hope you\’re working on them at all, at least.

  35. [email protected] November 19, 2012 6:17 am  Reply

    i junst whanted to sugent somthing how about a glados core, all other cores, the super button, egless safty cube, the button for it and just a cube button like in portal 2 co-op, an acual relaxsation vault, elevators, bombs from sp campain, and a block that portals can’t be placed on

  36. Max November 21, 2012 1:20 pm  Reply

    I followed the instructions. I even got help from my little brother. That\\’s how you know I\\’m desperate. I installed forge by copying all of its files into the minecraft.jar, then made a mods folder to put the portal gun .zip file in and ran minecraft. I even downgraded to 1.4.4. There was no crash, but the mod isn\\’t loading. I can\\’t find the new objects in creative mode, so it doesn\\’t seem to be working. I am on a mac. Any idea what I\\’m doing wrong?

    P.S. I posted this in the F.AQ. section, but idt anyone would see it there…

  37. Max November 21, 2012 2:08 pm  Reply

    Never mind my last post. I got it to work. :D Forgot to change minecraft folder to .jar and delete the old .jar. XD

  38. daggi November 22, 2012 2:30 am  Reply

    Where is the downlaod???

  39. link6155 November 24, 2012 1:42 am  Reply

    Hey ichun, how would one use the config file? I have no idea where to put the Boolean and it\’s really irritating. Could you please give an example?

    • link6155 November 24, 2012 1:56 am  Reply

      nvm, figured it out, didn’t read all the config file :/

  40. leobizaz November 24, 2012 11:04 am  Reply

    Ichun, i know you are very clever and this might be possible… what about adding deadly neurotoxin using green smoke particles and pneumatic vents using the same “logic” you used in the “Shoot to the moon” feature that sucks blocks and entities… those would be really cool too :) i hope you like the idea..

  41. will November 24, 2012 11:01 pm  Reply

    hey the mod is good but the audio stopped working and regular minecraft sounds still work too WHY

  42. mineo72 November 25, 2012 12:41 am  Reply

    make it for modloader plz

    • Wolf Bro November 25, 2012 1:48 am  Reply

      forge is the same thing, it has audiomod with it, forge allows you to have way more mods, exept player resising mods

      • Brittdog100 December 3, 2012 5:50 am  Reply

        Aren’t there only 3 resizing mods? (By the way, I think Gulliver is the best resizing mod out there. He’s working on making a Forge version, too.)

  43. Adam November 25, 2012 3:31 am  Reply

    how can I install this mod?

  44. CraftHubify November 26, 2012 3:48 am  Reply

    Hello iChun,
    I went through hell to install Minecraft Forge just to use the PortalGun mod. Then I discovered that its just for Minecraft 1.4.4.

    So my question is; When is the PortalGun mod for Minecraft 1.4.5 coming?

    Thank you for making awsome mods,
    CraftHubify

    • leobizaz November 26, 2012 3:57 am  Reply

      1.4.4 mods also work for 1.4.5.

      • CraftHubify November 26, 2012 4:35 am  Reply

        Can you send me a link to a working one?
        Everytime I try the screen stops at “MOJANG”, and then it crashes.

        • leobizaz November 26, 2012 8:06 am  Reply

          i downloaded the primary download at the download page in this blog, it worked fine for me. Be sure you have installed everything correctly.

  45. tim November 27, 2012 3:09 am  Reply

    minecraft portal mod download??

  46. CyberCat November 29, 2012 12:24 am  Reply

    Hello!
    I installed your mod 1.4.4, but where’s a radio?
    Minecraft thinks that this item doesn’t exist!
    How to fix this?
    Somebody help me, please!

  47. ninja3659 November 30, 2012 9:11 am  Reply

    in the next update, can you add another disk that plays the song at the end of portal 2, Cara Mia Addio? that would be amazing.

  48. leobizaz December 1, 2012 7:49 am  Reply

    I hope Ichun’s read the comments, there are so many cool ideas to add to the mod …

    • technisus August 3, 2013 12:56 am  Reply

      Wow, what a ham -_- You just want him to add your ideas ingame.

      • Ninjaboy3829 October 3, 2013 4:47 pm  Reply

        going into the redstone and misc. sections in creative crashes the game with this mod… i deleted all of my crashreports, but the crash source is apparently the multi block (?)

      • Ninjaboy3829 October 3, 2013 4:49 pm  Reply

        i tried to post a comment, but it apparently replied to you (if it posts a normal comment now i’m talking to technisus)

        (in other words, comment attempt —> unintentional reply >.>)

    • Brittdog100 December 3, 2012 5:52 am  Reply

      Don’t forget the Potato GLaDOS Portal Gun!

  49. Fancypants2015 December 2, 2012 10:28 am  Reply

    Ok, so i have installed the mod and everything but as soon as i use something that is in the mod, my game freezes but does not crash. It’s driving me crazy! Is there something that i did wrong? btw, your other mods are outstanding.

    • Brittdog100 December 2, 2012 11:57 pm  Reply

      Are you sure you deleted “META-INF”?

      • Fancypants2015 December 3, 2012 7:11 am  Reply

        I use the MagicLauncher for all my mods and it automatically deletes META-INF

        • JohnSmith41 February 22, 2013 8:55 am  Reply

          see, heres the problem. MagicLauncher, at least for me, screws up EVERYTHING! sorry it can’t be easy. just check if you have the latest version of forge, and then, if it doesnt work still, ditch magic launcher and do it manually.

  50. Brittdog100 December 2, 2012 11:57 pm  Reply

    Wondering if it may be possible for the player to hold the Portal Gun like a bow? Doesn’t look very good in third person how it does now.

  51. BorjajaXD December 3, 2012 2:20 am  Reply

    Please help me!!
    WHEN I THROW A PORTAL , MY MINECRAFT CLOSES AUTOMATICALY , PLEASE AWNSER ME!

    • Brittdog100 December 3, 2012 5:40 am  Reply

      Did you…
      a) Install Minecraft Forge?
      b) Drag the .zip file DIRECTLY into the mods folder?

      • Brittdog100 December 3, 2012 5:53 am  Reply

        And you shouldn’t throw portals, you should shoot them from the Quantum Portal Device. (Portal Gun)

      • BorjajaXD January 1, 2013 12:25 am  Reply

        Yep

  52. Mr.Vortex December 4, 2012 5:13 am  Reply

    Erm … when i login , i have forge everything installed , i hold the portal gun and walk around , after awhile all the textures screw up and my character’s hands disappear and chests aren’t visible and the inside of the portal gun can be seen.

  53. ? December 9, 2012 2:43 am  Reply

    is dot work

  54. ewwewewewe December 9, 2012 12:15 pm  Reply

    This mod also works for 1.4.5

  55. Bagzik December 9, 2012 5:18 pm  Reply

    Hello
    I have a problem, the mod works and everything is fine but can i patch minecraft so i can use a texture pack?
    For some reason on my mc patcher the field with HD Textures is not highlited and i cant select it. Whenever I patch minecraft before i install the mods it crashes when i spawn. Could you help me to get an HD texture pack plz?

    • ArceusGrass December 21, 2012 11:42 am  Reply

      Simple, install optifine. Mcpathcer’s HD texture pack fix is incompatible with forge. Optifine does the same thing, and it is compatible with all mods.

  56. Eugenitor December 12, 2012 9:10 pm  Reply

    Put a Pellet Launcher on the side of a block.
    Put some plain old vanilla gravel on top of the pellet launcher.
    Watch the game crash!

    • Brittdog100 December 19, 2012 1:05 am  Reply

      Sounds like someone has the communication abilities of Billy Mays…

  57. Bobbyjoe December 15, 2012 8:09 am  Reply

    When I click download on creeperhost it refreshes page and keeps refreshing and I can’t download it.

  58. Daniel December 15, 2012 12:22 pm  Reply

    love it cheers, this is just awesome!!

  59. AQueS December 16, 2012 4:33 am  Reply

    Hey it worked perfectly in singleplayer but i cant put it into my MCPC server since it comes with a crash. Here is the crash report maybe you can help me:

    —- Minecraft Crash Report —-
    // I feel sad now :(

    Time: 12/16/12 7:27 AM
    Description: Exception in server tick loop

    java.lang.NoClassDefFoundError: lq
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at mcpc.com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at mcpc.com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at mcpc.com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at mcpc.com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at mcpc.com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at mcpc.com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at mcpc.com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at mcpc.com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at mcpc.com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at mcpc.com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:490)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:81)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:344)
    at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:58)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:856)
    Caused by: java.lang.ClassNotFoundException: lq
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    … 29 more
    Caused by: java.lang.NullPointerException
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:134)
    … 31 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – System Details –
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_01, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 793239064 bytes (756 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
    JVM Flags: 2 total; -Xms1024M -Xmx1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: $Proxy3, $Proxy4, $Proxy5[com.google.common.base.Predicate, Function, Joiner, ...], [com.google.common.collect.Maps, BiMap, MapDifference, ...], [cpw.mods.fml.common.Loader, LoaderException, DuplicateModsFoundException, ...], [cpw.mods.fml.common.asm.FMLSanityChecker, MLDetectorClassVisitor, SideOnly], [cpw.mods.fml.common.asm.transformers.AccessTransformer, Modifier, MarkerTransformer, ...], [cpw.mods.fml.common.discovery.ModDiscoverer, ASMDataTable, ModCandidate, ...], [cpw.mods.fml.common.discovery.asm.ASMModParser, ModClassVisitor, ModAnnotationVisitor, ...], [cpw.mods.fml.common.event.FMLEvent, FMLLoadEvent, FMLStateEvent, ...], [cpw.mods.fml.common.functions.ModIdFunction], [cpw.mods.fml.common.modloader.BaseModProxy], [cpw.mods.fml.common.network.Player], [cpw.mods.fml.common.registry.BlockProxy, LanguageRegistry], [cpw.mods.fml.common.toposort.ModSortingException, ModSorter, DirectedGraph, ...], [cpw.mods.fml.common.versioning.ArtifactVersion, VersionParser, InvalidVersionSpecificationException, ...], [cpw.mods.fml.server.FMLServerHandler], [mcpc.com.google.common.base.Preconditions, Charsets, Splitter, ...], [mcpc.com.google.common.cache.CacheLoader, CacheBuilder, Cache, ...], [mcpc.com.google.common.collect.Multimap, ListMultimap, AbstractMultimap, ...], [mcpc.com.google.common.eventbus.EventBus, HandlerFindingStrategy, AnnotatedHandlerFinder, ...], [mcpc.com.google.common.io.LineProcessor, Resources, InputSupplier, ...], [mcpc.com.google.common.primitives.Ints], [mcpc.com.google.common.reflect.TypeCapture, TypeToken, SimpleTypeToken, ...], [mcpc.com.google.common.util.concurrent.UncheckedExecutionException, ExecutionError, MoreExecutors, ...], [net.minecraft.server.CrashReportVersion, IMojangStatistics, ICommandListener, ...], [net.minecraftforge.common.IPlantable, IShearable, ISidedInventory, ...], [net.minecraftforge.event.Event, ListenerList, CommandEvent, ...], [net.minecraftforge.event.entity.EntityEvent, EntityJoinWorldEvent], [net.minecraftforge.event.entity.living.LivingEvent], [net.minecraftforge.event.entity.player.PlayerEvent, ArrowLooseEvent, ArrowNockEvent, ...], [net.minecraftforge.event.world.WorldEvent, Unload, Load, ...], [net.minecraftforge.oredict.OreDictionary, OreRegisterEvent, ShapedOreRecipe, ...], [net.minecraftforge.transformers.ForgeAccessTransformer, EventTransformer], [org.bukkit.BlockChangeDelegate, World, Server, ...], [org.bukkit.block.BlockFace, BlockState], [org.bukkit.command.CommandSender, RemoteConsoleCommandSender], [org.bukkit.configuration.serialization.ConfigurationSerializable], [org.bukkit.craftbukkit.Main, LoggerOutputStream], [org.bukkit.craftbukkit.inventory.CraftItemStack, CraftRecipe, CraftShapedRecipe, ...], [org.bukkit.craftbukkit.libs.jline.Terminal, TerminalSupport, UnsupportedTerminal, ...], [org.bukkit.craftbukkit.libs.jline.console.ConsoleReader, CursorBuffer, ConsoleKeys, ...], [org.bukkit.craftbukkit.libs.jline.console.completer.CompletionHandler, CandidateListCompletionHandler], [org.bukkit.craftbukkit.libs.jline.console.history.History, MemoryHistory], [org.bukkit.craftbukkit.libs.jline.internal.InputStreamReader, Configuration, Log], [org.bukkit.craftbukkit.libs.joptsimple.OptionException, OptionParser, OptionSpec, ...], [org.bukkit.craftbukkit.libs.joptsimple.internal.AbbreviationMap, ReflectionException, Reflection, ...], [org.bukkit.craftbukkit.libs.joptsimple.util.KeyValuePair], [org.bukkit.craftbukkit.potion.CraftPotionEffectType], [org.bukkit.craftbukkit.util.ServerShutdownThread, Waitable, TerminalConsoleHandler, ...], [org.bukkit.entity.EntityType, Entity], [org.bukkit.event.Event, Cancellable], [org.bukkit.event.block.BlockEvent, BlockFadeEvent, BlockGrowEvent, ...], [org.bukkit.event.entity.EntityEvent, EntityInteractEvent, EntityDamageEvent, ...], [org.bukkit.event.hanging.HangingEvent, HangingPlaceEvent], [org.bukkit.event.painting.PaintingEvent, PaintingPlaceEvent, PaintingBreakEvent, ...], [org.bukkit.event.player.PlayerEvent, PlayerInteractEvent, PlayerFishEvent], [org.bukkit.event.server.Packet, ServerEvent, MapInitializeEvent, ...], [org.bukkit.event.vehicle.VehicleEvent, VehicleCollisionEvent, VehicleBlockCollisionEvent, ...], [org.bukkit.event.world.WorldEvent, WorldInitEvent, WorldSaveEvent, ...], [org.bukkit.inventory.ItemStack, Recipe, ShapedRecipe, ...], [org.bukkit.map.MapView], [org.bukkit.material.MaterialData, Tree, Directional, ...], [org.bukkit.metadata.Metadatable], [org.bukkit.permissions.ServerOperator, Permissible], [org.bukkit.plugin.messaging.PluginMessageRecipient], [org.bukkit.potion.PotionEffectType, PotionEffectTypeWrapper], [org.objectweb.asm.ClassVisitor, ClassWriter, FieldVisitor, ...], [org.objectweb.asm.tree.ClassNode, FieldNode, MethodNode, ...], [portalgun.common.PortalGun]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    CraftBukkit Information:
    Running:
    Failed to handle CraftCrashReport:
    java.lang.NullPointerException
    at org.bukkit.Bukkit.getName(Bukkit.java:67)
    at org.bukkit.craftbukkit.CraftCrashReport.call(CraftCrashReport.java:20)
    at net.minecraft.server.CrashReportSystemDetails.a(SourceFile:74)
    at net.minecraft.server.CrashReport.h(CrashReport.java:47)
    at net.minecraft.server.CrashReport.(CrashReport.java:34)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:475)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:856)

    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to ‘craftbukkit’
    Type: Dedicated Server (map_server.txt)

    • technisus August 3, 2013 12:58 am  Reply

      Wait a minute, the heck? It looks exactly like a 1.6.2 (new launcher) Error message… This was posted on december of last year though!

  60. Max December 17, 2012 8:56 am  Reply

    when is the new portalgun model coming? :)

  61. Dr_Derp December 17, 2012 10:18 pm  Reply

    Ok, so the mod works perfectly fine for me. Everything is perfect except for one thing…the sounds don’t work! I had it installed before and everything worked fine, but then I had to remove the mod for another one to work, and now I can’t figure out how to make the sounds work again! Please help! T_T

  62. benchi99 December 19, 2012 1:58 am  Reply

    How works the portal whitelist? In what blocks can i put portals when the whitelist on?

  63. rockyfighter December 20, 2012 5:12 am  Reply

    Is there away were you can make see through portals friendlier to your frame rate?

  64. Stealthycow December 23, 2012 11:45 pm  Reply

    Ichun, you should incorporate potatoes into the “personalized” portal gun.
    Pork chops are not really ideal now that potatoes are a part of vanilla minecraft
    Thank you for your consideration.

  65. Max December 24, 2012 11:57 am  Reply

    Are you gonna add the lasers back in?

  66. magicmad1 December 24, 2012 7:19 pm  Reply

    I downloaded the DW20 pack from the FTB lancher, and had no idea about the rewrite, and shot a portal, I used to have the square portal bug, but that is now gone, thankyou!

  67. dsjrb December 25, 2012 3:26 am  Reply

    The new V1.4.6 Model keeps erroring for me. HELP!?

  68. Ratzfaz December 25, 2012 8:49 am  Reply

    Its Raining Chicken !
    I Play with the DW20 Pack. I removed Thaumcraft and XXLBiomes. I Add Treecapitator. I Play 2 Hours on a new Map. And then, its Raining Chickens….
    I Have found via Google a Thread at MC-Forum with the same issue.
    http://www.minecraftforum.net/topic/1616152-its-raining-chicken/

    I testetd a new world, its raining chickens….
    After removing from Portalgun, the issue is dissapeared.

  69. pwnpwn December 25, 2012 7:13 pm  Reply

    your portal gun mod made my world rain chickens why did it do that plz fix that bug

  70. UniversalLP December 26, 2012 2:15 am  Reply

    Wow, and I thought the chickens were a bug, so i reinstalled EVERY single mod.
    But anyway great Mod :D

  71. _R2D2_ December 26, 2012 5:58 am  Reply

    You can turn the flying chickens that fall from the sky off in the config under “easterEgg” from 1 to 0.

  72. _R2D2_ December 26, 2012 5:59 am  Reply

    iChun, will you include in the rewrite (if its done) holding the Portal Gun like a bow like you did with the Gravity Gun?

    • iChun December 27, 2012 9:46 am  Reply

      Is it not!?!?!?
      Crap i think i commented out that part to test the new model! D:

  73. syril December 29, 2012 12:57 am  Reply

    help crash report

    —- Minecraft Crash Report —-
    // Ouch. That hurt :(

    Time: 12/29/12 12:51 AM
    Description: Failed to start game

    java.lang.NullPointerException
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:445)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – System Details –
    Details:
    Minecraft Version: 1.4.6
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 90439880 bytes (86 MB) / 159055872 bytes (151 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 1 total; -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.25 FML v4.6.14.513 Minecraft Forge 6.5.0.481 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    PortalGun [Portal Gun] (portalgun1.4.6v2.zip) Unloaded->Errored
    LWJGL: 2.4.2
    OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 – Build 8.14.10.1930, Intel
    Is Modded: Definitely; Client brand changed to ‘forge,fml’
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    • ANSWER MAN January 5, 2013 1:13 pm  Reply

      It’s a null pointer. Get rid of the map you played with it on, or make a new map to play on. it’s usually caused by something the mod author didn’t patch up.

  74. Syril December 29, 2012 8:13 pm  Reply

    sorry for not reading the FAQ before putting that
    :D

  75. DerMarioPlayer December 31, 2012 3:11 am  Reply

    In SMP some peoples have chunk load bugs and other loading problems… Is that normal?

  76. chrisR January 3, 2013 9:50 am  Reply

    when playing direwolf smp modpack from the ftb launcher. I experience this problem. When i open up a portal with my atlas portal gun and walk through everyone on the server gets teleported to the spot where i shot the second portal. not sure if this is a bug or specific to that certain modpack. (conflicts) thought i woyld let you know :) ichun

    • Wist January 3, 2013 7:24 pm  Reply

      Just adding a voice to confirm, same issue on my direwolf20 FTB smp server. Using bacon gun. We’re fairly low pop so I just wait til no one is around to portal about while mining. >:D

  77. Fresh January 5, 2013 1:18 pm  Reply

    Dearest iChun, I’d like to add a suggestion for your mod. May you add an option to dye our portal guns in the 16 colors of dye? And please add a blue gel option for the turrets, as well. And make turret spawners too, like the cube spawners, and make an Emergency Intelligence Incinerator, for the cubes, and when an entity is put in, it will be destroyed, and trigger a redstone signal. Make it openable by redstone too! :)

  78. XBot1402 January 6, 2013 7:48 pm  Reply

    He disnt Work i draganddrop the zip file into mods
    4 times

  79. Mortvana January 9, 2013 8:43 am  Reply

    There is an option to use the original recipes right [portal w/ ender pearl, long fall boots without diamonds]

  80. Lifetime55 January 12, 2013 11:02 am  Reply

    Is there actually somthing you have to do to trigger potatos to speak?

  81. Eric January 13, 2013 5:37 am  Reply

    As you do this faster than a portal? because my pc has bad graphicss :(

  82. Roalith January 13, 2013 11:29 pm  Reply

    Just wondering about a possible end of stream error with this mod? My friends keep getting end of stream and “2013-01-13 09:42:37 [INFO] [STDOUT] Connecting to 173.80.159.94, 25565
    2013-01-13 09:42:37 [INFO] [GraviGun] [1.4.6v1] Failed to restore setting, probably due to unsuccessful connection to a server.
    2013-01-13 09:42:37 [INFO] [PortalGun] [1.4.7v2] Failed to restore setting, probably due to unsuccessful connection to a server.”

    On the FTB forums, when searching for End of Stream a server owner says that removing Portal Gun fixed all End of Stream errors for every player on his server. Removing it on ours seems to have resolved the issue as well :(

  83. Indianman19 January 22, 2013 10:13 am  Reply

    Your download is broken put up a mediafire one

  84. Odell00 January 23, 2013 12:04 pm  Reply

    No multiplayer version for bukkit add one please.

  85. Rocks4free January 24, 2013 7:29 am  Reply

    Okay, I can’t find where I can disable / enable see through portals. I’ve looked in the PortalGun.cfg and PortalGun_world.cfg. I can’t find it…

  86. Rocks4free January 24, 2013 9:08 am  Reply

    I wanted to change the setting to static image, but I can’t seem to do that. :/

  87. Jesper January 25, 2013 9:58 pm  Reply

    I will download the portal mod

  88. Bobi January 26, 2013 2:26 am  Reply

    I follow the mod from minecraft version 1.66 you work good . New minecraft version i want download. But What is with Tf2 Medi gun uber

  89. Jeremy January 27, 2013 7:42 am  Reply

    i downloaded the mod and there was no thermal discouragement cubes, beams or catchers. Is that in a separate mod?

  90. Ivan January 29, 2013 12:34 am  Reply

    IT`S THE MOST AWESOME MOD EVER (but seriously what about thermal discouragement emmiters, cubes ans other things?)

  91. Muhammad Iqro January 29, 2013 8:11 pm  Reply

    Hey, I Got
    an Idea

    If You Can Make A Block Like The Weighted Storage Cube

    You Can Make A Gel,So,When The Block Is Dropped An Touches The Ground,it Replace The Block It Hits With A Static Block That Have An Effect Like A Repulsion Or Propulsion Gel

    (sorry For My Bad English)

  92. Rocks4free January 31, 2013 6:15 am  Reply

    I has an idea. :3

    I’m thinking adding a radio (it’s branched off from another part of the mod, so it’s valid.) and the radio would play “Exile, Vilify” if possible. It would be like an oracle turret in the sense that it would be rare to find, you would have a small chance of spawning it when you place a radio.

  93. DizzyZane January 31, 2013 6:02 pm  Reply

    Hi, I found a bug with the emancipation grids, see it Here: http://youtu.be/4xJ9VtH5JnY?t=3m52s
    The companion cube doesn’t fizzle or get destroyed! Big bug

  94. bence February 2, 2013 9:28 pm  Reply

    I love portal gun!
    This mod is very good!!

  95. luis February 2, 2013 10:47 pm  Reply

    i want to add ichun’s portal gun mod in tekkit lite using cutom zip and i am having trouble plz help.

  96. Downloader February 4, 2013 8:13 pm  Reply

    Can u have a big red button says DOWNLOAD ? its fkin impossible to find the download here

  97. aplayer February 4, 2013 10:35 pm  Reply

    EVERYONE,CALM DOWN!There IS a download button,hover over to mods>portal gun then click download,and there you are ,all your downloads there,man,why was it so hard?Please repair see through portals :(

    • Melk42 February 6, 2013 3:31 am  Reply

      Yeah Right i miss that i thougt it was just me!

  98. Melk42 February 5, 2013 9:11 pm  Reply

    I cant see the terrain on the other side of the portal like before is it the mod or just me?

  99. squiddestroyer45 February 7, 2013 8:28 am  Reply

    Nice mod! i love portals

  100. moose529 February 8, 2013 5:08 am  Reply

    how do i get see through portals ,and what is the mirror download

  101. 1flapjack1 February 10, 2013 8:53 pm  Reply

    On my server, you cant shoot portals anywhere, no matter what. I haven’t touched the config files and I really want this to work. any help?

  102. Logodude5000 February 10, 2013 11:39 pm  Reply

    awwww what happened to the hermal discouragment beams? PS: ive only been using the mod when tdbs cam out

  103. Logodude5000 February 10, 2013 11:40 pm  Reply

    “thermal”

  104. Eliasnahuel February 12, 2013 1:18 am  Reply

    Is Not Compatible With Jammy Furniture ):

  105. SpyroMan February 13, 2013 5:20 am  Reply

    Do you think in future releases that the Emancipation Grids will be working? Also, can we expect a return for the Discouragement Beam and its accessories?
    One final thing: instead of having all those texture packs, could it be possible to make the test chamber doors apart of the mod? I mean instead of the normal iron/wood doors, a door that retracts into the wall.

  106. portalfan February 16, 2013 3:40 am  Reply

    umm when will emancipation grids work again?

  107. meeloo1323 February 20, 2013 1:01 am  Reply

    can you update the crafting recipes? i think they might be outdated.

  108. Geminisaga12 February 20, 2013 10:13 am  Reply

    Can you tell me what are the hex colors for the default portal gun portals i want does for the potato portal gun

  109. Jacob February 20, 2013 11:06 am  Reply

    Well i just diamond and went to craft a portal gun now i did but it would not appear in the box and i have crafted other portal items everything else works in creative plz help

    • Nachoninjaz February 27, 2013 10:07 am  Reply

      New crafting recipe… just not updated in the page
      1 Enderpearl in a furnace=8 Ender Dust
      Nether star with 8 Ender dust all arond = Miniature black hole
      Replace diamond w/ Mini. Black Hole

  110. 00 February 20, 2013 4:18 pm  Reply

    有中国人吗

  111. Ryan Schiffelhuber February 22, 2013 9:12 am  Reply

    i use magic launcher and when i start up my screen is black is it because of other mods?????????????

    • Nachoninjaz February 27, 2013 10:05 am  Reply

      Incompatible with ML and MLMP.
      If all goes wrong, it’s because of IP conflicts.

  112. Notch February 24, 2013 2:42 am  Reply

    I didn’t have any problems with the mod, except for the Visual part of the portals, iChun when will that be fixed?

    • Feronzed February 27, 2013 6:38 am  Reply

      That won’t be fixed soon, before when it displayed what’s on the other side of the portal, it caused a big FPS drop-down. It will be back when he re-codes it, hope soon.

  113. Feronzed February 27, 2013 1:50 am  Reply

    iChun, do I have your permission to distribute your code in form of a modpack? I will provide link to this forum and give you credit for it. Thank you in advance.

  114. blah February 27, 2013 5:51 am  Reply

    weres the download how do you download help help help help i cant find the download

  115. creepercrafter111 February 28, 2013 4:20 am  Reply

    hey ichun i dont have the discouragment redirection beam emiter,catcher and the cube i also don’t have a checkpoint and i have downloaded the latest version.

    • Nachoninjaz March 2, 2013 5:35 am  Reply

      They are all in development and are not in the mod yet. (They were in previous versions, but were removed)

  116. TheXRath February 28, 2013 9:11 am  Reply

    Hello Ichun, I am planning to make a minecraft modpack, Can I please have a permission to use this mod and the gravity gun mod?

  117. Pieguy96 March 2, 2013 6:44 am  Reply

    You know what would be cool? A GLaDOS multi-block structure that makes a GLaDOS thing that will say things from the game. And when you spawn it she says. “Oh. It’s you. You Monster.” Don’t know if that is possible, but if you could do that, that would be awesome!!!!!!!!!

  118. Sarah March 2, 2013 8:37 am  Reply

    Ah. I may be dumbfounded or something but, Can anyone give me the slightest hint on Where to find the config? I have opened everything up, but I am too afraid to break my favorite mod. Can anyone point in the correct direction?

  119. Cahill March 2, 2013 2:41 pm  Reply

    When will you add lasers, gel, npcs.

  120. Joseph Porter March 6, 2013 12:06 am  Reply

    Why were Emancipation Grids removed for 1.4? They were in 1.2.5, what happened?

  121. jscooly555 March 6, 2013 4:17 am  Reply

    Hello! I have noticed that this mod is NOT on planetminecraft.com. May I make a page with the info on it? all credit will go to you! Please e-mail me or reply to this.

    • marioguy March 9, 2013 4:14 am  Reply

      it doesnt hve to be on planet minecraft + theres no forge mods on there

  122. Kristian Kragh March 6, 2013 5:27 am  Reply

    This is a surgestion for something you could add, which adds to something that is already in the game. A “dispenser” for the turret/sentry, like the one for the storage cubes and such.
    P.S. I do hope this is something that will not be deleted cause of surgestion, but if it does, sorry.

  123. Romejanic March 6, 2013 4:27 pm  Reply

    Hey iChun I am a huge fan of most of your mods especially the PortalGun mod. However, since you recoded the mod, most of the awesome features where removed! What happened? and when will u add the see-through portals and Material Emancipation Grids again?

    Thanks,
    Romejanic

  124. inoob26 March 8, 2013 12:29 pm  Reply

    err has anyone crashed using this mod cause i crashed right after i equiped it

  125. Zer0 March 9, 2013 4:10 pm  Reply

    I was just wondering if there is a way to just use Portal Gun and the Pedestal.

  126. Jeff022 March 9, 2013 5:32 pm  Reply

    Hello iChun i was playing on my World and i was just about to use my portal gun and a cake appeared with a torch above it and its just an entity i can’t click on it or break it whats up with this is it an Easter egg or something?

    • WaiteE11 March 9, 2013 11:45 pm  Reply

      Yeah it’s the mods B-Day or something

  127. SkeletonKing051 March 9, 2013 9:08 pm  Reply

    Hey ichun when I place the portal radio and right click nothing happens

    • tralphstreet March 10, 2013 3:35 am  Reply

      you don’t need to do right click it’s on per defect

  128. tralphstreet March 10, 2013 3:34 am  Reply

    Please finish the emancipation grtid, put an ender pearl in the craft of the portal gun why you puted a nether star it’s so hard get it add the vision trough portals an put the lasers and the other stuff quited.
    PD:Sorry about my english i’am spanish

  129. Annonomys March 10, 2013 11:34 am  Reply

    Add GLaDOS or The cores or something like that. This is a amazing mod!

  130. Daniel March 11, 2013 11:22 am  Reply

    Is there a CreeperHost Download link ? PLZZZZZZZZZZZZZZZ ANSER OR I WILL SUFFER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  131. JDog1224 March 12, 2013 7:38 am  Reply

    PLEASE PLEASE ADD THE GELS!!!

  132. John March 12, 2013 9:32 am  Reply

    me and my friend play on my FTB smp server, and we were wondering if we can make the turrets friendly towards us, but not to other mobs? (we are on the ultimate pack)
    thank you

  133. TSkings March 13, 2013 4:12 am  Reply

    Hey where’s the download 4 MCforge?

  134. bigdaddy March 13, 2013 4:27 am  Reply

    could you please have the gels to add?

  135. lolwut March 13, 2013 9:59 am  Reply

    hey i need some help, when i try to launch minecraft with all the steps done i get a FML error it reads :there was a fatal error starting up minecraft and FML, minecraft cannot launch in its current configuration please consult the file C:usersTJAppDataroaming.minecraftForgeModLoader-client-0.log

    help please :(

    • i need help March 16, 2013 11:02 am  Reply

      me too

      • IDK April 1, 2013 8:07 pm  Reply

        This mod has not updated to 1.5.1 only for 1.5.

  136. Acekiller24 March 13, 2013 9:35 pm  Reply

    I heard of lasers already implemented…..Where is it?

  137. Carlie March 14, 2013 5:35 am  Reply

    This is a great mod! Will there be a update for 1.5 minecraft anytime soon? Thanks!

  138. JDog1224 March 15, 2013 4:33 am  Reply

    Can you update it to 1.5?

  139. MysticAura March 16, 2013 2:11 am  Reply

    I downloaded the 1.5 version of portalgun and gravitygun, yesterday >.>

  140. Euclid243 March 16, 2013 6:18 am  Reply

    The mod is glichy with me, eveything works but the texture are messed up. They dont look like any of the pics in the FAQ, Portals look like a mess of blue or red, faithplates look messed, to put it one way, the texture are messed. But eveything works oddly…

    • Euclid243 March 16, 2013 6:25 am  Reply

      Ok, texture are fine now. i just redowned it and it worked. :3

  141. Garyflartson March 16, 2013 8:33 am  Reply

    Hey I Chun, I downloADed the mod, but whenever I put the gun in my hot bar, my game chrashes

  142. James March 16, 2013 10:28 am  Reply

    I am running the latest version on 1.5 and none of the items in the mod are showing up as textures. they are just a box that says no texture for this item.

  143. i need help March 16, 2013 11:01 am  Reply

    where do you put ichun util???

  144. Trak March 17, 2013 12:24 am  Reply

    Well with the latest version. The single portal guns are missing their “single portal not placed” texture as I will call it.

    Oh, and the game randomly crashed when I tried smelting a Portal gun for the 3rd time.

  145. Alex March 17, 2013 3:22 pm  Reply

    I looked through the FAQ and didn’t see this.

    When I play Minecraft, all the mod components work but have a white space with “Missing textures” written on it. Using 1.5 version.

    • arceus_the March 18, 2013 5:26 am  Reply

      i have the same problem. why does this happen ichun?

      • arceus_the March 18, 2013 5:33 am  Reply

        i found it. it is not compleately compatible with optifine. that sucks. well not with version 1.5 a4

        • arceus_the March 18, 2013 5:38 am  Reply

          nevermind again. optifine is not compatible with forge.

  146. jake202600 March 18, 2013 1:20 am  Reply

    ok so i in stalled forge ran minecraft then i put the portal gun mod in the mods folder and logged-in again and this message pops up
    Forge Mod Loader has found a problem with your minecraft installation
    The mods and versions below could not be found
    iChunUtil : [1.0.0,]
    The file ‘ForgeModLoader-client-0.log’ contains more information

    Please help Thank you

    • Trak March 21, 2013 9:42 am  Reply

      That’s because you’re missing that mod, she recently made it so you have to have that to use the Gravity and portal guns, as well as the trail mix
      mods

  147. ryan March 19, 2013 11:12 pm  Reply

    Ummm… The download just goes to the CreeperHost main page.

  148. OfficialPinkaMenaX March 21, 2013 11:01 pm  Reply

    Portals need to be tied to players so if another player with the same color gun fires a portal it doesn’t connect to the other persons portals. I know you could just give them a different gun, but if you have more then 5 players you have a problem. The players portals would disappear when they log out and then reappear when they log back in.

    • OfficialPinkaMenaX March 21, 2013 11:03 pm  Reply

      Also sliding doors would be cool.

  149. alex March 24, 2013 12:59 am  Reply

    do you need modlder

    • macedolago March 24, 2013 1:12 am  Reply

      No, you need forge and Ichun util

  150. Clone1625 March 25, 2013 12:18 am  Reply

    Where can I find the download for IChunUtill? I have installed the mod and Forge for 1.5.1 completley, but i cant play the game at all without IChunUtill for 1.5.1

  151. Sammy March 25, 2013 5:38 pm  Reply

    Ichun when will you put back the “see through portals” and might I ask why you removed it in the first place? ty c:

  152. c4539 March 25, 2013 6:26 pm  Reply

    How come you did not add gels and removed the “see-through portals”? Can you add more content or are you working on this?

  153. ValCab33 March 26, 2013 7:37 am  Reply

    Will you add the cores ?
    With sound !
    That could be great to have the SPAAAAAAAAAACE core in the game ! Or throwing Wheatley into lava…

  154. Andrew Marshall March 26, 2013 9:14 am  Reply

    hey dude, I have an idea. it’s for the portal guns. Why not make it where they can send a portal to the sun and make it where that thing launches out fire balls.

  155. ultraguy3 March 27, 2013 6:45 pm  Reply

    can i use mcpatcher?

  156. Lord Of Trolls :D March 27, 2013 7:02 pm  Reply

    why u no update

  157. ThePhantomMiner March 30, 2013 8:48 pm  Reply

    AWESOME MOD DUDE!!! JUST AMAZING!!!!

    P.S. could I use it in a mod pack?

    :)

  158. Johngd11 March 30, 2013 10:28 pm  Reply

    The textures are glitched on the multiplayer plz fix

  159. 666 March 31, 2013 3:51 am  Reply

    hi…..

  160. jack March 31, 2013 8:01 pm  Reply

    i shoot to make a portal and it then shuts down the internal server help

  161. jack March 31, 2013 8:07 pm  Reply

    by the way hears the crash report

    Minecraft has crashed!
    ———————-

    Minecraft has stopped running because it encountered a problem; Exception in server tick loop

    A full error report has been saved to C:UsersJackAppDataRoaming.minecraftcrash-reportscrash-2013-03-31_23.05.11-server.txt – Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

    — BEGIN ERROR REPORT 87b1cc00 ——–
    Full report at:
    C:UsersJackAppDataRoaming.minecraftcrash-reportscrash-2013-03-31_23.05.11-server.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 31/03/13 11:05 PM

    – System Details –
    Details:
    Minecraft Version: 1.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_07, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 258244568 bytes (246 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 5356 (299936 bytes; 0 MB) allocated, 5075 (284200 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.42 FML v5.0.25.583 Minecraft Forge 7.7.0.583 6 mods loaded, 6 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil [iChunUtil] (iChunUtil1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun [PortalGun] (PortalGun1.5.0v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 2629 (147224 bytes; 0 MB) allocated, 2319 (129864 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to ‘forge,fml’

    java.lang.AbstractMethodError: net.minecraft.network.packet.NetHandler.getPlayer()Lnet/minecraft/entity/player/EntityPlayer;
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:100)
    at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:124)
    at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
    at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
    — END ERROR REPORT 4039dcad ———-

  162. Andry March 31, 2013 10:57 pm  Reply

    1.5.1?

  163. Dark_Chaos April 1, 2013 5:22 am  Reply

    yea, i have a problem. i’m looking in the config and there’s no option to make it so you cant grab blocks. i tried looking in the mod zip itself and i cant find it there either.

    any help would be appreciated!

    • JC April 1, 2013 10:33 pm  Reply

      Right away you can grab blocks by pressing G. (can not change)

      • Dark_Chaos April 2, 2013 3:28 am  Reply

        i knew you could grab blocks. i was hoping there was a way to turn it off.

  164. JC April 1, 2013 10:31 pm  Reply

    For Me I do not know if this normal but the bacon portal gun in my hand is a pig and for all portal guns sound of going in a portalthe sound is a pig oinking did not edit any files

  165. doomdaddy April 1, 2013 11:13 pm  Reply

    random letters just apear in a gui that couvers up the middle of the screen, when i unequip the portal gun it goes away. Whats happeneing?

  166. Omega April 3, 2013 10:45 am  Reply

    Hello I am developing a mod pack for the technic platform and I would like to include this mod along with the gravity gun mod in my mod pack Omega Project if I may use this mod how would you like for me to credit you Thankyou

  167. joezone619 April 4, 2013 2:13 am  Reply

    i have content ideas add mobs like gladus and a new world type called portal map that adds the portals map itself (ik it will take a while but it will be cool) but mostly mobs like gladus and the wheatly

    • Moveit77 April 14, 2013 9:11 pm  Reply

      … No.

  168. guicale April 4, 2013 5:43 am  Reply

    When will the 1.5.1 version come out?
    Probably, I will start a Youtube serie and I would like to use this mod, but at version 1.5.1, because Optifine for 1.5 is not compatible with Forge!!!
    Please, release it quickly!!

  169. naseer April 4, 2013 6:54 pm  Reply

    Please release 1.5.1 quickly everyday im waiting.
    :)

  170. Dillon April 8, 2013 5:02 am  Reply

    How do you disable see through portals its making my game crash and your config gile is crap

  171. Maxim April 8, 2013 5:58 pm  Reply

    It would be cool if iChun add single coloured guns for potato gun and bacon gun

  172. Maxim April 8, 2013 6:18 pm  Reply

    I can not see trugh portals,it shows white-black,
    Need Help

  173. craftero99 April 9, 2013 3:40 am  Reply

    ¿ Cuando van a actualizar a la 1.5.1 ? Porfabor responderme .xD

  174. djbutternaut April 10, 2013 4:35 am  Reply

    Is there the possibility of more music discs in upcoming updates, such as Cara Mia Addio or Reconstructing Science? It would be nice just to have them implemented.

    • Molti April 12, 2013 5:25 pm  Reply

      I highly agree with adding Cara Mia Addio, and even more music discs!

  175. Malice-H April 10, 2013 6:04 am  Reply

    um i just got serenaded by the turret wife how do i make this acure again

  176. Brian April 11, 2013 1:58 am  Reply

    Help! I cant’t hear any sounds of the mods. I’ve checked the files at .minecraft/resources/portalgun and all of them has the same size (7kb), and they appear to be broken. My conection is ok, so I don’t know if the server is down, or i did something bad.
    Also, the game just freezes when i select any portal gun in the hotbar :(

    • Brian April 11, 2013 1:59 am  Reply

      Sorry, my english sucks :P

  177. Joe April 11, 2013 9:06 am  Reply

    Where is the file for the texture of the portal gun

  178. Kristopher April 11, 2013 2:34 pm  Reply

    if I drop, place down, or take out the portal gun/item, IT CRASHES. I put in everything I needed, had forge U, and put in that helper thing, WHAT DO I DO?????

  179. GravityGamer April 11, 2013 5:37 pm  Reply

    I have the same problem as Kristopher. I have installed according to the video and instructions. I have done this many times and the same result is achieved

    Any suggestions?

  180. Moofish April 11, 2013 6:26 pm  Reply

    hey can u make a portal surface so i can build a cool tasting chamber network without having to but backwards pistons were i don’t want people putting portals.

  181. Macboy3 April 11, 2013 11:46 pm  Reply

    when i grabbed the storage cube with the portal gun then changed the item in my hotbar to nothing it was still being held

  182. Macboy3 April 11, 2013 11:48 pm  Reply

    its not a bug
    well thats sorta funny

  183. flippenhelppppppp April 12, 2013 12:24 am  Reply

    ;k,hjmfyj

  184. Noah April 12, 2013 2:58 am  Reply

    I installed everything and the other items needed for the mod correctly in 1.5.1 and every time I take out the Portal Gun the game freezes and then crashes! I don’t know what to do and also I am running on the latest version of OSX. (10.8.3)

    • Molti April 12, 2013 5:23 pm  Reply

      Nice to know I’m not the only person having this issue.

      [Win7 x64] Installed the latest Forge (also tried with an earlier version of Forge on another attempt), placed iChunUtil and PortalGun zips in /mods/ folder.. Taking out any portal gun, or using some of the other items (Aerial Faith Plate, for example), locks Minecraft completely. No crash report or anything. Forced to end the process.

  185. please help, i have prob April 13, 2013 2:22 pm  Reply

    Help me please my Minecraft always crashes when I use anything this mod offer! Please fix in next update please, and a future thanks.

  186. Ichun production April 14, 2013 4:37 am  Reply

    Sorry for all the problems u have had recently, it is now all fixed! Enjoy :-)

    • Molti April 14, 2013 8:11 pm  Reply

      Imposter.
      0/10

  187. ze kai April 14, 2013 11:50 am  Reply

    why i can’t?

  188. Austin April 14, 2013 8:14 pm  Reply

    I chun would you please make this a plugin. I’m begging you

  189. Moveit77 April 14, 2013 9:10 pm  Reply

    This mod is awesome! iChun, I’m this mod’s #1 fan!

  190. ghostzombie123 April 16, 2013 10:46 am  Reply

    BUG some blocks are not giving texture (High energy pellet catcher,launcher, the faith plates and cube droppers.

  191. organfreeman April 16, 2013 8:45 pm  Reply

    Not sure if this is a bug or not, but I noticed that picking up objects with the G key will pick up any solid block in the environment like the Gravity Gun mod, so it would be very easy to cheat on a map. Just a heads-up if nobody else has already pointed this out.

  192. Blue Toad April 18, 2013 8:20 pm  Reply

    Not accepting suggestions is a real ass thing to do. Right now this mod is relativity small. Let it grow with ideas from your fans.

  193. William April 18, 2013 8:35 pm  Reply

    Hello guys i got a big problem… Lets say if i open minecraft and make portals and then i close minecraft, and thne i open it again and now the portals doesn’t work, i cant walk through them.. they look a bit different also,,, why???? pls help its such a big mess if theres many portals

  194. jaedon April 21, 2013 9:09 am  Reply

    can somebody help me

  195. Francisco April 21, 2013 11:44 am  Reply

    IChun can you make a video how to download the portal gun mod for 1.4.7 1.5.1 1.4.5

  196. SMD_IRL April 21, 2013 11:51 am  Reply

    I Chun can you make a video how to download the portal gun mod for 1.4.7 1.5.1 1.4.5

  197. davide98 April 21, 2013 8:07 pm  Reply

    can give me permission to put this beautiful mod in my modpack?

  198. Aardude April 24, 2013 7:15 am  Reply

    Help! I have a crash! Here it is! —- Minecraft Crash Report —-
    // Hey, that tickles! Hehehe!

    Time: 4/23/13 6:10 PM
    Description: Failed to start game

    java.lang.NullPointerException
    at net.minecraft.client.gui.FontRenderer.getFontTexturePack(FontRenderer.java:1158)
    at net.minecraft.client.gui.FontRenderer.func_98306_d(FontRenderer.java:236)
    at net.minecraft.client.gui.FontRenderer.func_98304_a(FontRenderer.java:150)
    at net.minecraft.client.gui.FontRenderer.(FontRenderer.java:112)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:404)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:729)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – System Details –
    Details:
    Minecraft Version: 1.5.1
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_15, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 428057904 bytes (408 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    LWJGL: 2.4.2
    OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 – Build 8.14.10.1930, Intel
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerExcepti

  199. Mtdj2 April 24, 2013 2:33 pm  Reply

    Hey iChun.
    I’ve got this great idea.
    Configurablility for which blocks you can place portals on.
    Because, well, I wanna make a real portal gun map.
    And in the games, you can only place portals on white surfaces.
    So that would be great seeing included.

  200. aztec3212 April 24, 2013 4:44 pm  Reply

    guys can someone help me cuz I put the mod in the mods folder and played minecraft but whenever I fire any portal gun(even with the enderdust thingy)
    my minecraft crash and if I place any portal blocks/turrets it’s invisible plz need help!

  201. isavegas April 25, 2013 12:21 am  Reply

    Finally was able to disable the grabbing functionally of the portalgun (at least for blocks.) People were able to grief spawn with it. :/ Is it possible for you to add some sort of PermissionsEx tie-in, so it can be disabled in certain areas? Or maybe some check in the configs for whether the lifted block is within a “protected” zone, as defined by x and z coords? :3
    Couldn’t live without this mod though. EXCELLENT work!!!!!! <3

  202. CorBond57 April 25, 2013 11:32 pm  Reply

    i have a bug.
    whenever you use the single colored portal gun and you reset it, it gives an missing texture block on the overlay. is there any explanation why this is happening? thanks in advance.

  203. CorBond57 April 26, 2013 12:37 am  Reply

    EDIT: managed to fix it by copying the overlay folder from mods/portalgun/textures to the portalgun folder (with the java code n stuff)

  204. CorBond57 April 26, 2013 11:08 pm  Reply

    EDIT2: also, moon portal textures on celing portals are flipped, making it look awkward

  205. alex2355 April 27, 2013 10:47 pm  Reply

    How do i apply this mod?

  206. Robertito22 April 27, 2013 11:28 pm  Reply

    When are you going to add gels to the mod?

  207. TimMiner1337 April 29, 2013 12:48 am  Reply

    The easy way of crafting the gun doesnt work.

  208. legoassassin57 April 30, 2013 4:31 am  Reply

    ichun your amazing! your the only modder who has ever done 3d models!

    • VC April 30, 2013 11:10 pm  Reply

      He isnt the only one

  209. VC April 30, 2013 11:09 pm  Reply

    hey my minecraft has a problem everything loads no crashes but i got this message after the mojang logo
    Forge Mod Loader has found a problem with your minecraft installarion. The mods and versions listed below could not be found iChunUlti : [1.0.0,)
    The file ‘ForgeModLoader-client-0.log’ contains more information

    • Elloweegee May 4, 2013 5:01 am  Reply

      Did you put iChunUtil in the mods folder?

  210. Josh S May 1, 2013 2:11 pm  Reply

    Hey iChun,

    Are see-thru portals enabled in 1.5.1? If it’s not just my graphics card (coz I have a powerful one), when are they going to be see-throughable again?

    Thanks

  211. chell May 1, 2013 9:10 pm  Reply

    Hey. I tried to install your mod twice, but both times it gives an error: —- Minecraft Crash Report —-
    // Sorry :(

    Time: 01.05.2013 16:07
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/TextureStitchEvent$Pre
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:682)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:443)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:728)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/TextureStitchEvent$Pre
    at java.lang.Class.getDeclaredMethods0(Native Method)
    at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
    at java.lang.Class.privateGetPublicMethods(Unknown Source)
    at java.lang.Class.getMethods(Unknown Source)
    at net.minecraftforge.event.EventBus.register(EventBus.java:28)
    at portalgun.common.PortalGun.load(PortalGun.java:185)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:681)
    … 5 more
    Caused by: java.lang.ClassNotFoundException: net.minecraftforge.client.event.TextureStitchEvent$Pre
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:210)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    … 37 more
    Caused by: java.lang.NullPointerException
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:199)
    … 39 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – System Details –
    Details:
    Minecraft Version: 1.5
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 38461304 bytes (36 MB) / 98410496 bytes (93 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.42 FML v5.0.24.582 Minecraft Forge 7.7.0.582 7 mods loaded, 7 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    iChun_Core [iChun_Core] (iChunUtil1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    iChunUtil [iChunUtil] (iChunUtil1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    PortalGun [PortalGun] (PortalGun1.5.1.zip) Unloaded->Constructed->Pre-initialized->Errored
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 3650 GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to ‘forge,fml’
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null So can you please help me?

  212. Tamsin Sandrielle May 2, 2013 8:35 pm  Reply

    I have a little crafting problem : no problem with any craft except portal spawners… I follow the craft, but it doesn’t create anything. Would you help me ?

  213. Elloweegee May 4, 2013 4:59 am  Reply

    Hey, don’t mean to rush you. But when are you gonna update it to 1.5.2?

    • M1lkyW4y May 4, 2013 5:12 pm  Reply

      It already works for 1.5.2

      • Some guy May 6, 2013 1:23 am  Reply

        He’s lying, I tried and I got a black screen.

  214. Elloweegee May 7, 2013 11:04 am  Reply

    Yeah, i tried as well. Same happend.

  215. Elloweegee May 7, 2013 11:05 am  Reply

    Yeah, i tried as well. Same thing happened.

  216. Gtfh55 May 8, 2013 6:23 pm  Reply

    Where is laser ???

  217. Gtfh55 May 8, 2013 6:45 pm  Reply

    Ichun ? add gels ?

  218. Maxifly May 9, 2013 12:01 am  Reply

    ЛоЛ где скачать?

  219. Zevin37226 May 9, 2013 7:12 pm  Reply

    I can’t craft “Thermal” items in Minecraft.
    The crafting table just gave me NOTHING!!
    Version using:

    Minecraft —1.5.2
    minecraftforge — Build 7.8.0.691: 2013-05-09
    01:11:30 for MC: 1.5.2
    PortalMod — 1.5.1 – Primary (U) For Minecraft
    1.5 and later. Requires iChun Util
    iChun Util — Version 1.0.1

    Could anyone help me?
    Thank you~~~

  220. SjorsMaster May 10, 2013 4:23 pm  Reply

    Add GLaDOS Plz, Im making the map of PoRTaL 1
    And add that aye that shoot turrents plz :)

  221. Gene May 12, 2013 12:06 am  Reply

    theres no checkpoint block, lasers, or redirection cubes!!!!! i can’t even use the MEG; it just says “I told you not to use it” !!! help me? i redownloaded it and everything…..

    • ninja3659 May 19, 2013 9:33 am  Reply

      iChun rewrote it, there are no lasers, checkpoint blocks, or redirection cubes. they might be put in a future update but i don’t know for sure

      • ninja3659 May 19, 2013 9:34 am  Reply

        and the MEG isn’t completed yet, iChun’s still working on it

  222. JJ May 12, 2013 1:49 am  Reply

    When are you updating the mod? I can’t see through portals and I want to really badly!!! Can you tell me when the next update will be released?

  223. Erit12345 May 13, 2013 8:17 am  Reply

    For anyone who wants a non-portalable blocks Do the command /pg portalListIDs ++++. Place the ID of the block you want not to be portalable in place of the +’s. I’ve tested it. it works

  224. loladam May 14, 2013 7:21 pm  Reply

    Sentry turret is not attacking me.
    Why?

    • jscooly555|piglord May 15, 2013 3:50 am  Reply

      Be in survival mode

    • SjorsMaster May 16, 2013 2:35 am  Reply

      A other player need to place the Turrent, its just like a guard ;)

      • jscooly555|piglord May 28, 2013 7:05 am  Reply

        Ah. Thats good to know. XD

  225. MikiMinecraft May 16, 2013 2:53 am  Reply

    PLEASE MAKE PORTAL GUN MOD FOR 1.5.2

    • ninja3659 May 19, 2013 9:29 am  Reply

      I’m playing 1.5.2 with the 1.5.1 portal gun mod and it’s working fine for me

  226. Devin May 16, 2013 9:43 am  Reply

    How about lemon grenades as an Easter egg. It would be hallarious

  227. Deathhollo May 17, 2013 7:32 am  Reply

    How do u make the 3-d desigh forthe portal gun??? I looked everywhere in the portalgun 1.5.1.zip and coundn’t find the texture for it, all I found was the picture of it when it’s in your inventory.

  228. Bora1812 May 17, 2013 11:10 pm  Reply

    —- Minecraft Crash Report —-
    // I bet Cylons wouldn’t have this problem.

    Time: 17.05.2013 17:39
    Description: Unexpected error

    java.lang.ArrayIndexOutOfBoundsException: -1
    at net.minecraft.client.renderer.Tessellator.func_78381_a(Tessellator.java:311)
    at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:291)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1661)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1557)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1125)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
    at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – Head –
    Stacktrace:
    at net.minecraft.client.renderer.Tessellator.func_78381_a(Tessellator.java:311)
    at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:291)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1661)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1557)

    – Affected level –
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['Bora1812'/263, l='MpServer', x=58,16, y=64,62, z=148,70]]
    Chunk stats: MultiplayerChunkCache: 441
    Level seed: 0
    Level generator: ID 00 – default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-5,64,213), Chunk: (at 11,4,5 in -1,13; contains blocks -16,0,208 to -1,255,223), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 18722 game time, 18722 day time
    Level dimension: 0
    Level storage version: 0×00000 – Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 99 total; [EntityCreeper['Creeper'/59390, l='MpServer', x=116,28, y=71,00, z=116,76], EntityCreeper['Creeper'/59389, l='MpServer', x=18,50, y=13,00, z=120,50], EntityZombie['Zombie'/56342, l='MpServer', x=135,50, y=63,00, z=204,50], EntityChicken['Chicken'/136, l='MpServer', x=-14,50, y=70,00, z=132,50], EntitySheep['Sheep'/141, l='MpServer', x=-2,38, y=71,00, z=227,16], EntitySheep['Sheep'/143, l='MpServer', x=1,50, y=66,00, z=221,09], EntityChicken['Chicken'/133, l='MpServer', x=-13,50, y=70,00, z=131,50], EntityChicken['Chicken'/135, l='MpServer', x=-12,50, y=69,00, z=130,50], EntityChicken['Chicken'/134, l='MpServer', x=-15,50, y=70,00, z=133,50], EntityChicken['Chicken'/157, l='MpServer', x=18,47, y=71,00, z=119,72], EntityChicken['Chicken'/158, l='MpServer', x=15,56, y=68,00, z=150,56], EntityChicken['Chicken'/159, l='MpServer', x=16,59, y=68,00, z=136,44], EntitySheep['Sheep'/144, l='MpServer', x=-7,50, y=72,00, z=227,50], EntitySheep['Sheep'/146, l='MpServer', x=4,28, y=75,00, z=224,38], EntitySheep['Sheep'/147, l='MpServer', x=5,38, y=68,00, z=223,13], EntityEnderman['Enderman'/59153, l='MpServer', x=103,03, y=64,00, z=191,44], EntityCreeper['Creeper'/59152, l='MpServer', x=102,56, y=63,00, z=188,97], EntityVillager['Villager'/170, l='MpServer', x=51,50, y=64,00, z=168,47], EntityVillager['Villager'/168, l='MpServer', x=73,44, y=65,00, z=158,92], EntityChicken['Chicken'/160, l='MpServer', x=14,47, y=67,00, z=122,63], EntityVillager['Villager'/167, l='MpServer', x=59,48, y=65,00, z=145,50], EntityVillager['Villager'/166, l='MpServer', x=36,56, y=69,00, z=154,09], EntityVillager['Villager'/165, l='MpServer', x=50,88, y=64,00, z=165,50], EntityChicken['Chicken'/184, l='MpServer', x=73,50, y=64,00, z=224,50], EntityChicken['Chicken'/185, l='MpServer', x=72,50, y=64,00, z=223,50], EntitySkeleton['Skeleton'/56525, l='MpServer', x=19,50, y=59,00, z=191,50], EntityVillager['Villager'/178, l='MpServer', x=57,74, y=67,00, z=157,69], EntityVillager['Villager'/176, l='MpServer', x=42,66, y=66,00, z=151,78], EntityVillager['Villager'/177, l='MpServer', x=73,10, y=65,00, z=160,40], EntityChicken['Chicken'/182, l='MpServer', x=71,56, y=64,00, z=216,59], EntityChicken['Chicken'/183, l='MpServer', x=72,63, y=65,00, z=225,47], EntityVillager['Villager'/180, l='MpServer', x=43,44, y=66,50, z=153,94], EntityVillager['Villager'/181, l='MpServer', x=63,94, y=66,00, z=162,66], EntityChicken['Chicken'/223, l='MpServer', x=134,50, y=63,00, z=204,50], EntityChicken['Chicken'/216, l='MpServer', x=103,44, y=64,00, z=192,56], EntityChicken['Chicken'/217, l='MpServer', x=105,50, y=64,00, z=199,50], EntityChicken['Chicken'/218, l='MpServer', x=106,50, y=64,00, z=197,50], EntityChicken['Chicken'/212, l='MpServer', x=115,50, y=64,00, z=71,50], EntityChicken['Chicken'/213, l='MpServer', x=113,50, y=64,00, z=69,50], EntityChicken['Chicken'/215, l='MpServer', x=105,50, y=64,00, z=196,50], EntityChicken['Chicken'/211, l='MpServer', x=117,50, y=64,00, z=70,50], EntityChicken['Chicken'/226, l='MpServer', x=135,50, y=63,00, z=202,50], EntityChicken['Chicken'/225, l='MpServer', x=134,50, y=63,00, z=203,50], EntityChicken['Chicken'/224, l='MpServer', x=135,50, y=63,00, z=207,50], EntityZombie['Zombie'/56452, l='MpServer', x=56,20, y=64,00, z=148,71], EntityZombie['Zombie'/54770, l='MpServer', x=67,31, y=64,83, z=156,50], EntityZombie['Zombie'/59069, l='MpServer', x=46,50, y=99,00, z=225,13], EntityZombie['Zombie'/59070, l='MpServer', x=51,50, y=100,00, z=227,50], EntityEnderman['Enderman'/59059, l='MpServer', x=37,50, y=73,00, z=185,50], EntityClientPlayerMP['Bora1812'/263, l='MpServer', x=58,16, y=64,62, z=148,70], EntitySkeleton['Skeleton'/59075, l='MpServer', x=77,50, y=63,00, z=116,50], EntitySpider['Spider'/59073, l='MpServer', x=81,66, y=63,00, z=121,02], EntitySkeleton['Skeleton'/58884, l='MpServer', x=-22,50, y=70,00, z=99,50], EntitySkeleton['Skeleton'/58891, l='MpServer', x=66,50, y=64,00, z=96,50], EntitySkeleton['Skeleton'/58978, l='MpServer', x=-16,50, y=67,00, z=180,50], EntitySkeleton['Skeleton'/58995, l='MpServer', x=111,50, y=31,00, z=158,50], EntityItem['item.item.egg'/55006, l='MpServer', x=17,66, y=68,13, z=136,72], EntityZombie['Zombie'/56938, l='MpServer', x=116,47, y=70,00, z=110,97], EntityZombie['Zombie'/56880, l='MpServer', x=16,50, y=57,00, z=93,50], EntityCreeper['Creeper'/58870, l='MpServer', x=113,50, y=63,00, z=205,50], EntityCreeper['Creeper'/58868, l='MpServer', x=-4,38, y=70,00, z=160,06], EntityBat['Bat'/58850, l='MpServer', x=93,21, y=27,64, z=216,81], EntityZombie['Zombie'/58508, l='MpServer', x=36,50, y=69,00, z=112,50], EntityZombie['Zombie'/58507, l='MpServer', x=32,50, y=69,00, z=110,50], EntityItem['item.item.egg'/58500, l='MpServer', x=103,97, y=64,13, z=196,00], EntityBat['Bat'/57171, l='MpServer', x=9,75, y=17,10, z=131,75], EntitySkeleton['Skeleton'/58520, l='MpServer', x=101,50, y=66,00, z=206,50], EntitySkeleton['Skeleton'/58521, l='MpServer', x=103,50, y=66,00, z=210,50], EntityZombie['Zombie'/22264, l='MpServer', x=50,94, y=47,00, z=146,38], EntitySkeleton['Skeleton'/58412, l='MpServer', x=104,50, y=64,00, z=75,50], EntityBat['Bat'/57318, l='MpServer', x=0,49, y=58,90, z=139,29], EntityCreeper['Creeper'/58419, l='MpServer', x=105,50, y=64,00, z=71,50], EntityCreeper['Creeper'/58418, l='MpServer', x=105,50, y=64,00, z=72,50], EntityEnderman['Enderman'/58485, l='MpServer', x=120,50, y=74,00, z=142,50], EntityItem['item.item.null'/58356, l='MpServer', x=61,63, y=65,13, z=145,66], EntityZombie['Zombie'/44947, l='MpServer', x=56,06, y=48,00, z=137,50], EntitySpider['Spider'/55394, l='MpServer', x=109,91, y=73,00, z=93,59], EntitySkeleton['Skeleton'/58287, l='MpServer', x=-19,50, y=35,00, z=155,50], EntitySpider['Spider'/58267, l='MpServer', x=20,50, y=61,00, z=175,50], EntityItem['item.item.egg'/55365, l='MpServer', x=13,91, y=67,13, z=123,47], EntityZombie['Zombie'/53332, l='MpServer', x=11,50, y=56,00, z=94,50], EntitySpider['Spider'/58084, l='MpServer', x=117,25, y=72,00, z=128,25], EntitySkeleton['Skeleton'/58020, l='MpServer', x=131,16, y=72,00, z=152,56], EntitySquid['Squid'/57980, l='MpServer', x=84,13, y=61,00, z=117,19], EntitySquid['Squid'/57983, l='MpServer', x=86,59, y=62,00, z=114,53], EntitySquid['Squid'/57982, l='MpServer', x=86,50, y=61,38, z=120,22], EntitySquid['Squid'/57979, l='MpServer', x=86,31, y=61,00, z=117,94], EntityBat['Bat'/42678, l='MpServer', x=56,47, y=47,10, z=139,25], EntitySkeleton['Skeleton'/55690, l='MpServer', x=0,50, y=58,00, z=125,50], EntityBat['Bat'/55746, l='MpServer', x=79,40, y=35,89, z=145,40], EntityBat['Bat'/55744, l='MpServer', x=78,63, y=37,10, z=159,53], EntityCreeper['Creeper'/55891, l='MpServer', x=54,50, y=71,00, z=77,50], EntityZombie['Zombie'/46202, l='MpServer', x=55,00, y=46,00, z=142,56], EntityZombie['Zombie'/55990, l='MpServer', x=63,59, y=71,00, z=196,91], EntityBat['Bat'/57575, l='MpServer', x=103,63, y=20,84, z=173,74], EntityBat['Bat'/57577, l='MpServer', x=107,23, y=17,00, z=166,48], EntityZombie['Zombie'/54186, l='MpServer', x=69,69, y=65,00, z=155,50], EntitySkeleton['Skeleton'/54190, l='MpServer', x=89,50, y=64,00, z=166,50], EntitySkeleton['Skeleton'/57388, l='MpServer', x=12,50, y=67,00, z=194,50]]
    Retry entities: 0 total; []
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414)
    at net.minecraft.client.Minecraft.run(Minecraft.java:783)
    at java.lang.Thread.run(Unknown Source)

    – System Details –
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 260473184 bytes (248 MB) / 703004672 bytes (670 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 3232 (180992 bytes; 0 MB) allocated, 1430 (80080 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.51 FML v5.2.6.700 Minecraft Forge 7.8.0.700 Optifine OptiFine_1.5.2_HD_U_D2 34 mods loaded, 34 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{5.2.6.700} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{7.8.0.700} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHCore{1.5.2.0} [CoFH Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHNetwork{1.5.2.0} [CoFHNetwork] (CoFHCore-1.5.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHWorld{1.5.2.0} [CoFHWorld] (CoFHCore-1.5.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ReiMinimap{v3.3_05 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Core{3.5.3} [BuildCraft] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Transport{3.5.3} [BC Transport] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Silicon{3.5.3} [BC Silicon] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalExpansion{2.4.1.0} [Thermal Expansion] (ThermalExpansion-2.4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2{1.115.308-lf} [IndustrialCraft 2] (industrialcraft-2_1.115.308-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AppliedEnergistics{rv.10.m} [Applied Energistics] (appeng-rv10-m.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.2.0} [BiblioCraft] (BiblioCraft[v1.2.0].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Builders{3.5.3} [BC Builders] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Energy{3.5.3} [BC Energy] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Factory{3.5.3} [BC Factory] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CompactSolars{4.1.6.37} [Compact Solar Arrays] (compactsolars-universal-1.5.1-4.1.6.37.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtrabiomesXL{3.13.1} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forestry{2.2.2.2} [Forestry for Minecraft] (forestry-A-2.2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{1.0.1} [iChunUtil] (iChunUtil1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GraviGun{1.5.0.2} [GraviGun] (GravityGun1.5.0v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IronChest{5.2.4.391} [Iron Chest] (ironchest-universal-1.5.1-5.2.4.391.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AdvancedSolarPanel{3.3.7} [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mmmPowersuits{0.6.0-444} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.6.0-444.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun{1.5.1} [PortalGun] (PortalGun1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Railcraft{7.1.0.0} [Railcraft] (Railcraft_1.5.1-7.1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SoulShards{1.27} [SoulShards] (SoulShards-v1.27-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StevesCarts{2.0.0.a110} [Steve's Carts] (StevesCarts2.0.0.a110.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Thaumcraft{3.0.5a} [Thaumcraft] (Thaumcraft3.0.5a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThaumicBees{1.4.7 – 184} [ThaumicBees] (thaumicbees-1.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TwilightForest{1.18.0} [The Twilight Forest] (twilightforest-1.18.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OmniTools{3.1.2.0} [OmniTools] (OmniTools-3.1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 5800 Series GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Texture Pack: John Smith Legacy.zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 966 (54096 bytes; 0 MB) allocated, 479 (26824 bytes; 0 MB) used

  229. KeekstheGeek May 18, 2013 7:47 am  Reply

    When I exit my world and come back in the portals that are on the portal gates stop functioning. Is there any way to stop this?

  230. ninja3659 May 19, 2013 9:26 am  Reply

    Do you have any plans to add the excursion funnel?

  231. SmashReality May 20, 2013 2:54 am  Reply

    Hey, i was just wondering when the 1.5.2 update will come out, or are you waiting to update until the horses and carpets vanilla update?

  232. SmashReality May 20, 2013 2:56 am  Reply

    Also i was wondering if you could try to include the white gel, blue repulsion gel and orange speed gel along with the tubes that spew the gel in one of the next updates, also it would be great if you have skype to add me, i have so many amazing ideas that i think you would love in the mod, if you have skype search me at: Redhat54321

  233. SmashReality May 20, 2013 5:03 am  Reply

    I NEED HELP!!! I’m looking to build an awesome portal map but i need to make it so that portals can NOT be placed on certain blocks, for instance if i don’t want portals to be placed on quartz blocks, but i can’t find anywhere in the config file where i put the block id’s. Someone please tell me how and where i can change weather or not portals can be placed on certain blocks!

  234. kolyan-246 May 20, 2013 11:19 pm  Reply

    How to remove restrictions from the force field? Or at least, to complete it!

  235. EduardoGF1999 May 21, 2013 3:42 am  Reply

    Hey IChunch, I’m having a little bug. I’m in Minecraft
    1.5.2 , using the Portal Gun Mod 1.5.1 and the IChunchUtil 1.0.1 and I cant see the 3D model of the portal gun when I’m in the first person camera. I’m having the same problem with the Gravity Gun Mod 1.5.0 v2. I’ll be very grateful if you can help me with this small problem.

    Thank you for your attention and sorry for my bad English.

  236. _Mr_Insane_ May 21, 2013 4:30 am  Reply

    I was able to get the mod to load correctly for the first time, and everything works and is visible. But whenever i try to use the portal gun, the game freezes. Please help!

  237. Axelman May 22, 2013 2:39 am  Reply

    whenever i try to use a energy pellet storage cube portal gun potatos radio or alomost anything else my game freezes. I have no idea why and need help with it

  238. JohnDoe May 22, 2013 8:42 am  Reply

    I’m inconspicuas

  239. Johnny May 22, 2013 11:46 am  Reply

    How come every time I shoot my portal gun I freeze then I can’t move or play?

    • Johnny May 22, 2013 11:49 am  Reply

      Never mind I can’t use your portal mod at all! I keep freezing every time I right-click for your mod to place or use! ~{PLEASE HELP}~

  240. minecrafter101 May 22, 2013 9:02 pm  Reply

    This mod is not updated for minecraft 1.5.2 it is still at 1.5.1 so that’s why it freezes. This is why I hate minor updates that do nothing to gameplay

    • Johnny May 23, 2013 6:31 am  Reply

      Oh ok thanks! :)

    • Chainmanner May 28, 2013 3:29 am  Reply

      Dude, did you read his post regarding iChun Util? It auto-obfuscates the mod to meet compatibility standards.

  241. Rob May 24, 2013 11:55 am  Reply

    When i go through portals i sometimes fall through/get stuck in a block. I feel this is because of chunk loading and ect. But i just thought i would tell you about it.

  242. Feldor55 May 26, 2013 2:39 pm  Reply

    A suggestion for you, dear sir (Apologies if it’s already been suggested), how about making a whitelist and blacklist for blocks that can have portals on in the config file, both configurable and toggle-able? I’m thinking of making a portal map myself, and it would be useful to be able to put in the ID’s of blocks that can and can’t have a portal attached to them.
    Thanks for taking the time to read this, and brilliant work on the mod!
    ~Feldor55, Head Outcast

  243. thelordvader55 May 27, 2013 7:39 am  Reply

    Add Non-Portable surfaces. I don’t really want to retexture glass for my portal map :(.

  244. Andrew May 28, 2013 7:16 am  Reply

    Hello all!

    I am trying to make the turrets stop talking. They are cute but when you have 10 of them they just get a little old. :D

    I decompiled the but I don’t feel confident enough to start commenting anything out. I think I found something in the “thread” packet and then threaddownloadresources.java file, but I am not sure.

    May I have some help please? Thank you!

  245. Alistair jack May 29, 2013 10:46 pm  Reply

    iChun i love you’r mods there even on skydaz!

  246. CorBond57 May 31, 2013 9:45 pm  Reply

    ATTN everyone asking for block blacklist: iit’s already in.
    Go to your mc saves, and open PortalGun_world.cfg
    Then scroll down until you see portal placement id’s. Edit that for the block you don’ want to be portable.

  247. Neruelin June 1, 2013 8:35 am  Reply

    Ichun in your next update you should add like a plugin or feature or something that allows like settings in the sentry gun to be switched on and off by the placer such as like player fire mob fire friendly mob fire and like maybe a way to add players to a list of nonenemies for like when your playing multiplayer. I think it would be a great addition to an already spectacular mod. Keep up the amazing work!.

  248. TotalChaos71 June 2, 2013 10:31 am  Reply

    Not sure what happened but since forge 715 when I select my portalgun in inventory Minecraft freezes.If I look at the forge log it shows massive “world has leaked” errors. The only way to get back to the save is to remove Portalgun mod, then go back in.If I dont pull Portalgun out it starts the game frozen.Anyone else?

  249. Strelnikov June 3, 2013 10:31 am  Reply

    For some weird reason, if I right click holding PotatOS, my game freezes, similar to what happens if the game tries to play a non-existent sound file. Anyone else getting this?

  250. Cort Robinson June 3, 2013 11:06 am  Reply

    When will this be updated to 1.5.2

  251. Matt June 3, 2013 10:09 pm  Reply

    BAD BAD BAD!!!!! The Mod Doesen’t Want To Be Installd!!!!!!! it Doesen’t WORK!!!!!

  252. Aperturecraftmadness. June 4, 2013 12:21 am  Reply

    Why do not you include “Ichun Util” directly in your zip of PortalGun mod as this will prevent forge need it to start Minecraft and that some people, especially those who are new to English to be lost.

  253. WispFoxx June 4, 2013 2:48 am  Reply

    Hey, i was just wondering iChun, is there a bug with a lava texture coming up at the side of your screen. it happens all the time when im playing. One minute it’ll be fine and the next, the lava texture comes up. i have OptiFine and the secret rooms mod installed too. thank you.

  254. Val June 4, 2013 11:40 am  Reply

    Bug alert:
    Wanted to let you know that I’m experiencing an error with both the Portal Gun mod and the Gravity Gun mod. In both instances, when trying to select a gun and place it into inventory, the game freezes.
    Wiped out my entire .minecraft folder and started with a fresh downloads and installs of minecraft, forge, iChun util, and portal gun, then again with gravity gun. I tried selecting all the items, and it seems to be only the guns causing the issue.

    I was able to place the gun stand just fine, and none of the other non-weapon devices seems to be a problem, but the guns themselves are causing complete game freeze.

  255. Kalebtbacon June 5, 2013 10:28 am  Reply

    Everytime i hold a portal gun in my hand, minecraft stops responding.

  256. RIGZIG123 June 6, 2013 12:38 am  Reply

    everytime i hold the portalgun minecraft just freezes,even if i PLACE a block or a turret from the
    mod,HELP ME!!!!

  257. Gold3nllama June 6, 2013 2:33 am  Reply

    Can you make an option so we can see through the portals please.

  258. Kaboom June 6, 2013 5:42 am  Reply

    Can you help me? I have the latest version of forge and everytime i take the portal gun out of the menu and select it in the hotbar the game FREEZES. No Crash. i have ichun util mod thing installed too.Please Help IChun! i really love your mod.

  259. Klim June 6, 2013 4:47 pm  Reply

    Dear ICun, please add the checkpoint block

  260. Preston June 7, 2013 7:36 am  Reply

    Well When ever i get the protal gun in my Characters hands my game freezes And then i have to reset my computer Help?

  261. vlad June 7, 2013 7:41 am  Reply

    Its freeze when I hold the gun :c

  262. TheSuperLegal June 7, 2013 8:12 pm  Reply

    Hello! I am a Brazilian lover Portal 2 and Minecraft. When I saw your mod, just thought I’d download it. But I realize it’s missing some things, like light bridges, tunnels tour, lasers, gels (already exists in another MOD, but has not been updated), etc … You will put them? If yes, when? Must say, I’m making a map and if you added these elements would be great for me.
    Thank you for your attention.

       Sincerely,

    TheSuperLegal (A player of Portal 2 and Minecraft).

  263. coopjmz June 7, 2013 11:32 pm  Reply

    I have no laser and I can’t see through the portals!

    • That one guy down the street June 8, 2013 5:58 am  Reply

      1: There are no lasers.
      2: It clearly says on the top that seeing through portals is broken.

  264. uberbens30movie June 8, 2013 7:44 am  Reply

    I want the gels added back! :(

  265. Chris June 9, 2013 9:19 pm  Reply

    The turrets can’t shot.:(

  266. thomas June 10, 2013 12:32 am  Reply

    could you add more portal related items to the mod? emancipation grid, funnels, gel, cubes that works.

  267. XxBaconManzxX June 11, 2013 4:15 am  Reply

    Hey Ichun Yeah You can you add the laser blocks and plz fix the turrents. They aren’t shooting or anything I tried all three and none of them are shooting. Also when you destroy a turrent don’t make it drop itself. (also you can make anther white turrent that kills everything including you

  268. XxBaconManzxX June 11, 2013 4:19 am  Reply

    Also PEOPLEZ u Can get this mod on skydaz. (skydaz is a mod installer website just pick the mod you want download the installer then selected download on the installer and then BOOM you have the mod)

  269. XxBaconManzxX June 11, 2013 4:20 am  Reply

    xD my brain is Derping Plz ignore that one But do go visit skydaz for a easyier way to download mods!

  270. Man June 11, 2013 8:17 pm  Reply

    Help! My Minecraft Crashing TrapCraft Mod 1.5.1My Minecraft Is 1.5.2 Instaded To My Minecraft Crashing! Help!!
    Minecraft has crashed!
    ———————-

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to C:\Users\Amarsanaa\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-11_06.08.49-client.txt – Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

    — BEGIN ERROR REPORT a0a78ae8 ——–
    Full report at:
    C:\Users\Amarsanaa\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-11_06.08.49-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 6/11/13 6:08 AM

    – System Details –
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 359996960 bytes (343 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 7 mods loaded, 7 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Trapcraft{v2.0.4a} [Trapcraft] ([1.5.1] Trapcraft v2.0.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
    CustomSpawner{2.2.1} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    MoCreatures{5.2.2} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6320 Graphics GL version 4.2.12217 Compatibility Profile Context 12.104.0.0, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.server.integrated.IntegratedPlayerList: method ()V not found
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoSuchMethodError: net.minecraft.server.integrated.IntegratedPlayerList: method ()V not found
    at trapcraft.client.renders.TileEntityMagneticChestRenderer.(TileEntityMagneticChestRenderer.java:19)
    at trapcraft.client.ClientProxy.onModPost(ClientProxy.java:45)
    at trapcraft.TrapcraftMod.post(TrapcraftMod.java:121)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
    … 5 more
    — END ERROR REPORT d8022dd4 ———-

  271. silvermazer June 12, 2013 8:59 am  Reply

    on mac i needed to UNZIP the file to make it work…

  272. Leobizaz June 13, 2013 11:51 pm  Reply

    Hey iChun, what about making neurotoxin? You could make tubes or use thermal expansion to transport neurotoxin around and store it in tanks. With a certain block called Gas dispenser, when connected to a tube with neurotoxin AND with redstone power it will release neurotoxin. The neurotoxin could be made of particles which would spread around a 5×5 configurable area that acts like a wither effect.

  273. Harleybog6 June 14, 2013 3:24 am  Reply

    Ichun make stuff: neurotoxin Aperture Aperture Door. MOBS:Cores Wheatley GLaDOS Atlas P-Body

  274. Pieface June 14, 2013 5:08 am  Reply

    —- Minecraft Crash Report —-
    // Who set us up the TNT?

    Time: 14/06/13 8:02 AM
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mod_PortalGun
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: mod_PortalGun
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
    … 5 more
    Caused by: java.lang.NullPointerException
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
    … 33 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – System Details –
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 369333392 bytes (352 MB) / 518979584 bytes (494 MB) up to 778502144 bytes (742 MB)
    JVM Flags: 2 total; -Xmx768M -Xms512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 4 mods loaded, 4 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed
    mod_PortalGun{Not available} [mod_PortalGun] (.minecraft) Unloaded->Errored
    LWJGL: 2.4.2
    OpenGL: GeForce GT 220M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

  275. Roopekoo June 14, 2013 6:46 pm  Reply

    Hi iChun!
    I’m making portal 2 map 2 and i really hope that you put everything what was removed back, please :I
    I hope you make it as soon as possible.
    Do you know when… in next minecraft update or when you can buy your new computer?
    Please answer me.

  276. bryley June 15, 2013 4:18 am  Reply

    The Best Mod Ever Ichun Thank You For Puting It On Your Website

  277. Hayley4554 June 15, 2013 4:20 am  Reply

    I have a sugestion, can you add GLaDOS and Wheatly? (Please reply)

    • Erit12345 June 23, 2013 11:18 am  Reply

      download the aperture craft mod. it adds cores and stuff

  278. bryley June 15, 2013 4:21 am  Reply

    Get A Minecraft Portal Map The Best Map Or Get A Map Called EscapeCraft Its Fun And Hard But It Anly Maters That Its Fun

  279. MadJohny June 17, 2013 1:55 am  Reply

    Hey, I know you already got the gun model for portal gun mod, but I wanted to know which software was used to create it, I’m making a game and making the graphics realistic it’s just time killing, so I decided to go voxel style, but I would like to know a special software for that.

  280. maneater151 June 18, 2013 7:02 am  Reply

    I really love this mod plz update so we can use the incineration field and you should add cores that we can play with and toss around and a glados we can kill that would be great -thanks

  281. deadwhale55 June 19, 2013 2:33 am  Reply

    mods should be easy to install and make

  282. deadwhale55 June 19, 2013 2:34 am  Reply

    if you agree then reply

  283. Jess June 19, 2013 2:55 am  Reply

    Can someone help me I don’t have the option to turn off the mirror effect of the portal gun in my config and i cant find it any were all I get is the glitchy gray like metal look when i shoot the portal gun and i wish to turn that of to just a plan color look. If i can that is.

  284. N00BCRUSHER June 20, 2013 12:34 pm  Reply

    I think there is a glitch when I shoot a portal at the decorative moon and one beneath me I fall out of the world? I don’t know if it’s an easter egg you put in or if it’s a glitch. This happened with the Hats mod, this mod and the Gravity Gun mod.

    • SuperSonicFan411 June 27, 2013 1:55 pm  Reply

      yea its normal. they haven’t added space in the mod yet (doubt they will. just saying.)

  285. Broly June 20, 2013 11:14 pm  Reply

    What does it mean “see through portal doesnt work right”? is there a way to see thorugh portal in FTB 1.4.7?

  286. Fonzie June 22, 2013 1:15 am  Reply

    For “PortalGun1.5.2″ is there any way to turn off sentry turrets speech without turning off the mod sound?

  287. Me June 23, 2013 3:23 am  Reply

    I really love this mod, but I have three things to mention:
    1.When you shoot fire charges through a portal, they will change their flight-vector back towards the direction it originally was shot. So if you shoot the charge north into a portal and it comes out flying west it will fly a curve until it’s flying north again.
    2. The ingame configuration doesn’t work (at least at my minecraft)
    3.I would really need some spheres. They wouldn’t have to do anything except behaving like cubes and looking like a sphere. All need them for is falling down and being carried around. I know, that we shouldn’t ask for this, and I’m not asking you to do this, I am just mentioning the idea, of implementing retextured weighted storage cubes as spheres.

    • kevin June 26, 2013 8:08 pm  Reply

      NO ONE SHALL ADD CIRCLES TO MINECRAFT

  288. That one guy down the street June 23, 2013 4:41 am  Reply

    My emancipation grid says it’s still a WIP. Please help.

  289. Dr_A June 23, 2013 12:03 pm  Reply

    How do you break/get rid of the companion cubes? They won’t break by punching them

  290. Fonzie June 24, 2013 12:38 pm  Reply

    I don’t think iChun gives a shit about us anymore and will not be answering any more questions. so there really no point on posting on this blog.

  291. Bas June 24, 2013 1:04 pm  Reply

    You need to add the flans portal 2 gel mod in your mod they said you are gonna add it but you didn’t

  292. tom June 25, 2013 6:49 am  Reply

    great mod but PLEASE ADD SEE THROUGH PORTALS!!!!!!!!!!!!!!!

  293. GLaDOS June 25, 2013 12:15 pm  Reply

    PLEASE ADD SEE THROUGH PORTALS AND MATERIAL EMANCIPATION GRILL

  294. BoltOfTom June 26, 2013 4:05 am  Reply

    Please finish the “Material Emancipation Grill”

  295. Ninja Dog299 June 26, 2013 5:56 am  Reply

    Whenever I set a sentry turret down it wont shoot at me. I messed around with the /pg turretignoresowner thing but i dont kbow the number stuff. Can anyone help me?

  296. Ninja Dog299 June 26, 2013 6:03 am  Reply

    What would you guys think i should use for the white portal blocks? quartz or iron?

    • Robo500 June 30, 2013 4:17 pm  Reply

      I would go with the quartz

  297. Erit12345 June 27, 2013 11:47 pm  Reply

    does ichun still check these comments?

  298. Paul June 28, 2013 5:03 am  Reply

    When i use the portal gun, i can’t see through the portal. Help please?

  299. FuSioN June 28, 2013 6:51 am  Reply

    P H O E N I X B R

  300. davidcu June 29, 2013 8:24 am  Reply

    I can’t see through the portals!

  301. Jeffrey July 1, 2013 11:28 am  Reply

    I want to download

  302. Software companies in indore July 1, 2013 12:16 pm  Reply

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  303. delta July 2, 2013 12:18 pm  Reply

    when i installed the portal gon mod for my vanilla server 1.5.2 it was runing smooth for me and my friend but sometimes after he cant connect to my server this started happening after i downloaded this mod on my server.

  304. Your biggest fan July 3, 2013 9:58 am  Reply

    i was extremely exited for minecraft 1.6.1 and i know forge for 1.6.1 is not quite done but i was wondering how soon you would update the portal gun mod and gravity gun mod would be up to date and usable. also if you could post a how to install video when you do since you are the one who created these great mods. thank you for the awesome mods

  305. iaindude July 5, 2013 1:16 am  Reply

    i cant wait to see the epic custom maps people can make with this mod after the new resource pack stuff is done

  306. FoBro July 8, 2013 3:54 am  Reply

    Hey iChun, just wondering when this will be updated to 1.6.1 or 1.6.2

  307. A few Suggestions July 8, 2013 5:45 am  Reply

    I had some ideas for teh mod:
    A wire that can go on walls
    That sludge stuff
    Gels
    3D buttons (From the Game)
    Sliding doors
    Those buttons
    Thank you:)

  308. Awesomefireay July 11, 2013 12:48 am  Reply

    Please add:
    Gels
    GLaDOS
    Wheaty (Core and in GLaDOS)
    The portal Ball
    Portal’s Cake
    and update to 1.6.2!

  309. The_Momonator July 11, 2013 4:41 am  Reply

    Does anyone know if the portal gun mod on 1.6.2?

  310. WinSe7enYes July 12, 2013 2:18 am  Reply

    iChun you will update to Minecraft 1.6.2? Because i have an idea for a map with /playsound command.

  311. WinSe7enYes July 12, 2013 2:19 am  Reply

    Oh And Please Re-add the Lasers, The Material Emancipation Grid, and all the other removed things

  312. JackCat11 July 12, 2013 12:18 pm  Reply

    Does this need the IChun Util?

  313. website development in indore July 12, 2013 1:30 pm  Reply

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  314. Evan Gregory July 14, 2013 12:32 am  Reply

    Hey there. Do you support the Portal Gun mod on Minecraft 1.6.2? I have Forge (Version: release 1.6.2-Forge9.10.0.789) but when I put the mod (downloaded above) into my mods folder it crashes (see below). I presume this is because this mod is only supported on Minecraft 1.5, is that true?

    Time: 7/13/13 1:29 PM
    Description: Initializing game

    java.lang.VerifyError: (class: portalgun/common/core/ConnectionHandler, method: onPlayerChangedDimension signature: (Lnet/minecraft/entity/player/EntityPlayer;)V) Incompatible argument to function
    at java.lang.Class.getDeclaredConstructors0(Native Method)
    etc.

  315. Shadow_Rules July 16, 2013 1:58 am  Reply

    Update it to 1.6.2! I miss this awesome mod…

  316. Sararuler4 July 16, 2013 1:46 pm  Reply

    I agree with Awesomefireay it would be really cool if you were able to add GLaDOS, the 3 types of gels, the cores, and the ball used in the co-op part of portal along with the holder and cube buttons

  317. comment July 18, 2013 8:18 pm  Reply

    hello!
    this is the five hundred!
    ;-)

  318. Andrew July 19, 2013 6:48 pm  Reply

    Can you please tell me how to change textures of the portal guns? I really want to make these guns look more like in an actual Portal game.

  319. donavan July 19, 2013 10:01 pm  Reply

    i cant find the download

  320. harry July 21, 2013 4:58 pm  Reply

    the portal gun mod keeps causing me to crash :(

  321. Lod July 21, 2013 10:14 pm  Reply

    Nice

  322. mark July 21, 2013 10:48 pm  Reply

    —- Minecraft Crash Report —-
    // Hey, that tickles! Hehehe!

    Time: 7/21/13 6:38 PM
    Description: Initializing game

    java.lang.VerifyError: (class: portalgun/common/core/ConnectionHandler, method: onPlayerLogout signature: (Lnet/minecraft/entity/player/EntityPlayer;)V) Incompatible argument to function
    at java.lang.Class.getDeclaredConstructors0(Native Method)
    at java.lang.Class.privateGetDeclaredConstructors(Class.java:2483)
    at java.lang.Class.getConstructor0(Class.java:2793)
    at java.lang.Class.newInstance(Class.java:345)
    at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:148)
    at cpw.mods.fml.common.network.NetworkModHandler.(NetworkModHandler.java:99)
    at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:513)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:172)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:468)
    at net.minecraft.client.Minecraft.run(Minecraft.java:792)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – Head –
    Stacktrace:
    at java.lang.Class.getDeclaredConstructors0(Native Method)
    at java.lang.Class.privateGetDeclaredConstructors(Class.java:2483)
    at java.lang.Class.getConstructor0(Class.java:2793)
    at java.lang.Class.newInstance(Class.java:345)
    at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:148)
    at cpw.mods.fml.common.network.NetworkModHandler.(NetworkModHandler.java:99)
    at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:513)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:172)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:468)

    – Initialization –
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.run(Minecraft.java:792)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

    – System Details –
    Details:
    Minecraft Version: 1.6.1
    Operating System: Mac OS X (x86_64) version 10.8.2
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 13260480 bytes (12 MB) / 107937792 bytes (102 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.03 FML v6.1.39.775 Minecraft Forge 8.9.0.775 5 mods loaded, 5 mods active
    mcp{8.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.1.39.775} [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge{8.9.0.775} [Minecraft Forge] (coremods) Unloaded->Constructed
    iChunUtil{1.0.1} [iChunUtil] (iChunUtil1.0.1.zip) Unloaded->Constructed
    PortalGun{1.5.2} [PortalGun] (PortalGun1.5.2.zip) Unloaded
    Launched Version: mod
    LWJGL: 2.9.0
    OpenGL: NVIDIA GeForce 9600M GT OpenGL Engine GL version 2.1 NVIDIA-8.0.61, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    • daawesomest224 July 26, 2013 11:37 pm  Reply

      You installed Portalgun 1.5.2 for Minecraft 1.6.1…
      That’s why it crapped out
      Try updating to 1.6.2, then installing Portalgun 2.0.0
      and iChun Util 2.0.0

  323. hyperyoshi678 July 25, 2013 11:15 pm  Reply

    for gods sake WHERE IS THE 1.6.2 VERSION!?

  324. Narwhalchap July 30, 2013 1:27 am  Reply

    Are you going to update it to 1.6.2?

    • KSIOlajidebt(fake) July 31, 2013 2:19 am  Reply

      he already updated it check the downloads but idk why he hasnt put it on the forum as 1.6.2

  325. JOWNED195 July 31, 2013 2:56 am  Reply

    heres a bug, when i where the long fall boots in 1.6.2 its just a black box, covering the entire leg portion of my character, yes i have forge, ichun util, etc etc.

  326. flea1324 July 31, 2013 5:45 pm  Reply

    Can you add the Blue/Orange/White Fluids and the Black/White Blocks for better ADV_Maps? ^^

  327. DavonteChounlamontry August 1, 2013 2:14 am  Reply

    When is the 1.6.2 update for the mod to come out

  328. Andrew August 1, 2013 7:00 pm  Reply

    When I installed Optifine with Portal Gun mod on MC 1.5.2 I got a lag. There were textures of fire, lava, water, Nether portal and grass around the centre of the scren when I chose portal gun in my hotbar. But that was a while ago and I heard that it was fixed. Is that true?

  329. TheAngryBirdKing August 1, 2013 9:07 pm  Reply

    are u going to update it to 1.6.2? It looks like a really awesome mod, and I want to use it but it needs to be for 1.6.2. Thank you. :)

  330. serafincool August 2, 2013 11:09 pm  Reply

    Could you make a cake that when eaten it explodes

  331. redhat2010 August 5, 2013 8:49 am  Reply

    You should add support for the Galactacraft mod! Then, if you create a portal to the moon and get sucked in, you end up on the Galactacraft moon!

  332. Cj Bennnett August 5, 2013 11:34 pm  Reply

    Have you made it yet so that the portals can be seen through? I remember that you used to mention that, on your old post, in the minecraft forums.

  333. Akiriza August 6, 2013 2:41 am  Reply

    The long fall boots just appear as black that run from the player’s feet to waist, is there any way to fix that?

  334. yovanyovo August 6, 2013 4:18 pm  Reply

    can you put some maps?

    • leondance781 August 7, 2013 2:00 am  Reply

      Continued: this is a bug in my client.

  335. QuinnDonnelly August 7, 2013 1:49 am  Reply

    can you make it so you can see through the portals like in 1.2.5?

  336. xXdab0mbXx August 7, 2013 2:46 am  Reply

    Hey iChun! How’s the Material emancipation grill?

  337. MaxwellHouse August 8, 2013 9:53 pm  Reply

    add glados and a world generation of aperture science lab PPPPPPPPPPPPLLLLLLLLLLLLLLLLLLLZZZZZZZZZZZZZZZZZZZZZ

  338. Dudemister1999 August 8, 2013 10:06 pm  Reply

    Hello, iChun. Love the work so far. I was wondering if there was an ETA for 1.6? Please let me know,

    -Dudemister

  339. Portal 2 Player IRL August 9, 2013 10:40 am  Reply

    Hi The Long fall boot’s texture it Black. Im Not going To Lie To you its Expensive as Hell. Add GLaDOS Wheatly And The Corrupted Cores (Space core, Fact Core, Adventure Core, Dead/Broken Core. Also Add GLaDOS’s Body and Stuff and an Aperture sign. In Real Life All This Items Are More Expensive Than HELL

  340. Andrew August 10, 2013 8:48 pm  Reply

    Hey iChun! I know you restrict this mod in any modpack, but I want to make a mod pack with Portal Gun mod and Gravity Gun mod just for me and 3 other friends using Tekkit Launcher. I promise that nobody else will use it. So, I’m just asking for your permission.

  341. Javi August 10, 2013 9:31 pm  Reply

    Hi! iChun I has a question.Why I can’t see me through the portals?

  342. MAFFINMAN August 13, 2013 6:25 pm  Reply

    Hello! I found a bug, when you wear portal boots your legs become black. Please try to fix this!

  343. ... August 14, 2013 1:28 am  Reply

    Update

  344. locoman32399 August 15, 2013 9:44 pm  Reply

    The sound will not work.

  345. DarkZero456 August 16, 2013 8:47 am  Reply

    Texture error (yes I have used the default texture pack to make sure). Whenever I load up a world and go to put on long fall boots, the boots flash on my body for a split second before they become a blank, completely black block-like armor that covers my all of my lower body (where boots and leggings would go).

  346. velociraptor August 16, 2013 9:19 pm  Reply

    Can you make an option to change between 3D gun, and 2D?

    • aquasurge7 August 17, 2013 5:56 pm  Reply

      “Velociraptor”
      You already can. It’s in the cfg folder. If you want to change that, go “AppData>Roaming>.minecraft>config>PortalGun.cfg” and open with notepad. Scroll a bit until you see the section “client”. Find PortalGunModel and change the value “0″ to “1″

  347. aquasurge7 August 17, 2013 5:58 pm  Reply

    My bad. Change the value from “1″ to “0″. In computer language, 0 means no, and 1 means yes.
    Sorry for the minor mistake

  348. aquasurge7 August 18, 2013 10:26 am  Reply

    I would really like it if he could make a seperate version of redstone that can go up walls like it does in portal. Also sliding panels and lifts. Not the lifts at the end of each chamber, but the ones that lift you up. You could right click on it and change how many blocks it could go up. Other wise I can’t make an exact replica of Portal. I really admire iChun, his work is amazing, and I think this mod has a lot of potential.

  349. killjoy1221 August 18, 2013 11:33 am  Reply

    Aside from the rendering issues, horses get stuck in the ground whenever they go in a portal.

  350. guest August 19, 2013 8:57 am  Reply

    umm can you fix a texture error. when ever i put on the long fall boots they are all black insted of the texture can you try and fix that

  351. xXdab0mbXx August 21, 2013 9:59 am  Reply

    When you implement thermal discouragement beams, can you implement discouragement redirection cubes?

  352. Minecraft August 21, 2013 4:51 pm  Reply

    Hello ichun Download error Help.

  353. a guy August 24, 2013 6:35 am  Reply

    how do i fix missing texture of the portal gun?

  354. aquasurge7 August 24, 2013 9:36 am  Reply

    Thanks killjoy, trying to somehow keep it restricted just to one mod, that way, when I finish my map, players only need the resource pack and the mod.

  355. aquasurge7 August 24, 2013 9:42 am  Reply

    OK, I made a way (without mods =D) for sliding panels existence. I made elevators. I even made lifts. but here is the real problem. I know it said that he won’t add anything that is not in the mod, but any suggestions on how I can get two things.
    1) I need the electronic boards at the beginning of each test chamber and
    2) Stopping players from picking up every single block inside the facility with the portal gun.
    Does anyone have any suggestions on how to fix this? I really don’t wanna have to get players to install more than one mod, so is it possible?

  356. xXdab0mbXx August 25, 2013 2:39 am  Reply

    You should add a command where you can incinerate cubes.

  357. tman August 25, 2013 10:54 am  Reply

    ICHUN YOU NEED TO ADD ALL THE OTHER THINGS IN THAT WERE IN BEFORE!!!!!!!!

  358. Davonte August 27, 2013 8:47 am  Reply

    is it for 1.6.2

  359. jjhmc August 28, 2013 5:24 am  Reply

    can you add the cores

  360. Sackby August 28, 2013 5:35 pm  Reply

    Sorry to Bother you but… I found this bug in the latest portal gun version (2.0 i think) and when I try to give a storage cube a flower (to make a companion cube) nothing happens plz help ;-)

    P.S I use optifine :)

    -sackby

  361. Anonymous August 28, 2013 9:24 pm  Reply

    Can I switch to 2D portal gun?

  362. Bailey Westgate August 29, 2013 9:20 am  Reply

    I cant find the download for 1.6.2 in the download section thing

  363. CubeRoot26 August 30, 2013 1:26 am  Reply

    I am loving this awesome mod, and was ecstatic about how much from portal you put into it!
    I was then later disappointed about the turrets not being able to fire at people, the emancipation grille not being finished, and the portals not being see-through. I know… I read the FAQ… but the turrets really disappointed me. Can you fix? Thank you!

  364. QuinnDonnelly August 31, 2013 12:37 am  Reply

    Can You Make It So That There Are See Through Portals Again? That Was Really Awesome.

  365. Aranginor August 31, 2013 8:02 am  Reply

    Anyway you could make it where I could completely disable certain features on the server? Like everything, except the Portal guns? COMPLETELY?

  366. ForTheLulz August 31, 2013 11:20 am  Reply

    So, iChun, I learned there were a few NBTs that could be edited with turrets… And I made a bouncy turret that jumped and screamed hooray, and found a few of the NYI items in Too Many items… This mod is endless isn’t it?

    • aquasurge7 September 10, 2013 3:02 pm  Reply

      -_- The turrets already shoot you actually. If you go into survival, then they will shoot you. However, they won’t shoot you if you were the one who placed it. If it is for an adventure map, they will shoot you.

  367. Anonymous September 2, 2013 4:13 am  Reply

    The boots don’t have an armor texture.

  368. Avery September 3, 2013 7:58 am  Reply

    i want the mod

  369. SR212787 September 4, 2013 10:27 pm  Reply

    I placed the ZIP directly in my MODS folder and this is what I got:
    Forge Mod Loader has found a problem with your minecraft installation. The mods and versions listed below could not be found. iChunUtil : minimum version required is 1.0.0
    The file ‘ForgeModLoader-client-0.log’ contains more information.

    And here is that file:
    2013-09-04 15:09:09 [INFO] [ForgeModLoader] Forge Mod Loader version 5.2.2.684 for Minecraft 1.5.2 loading
    2013-09-04 15:09:09 [INFO] [ForgeModLoader] Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_25, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre7
    2013-09-04 15:09:09 [FINE] [ForgeModLoader] Java classpath at launch is /C:/Users/Katt/AppData/Roaming/.minecraft/minecraft launcher/Minecraft Launcher.exe
    2013-09-04 15:09:09 [FINE] [ForgeModLoader] Java library path at launch is C:\Windows\system32;C:\Windows\Sun\Java\bin;C:\Windows\system32;C:\Windows;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Program Files\Common Files\Microsoft Shared\Microsoft Online Services;C:\Program Files (x86)\Common Files\Microsoft Shared\Microsoft Online Services;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\GTK2-Runtime\bin;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files\Perforce;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files\Perforce\Server;C:\Program Files\Java\jre7\bin;.
    2013-09-04 15:09:09 [FINE] [ForgeModLoader] Enabling runtime deobfuscation
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] All core mods are successfully located
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Discovering coremods
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Found library file argo-small-3.2.jar present and correct in lib dir
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Found library file guava-14.0-rc3.jar present and correct in lib dir
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Found library file asm-all-4.1.jar present and correct in lib dir
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Found library file bcprov-jdk15on-148.jar present and correct in lib dir
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Found library file deobfuscation_data_1.5.2.zip present and correct in lib dir
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Found library file scala-library.jar present and correct in lib dir
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Running coremod plugins
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
    2013-09-04 15:09:09 [SEVERE] [ForgeModLoader] FML appears to be missing any signature data. This is not a good thing
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Validating minecraft
    2013-09-04 15:09:09 [FINEST] [ForgeModLoader] Minecraft validated, launching…
    2013-09-04 15:09:11 [INFO] [STDOUT] 229 recipes
    2013-09-04 15:09:11 [INFO] [STDOUT] 27 achievements
    2013-09-04 15:09:11 [INFO] [Minecraft-Client] Setting user: SR212787
    2013-09-04 15:09:11 [INFO] [STDOUT] (Session ID is 12345)
    2013-09-04 15:09:11 [INFO] [Minecraft-Client] LWJGL Version: 2.4.2
    2013-09-04 15:09:11 [INFO] [MinecraftForge] Attempting early MinecraftForge initialization
    2013-09-04 15:09:11 [INFO] [STDOUT] MinecraftForge v7.8.0.684 Initialized
    2013-09-04 15:09:11 [INFO] [ForgeModLoader] MinecraftForge v7.8.0.684 Initialized
    2013-09-04 15:09:11 [INFO] [STDOUT] Replaced 85 ore recipies
    2013-09-04 15:09:11 [INFO] [MinecraftForge] Completed early MinecraftForge initialization
    2013-09-04 15:09:11 [INFO] [ForgeModLoader] Reading custom logging properties from C:\Users\Katt\AppData\Roaming\.minecraft\config\logging.properties
    2013-09-04 15:09:11 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL
    2013-09-04 15:09:11 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]
    2013-09-04 15:09:11 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes
    2013-09-04 15:09:11 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Katt\AppData\Roaming\.minecraft\bin\lwjgl.jar
    2013-09-04 15:09:11 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Katt\AppData\Roaming\.minecraft\bin\jinput.jar
    2013-09-04 15:09:11 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Katt\AppData\Roaming\.minecraft\bin\lwjgl_util.jar
    2013-09-04 15:09:11 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Katt\AppData\Roaming\.minecraft\bin\minecraft.jar, examining for mod candidates
    2013-09-04 15:09:11 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Katt\AppData\Roaming\.minecraft\lib\argo-small-3.2.jar
    2013-09-04 15:09:11 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Katt\AppData\Roaming\.minecraft\lib\guava-14.0-rc3.jar
    2013-09-04 15:09:11 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Katt\AppData\Roaming\.minecraft\lib\asm-all-4.1.jar
    2013-09-04 15:09:11 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Katt\AppData\Roaming\.minecraft\lib\bcprov-jdk15on-148.jar
    2013-09-04 15:09:11 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Katt\AppData\Roaming\.minecraft\lib\deobfuscation_data_1.5.2.zip
    2013-09-04 15:09:11 [FINER] [ForgeModLoader] Skipping known library file C:\Users\Katt\AppData\Roaming\.minecraft\lib\scala-library.jar
    2013-09-04 15:09:11 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully
    2013-09-04 15:09:11 [INFO] [ForgeModLoader] Searching C:\Users\Katt\AppData\Roaming\.minecraft\mods for mods
    2013-09-04 15:09:11 [FINE] [ForgeModLoader] Found a candidate zip or jar file HariboteAirCraft_152v1.zip
    2013-09-04 15:09:11 [FINE] [ForgeModLoader] Found a candidate zip or jar file PortalGun1.5.2.zip
    2013-09-04 15:09:11 [FINE] [ForgeModLoader] Found a candidate mod directory spc
    2013-09-04 15:09:11 [FINE] [ForgeModLoader] Found a candidate zip or jar file YMTLib_152v1.zip
    2013-09-04 15:09:11 [FINE] [ForgeModLoader] Examining file minecraft.jar for potential mods
    2013-09-04 15:09:11 [FINER] [ForgeModLoader] Located mcmod.info file in file minecraft.jar
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_JourneyMap
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_TooManyItems
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Examining file HariboteAirCraft_152v1.zip for potential mods
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] The mod container HariboteAirCraft_152v1.zip appears to be missing an mcmod.info file
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_HariboteAirCraft
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Examining file PortalGun1.5.2.zip for potential mods
    2013-09-04 15:09:12 [FINER] [ForgeModLoader] Located mcmod.info file in file PortalGun1.5.2.zip
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Identified an FMLMod type mod portalgun.common.PortalGun
    2013-09-04 15:09:12 [FINEST] [PortalGun] Parsed dependency info : [iChunUtil@[1.0.0,)] [iChunUtil@[1.0.0,)] []
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Examining directory spc for potential mods
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] No mcmod.info file found in directory spc
    2013-09-04 15:09:12 [FINEST] [ForgeModLoader] Recursing into package macros
    2013-09-04 15:09:12 [FINEST] [ForgeModLoader] Recursing into package schematics
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Examining file YMTLib_152v1.zip for potential mods
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] The mod container YMTLib_152v1.zip appears to be missing an mcmod.info file
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_YMTLib
    2013-09-04 15:09:12 [INFO] [ForgeModLoader] Forge Mod Loader has identified 8 mods to load
    2013-09-04 15:09:12 [FINER] [ForgeModLoader] Received a system property request ”
    2013-09-04 15:09:12 [FINER] [ForgeModLoader] System property request managing the state of 0 mods
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] After merging, found state information for 0 mods
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Reloading logging properties from C:\Users\Katt\AppData\Roaming\.minecraft\config\logging.properties
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Reloaded logging properties
    2013-09-04 15:09:12 [FINE] [mcp] Mod Logging channel mcp configured at default level.
    2013-09-04 15:09:12 [INFO] [mcp] Activating mod mcp
    2013-09-04 15:09:12 [FINE] [FML] Mod Logging channel FML configured at default level.
    2013-09-04 15:09:12 [INFO] [FML] Activating mod FML
    2013-09-04 15:09:12 [FINE] [Forge] Mod Logging channel Forge configured at default level.
    2013-09-04 15:09:12 [INFO] [Forge] Activating mod Forge
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Enabling mod mod_JourneyMap
    2013-09-04 15:09:12 [FINE] [mod_JourneyMap] Mod Logging channel mod_JourneyMap configured at default level.
    2013-09-04 15:09:12 [INFO] [mod_JourneyMap] Activating mod mod_JourneyMap
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Enabling mod mod_TooManyItems
    2013-09-04 15:09:12 [FINE] [mod_TooManyItems] Mod Logging channel mod_TooManyItems configured at default level.
    2013-09-04 15:09:12 [INFO] [mod_TooManyItems] Activating mod mod_TooManyItems
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Enabling mod mod_HariboteAirCraft
    2013-09-04 15:09:12 [FINE] [mod_HariboteAirCraft] Mod Logging channel mod_HariboteAirCraft configured at default level.
    2013-09-04 15:09:12 [INFO] [mod_HariboteAirCraft] Activating mod mod_HariboteAirCraft
    2013-09-04 15:09:12 [FINE] [PortalGun] Enabling mod PortalGun
    2013-09-04 15:09:12 [FINE] [PortalGun] Mod Logging channel PortalGun configured at default level.
    2013-09-04 15:09:12 [INFO] [PortalGun] Activating mod PortalGun
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Enabling mod mod_YMTLib
    2013-09-04 15:09:12 [FINE] [mod_YMTLib] Mod Logging channel mod_YMTLib configured at default level.
    2013-09-04 15:09:12 [INFO] [mod_YMTLib] Activating mod mod_YMTLib
    2013-09-04 15:09:12 [FINER] [ForgeModLoader] Verifying mod requirements are satisfied
    2013-09-04 15:09:12 [SEVERE] [ForgeModLoader] The mod PortalGun (PortalGun) requires mods [iChunUtil] to be available
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] Mod sorting data
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] mod_JourneyMap(mod_JourneyMap:Not available): minecraft.jar ()
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] mod_TooManyItems(mod_TooManyItems:Not available): minecraft.jar ()
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] mod_HariboteAirCraft(mod_HariboteAirCraft:Not available): HariboteAirCraft_152v1.zip (required-after:mod_YMTLib)
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] PortalGun(PortalGun:1.5.2): PortalGun1.5.2.zip (required-after:iChunUtil@[1.0.0,))
    2013-09-04 15:09:12 [FINE] [ForgeModLoader] mod_YMTLib(mod_YMTLib:Not available): YMTLib_152v1.zip ()
    2013-09-04 15:09:12 [INFO] [STDOUT]
    2013-09-04 15:09:12 [INFO] [STDOUT] Starting up SoundSystem…
    2013-09-04 15:09:12 [INFO] [STDOUT] Initializing LWJGL OpenAL
    2013-09-04 15:09:12 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    2013-09-04 15:09:12 [INFO] [STDOUT] OpenAL initialized.
    2013-09-04 15:09:13 [INFO] [STDOUT]
    2013-09-04 15:09:13 [INFO] [STDERR] java.lang.NoSuchFieldException: GL_ARB_copy_image
    2013-09-04 15:09:13 [INFO] [STDERR] at java.lang.Class.getField(Unknown Source)
    2013-09-04 15:09:13 [INFO] [STDERR] at cpw.mods.fml.client.TextureFXManager.getHelper(TextureFXManager.java:122)
    2013-09-04 15:09:13 [INFO] [STDERR] at net.minecraft.client.renderer.texture.TextureStitched.func_94218_a(TextureStitched.java:74)
    2013-09-04 15:09:13 [INFO] [STDERR] at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:154)
    2013-09-04 15:09:13 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:520)
    2013-09-04 15:09:13 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:443)
    2013-09-04 15:09:13 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    2013-09-04 15:09:13 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    2013-09-04 15:09:13 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    2013-09-04 15:09:13 [INFO] [ForgeModLoader] Forge Mod Loader has detected an older LWJGL version, new advanced texture animation features are disabled
    2013-09-04 15:09:13 [INFO] [ForgeModLoader] Not using advanced OpenGL 4.3 advanced capability for animations : OpenGL 4.3 is not available
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/lava_flow.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/water_flow.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/blockRedstone.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/dragonEgg.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/fire_0.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/fire_1.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/furnace_front_lit.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/hellrock.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/lava.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/lightgem.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/netherquartz.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/oreRedstone.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/portal.txt
    2013-09-04 15:09:13 [INFO] [Minecraft-Client] Found animation info for: textures/blocks/water.txt
    2013-09-04 15:09:14 [INFO] [Minecraft-Client] Found animation info for: textures/items/clock.txt
    2013-09-04 15:09:14 [INFO] [Minecraft-Client] Found animation info for: textures/items/compass.txt

    • aquasurge7 September 10, 2013 3:03 pm  Reply

      FACEPALM! You need iChun util inside your mods folder as well. Read carefully next time.

  370. Rowbocool September 13, 2013 11:26 pm  Reply

    Has this mod been discontinued or something? There are a lot of features removed that now say ‘not implemented yet’. I really hope IChun is still working on this.

  371. FanForPortal September 14, 2013 3:54 am  Reply

    the laser, the cube for the laser, and the laser receiver!??? Where are they???

  372. 8BitShadows September 15, 2013 1:55 am  Reply

    Are Material Emancipation Grills gonna be fixed? I miss them ;-;

  373. Morpheus September 15, 2013 5:25 am  Reply

    Is there any way to disable turret despawning in Minecraft 1.4.7 ?
    It would really help my portal map.

  374. thomashoskins September 17, 2013 11:41 am  Reply

    can you add those lasers in portal 2 and the cube that go with them (don’t know there names) and the repulsion and propulsion gel I think it would be AWESOME!!!!!!

  375. fjfkyfjy September 22, 2013 11:54 pm  Reply

    Ichun, please put material emancipation grids in for 1.6.2 and wheatley and GLaDOS.

  376. FanForPortal September 25, 2013 2:09 am  Reply

    I Want the MaterialEmancipationGrill , the laser , the cube for the laser and the laser receiver

  377. Sebastian September 25, 2013 7:18 am  Reply

    iChun! why have you added NOTHING new! PLEASE ICHUN!!! I just what the see-through portals and Material Emancipation Grills!!! I bet portal 3 is ganna be out by the time you do this.

  378. Sauron98 September 27, 2013 3:40 am  Reply

    Hi iChun, I’m italian so I can’t speak English very well…. I advise you to improve in this mod the repulsion gel, the propulsion gel and the elevators

  379. aquasurge7 September 27, 2013 3:36 pm  Reply

    Look, I’m going to say this to the ENTIRE website. Stop asking for Cores. Stop asking for glados. ONLY ask for the stuff thats possible in a mod. You can build glados. You can make a custom block texture for wheatly. Heck, I even made sliding platforms and elavators without needing this mod. Use your imagination people!

    • minecraftlink99 October 20, 2013 2:11 am  Reply

      I no longer ask for cores because IT HAS BEEN DONE, and we were just asking. You are telling us what to do, now stop, shut up, and mind your own business.

  380. JH September 30, 2013 1:41 am  Reply

    Are you working on getting the emancipation grills working agian? And I’d love to see a button and super button (from Portal) added, with the super button only working with cubes and players

  381. Nam September 30, 2013 11:22 pm  Reply

    When i place down the entry turret on my MCPC+ server. I get a Internal server error and get booted out of the server. Anyone knows what is wrong ?

  382. samo October 1, 2013 12:14 pm  Reply

    my friend my minecraft crashes when i click on portal gun icon the modest i’m using is all ur mods and too many items and optifine

  383. Mutant golem October 2, 2013 5:31 am  Reply

    i found a problem, when i start up minecraft with this mod minecraft is SO laggy! can you help me with that? (and i didn’t extract or unzip)

    • Mutant golem October 2, 2013 5:53 am  Reply

      uh, nevermind, i found out that it was the latest one that had that problem

  384. Desmond October 2, 2013 6:08 pm  Reply

    what do we do now after we downlozd forge and util???

  385. kenny October 3, 2013 2:30 am  Reply

    I cant get it run I put the mods in my mod folder
    and when I create a new world it starts to crash
    I put the zip files in my mods folder ok

  386. Dave October 4, 2013 1:19 pm  Reply

    I’ve looked through the config files, both the regular one and the one for my world, and I don’t seem to have a world override setting. Am I missing something? I actually want the turrets to shoot at me so I can test the tests I build, but they won’t since they’re defaulted to not do that and I can’t seem to figure out how to set a world override.

    • Sebastian October 5, 2013 3:59 am  Reply

      Its not a config file. You have to use commands.
      /pg list
      let me know if this helps! ;)

      • Dave913 October 5, 2013 5:39 am  Reply

        The /pg commands confirm that the turrets are configured not to ignore me, yet they still do, and I can’t find a worldoverride via the /pg list command.

        • erit12345 October 13, 2013 8:45 am  Reply

          did you put it ti easy or above?

  387. Phate October 5, 2013 2:52 am  Reply

    Am I really the only one who can’t download the mods for several days now becouse creeperhost isnt responding?

  388. Pigman October 5, 2013 12:11 pm  Reply

    Current Pros:
    +Portals work fine.
    +Other blocks work fine.

    Cons:
    -Unlike the real Portal, you can’t see from the other portal’s point of view.

  389. Gidelix October 5, 2013 5:26 pm  Reply

    If you place a chest in front of a portal with the gravitigun it crashes and makes the world unusable.
    LOG: http://pastebin.com/u5shhNZK

  390. ShEsHy October 6, 2013 1:35 pm  Reply

    Are there any known compatibility issues with:
    -Forge (9.11.1.916)
    -Optifine (1.6.4_HD_U_C5)
    -Zan’s Minimap (1.6.4)
    -Damage Indicators (2.9.0.9)
    -TreeCapitator (1.6.4 r02)
    -Dynamic Lights (1.6.4)
    -Inventory Tweaks (1.57-b83)
    -Iron Chest (5.4.1.643)
    -NotEnoughItems (1.6.1.5)
    -bspkrsCore (3.05)
    -Better World Generation 4 (1.19)
    -CodeChickenCore (0.9.0.6)

    I keep crashing with this mod and currently know of no solution.

    • Galbi3000 November 1, 2013 12:32 am  Reply

      Of those mods listed I use the following:

      - Forge (9.11.1.935)
      - OptiFine (1.6.4_HD_U_C6, though test and worked with portal gun currently disabled due to other mod compatibility issues)
      - Zan’s Minimap (1.6.4)
      - Inventory Tweaks (MC1.6.2-1.56-b77)
      - Iron Chest Universal (5.4.1.630)
      - NotEnoughItems (1.6.1.5)
      - CodeChickenCore (0.9.0.6)

      I can confirm that it works fine with the above listed mods.

      I suggest you either examine the crash report to find the mod causing the crash or simply disable all the others not listed and re-enable them one at a time until the game crashes. That way you will know the last one enabled is the one causing the crash (unless there is more than one, in which case continue enabling the rest one at a time until you are sure they are all fine :) )

  391. BFG October 7, 2013 6:43 am  Reply

    When is the seetrough portals be added again?
    Could you please just put the old code in (even if its buggy) or it wont work anyway?

    • gabe gonzalez October 9, 2013 8:32 am  Reply

      are you a doom fan
      because you are the BIG FU**ING GUN

  392. Mr_Awesomenes October 10, 2013 12:53 am  Reply

    iChun please fix the Portal gun mod Checkpoint blocks,Material Emancipation Grid. Also can you make a Portal,Portal2 buttons for the mod.

  393. TSkings October 13, 2013 6:09 am  Reply

    Hey Ichun I made a map for the mod and I wanna post it on a map website I know but I want your permission first, plz respond.

  394. 0wns2Buid October 13, 2013 6:46 am  Reply

    Ok
    Now i am done with this.
    Everyone is shouting and demanding.
    Modding is hard wordlk and if you think its not,
    Well why would you not do it yourself.
    But no everyone demands and demands.
    You could also say would it be a good idea to ……
    And if you think it doesn’t meet your requirements,
    Then just learn java and write a mod yourself with everything you want.
    Thats the way many mods are made, they usually contain things the modder likes to have in his game.
    This was just a concept but still i hope you understand that nothing happens when you only shout and demand

    • Galbi3000 November 1, 2013 12:47 am  Reply

      WOAH! Calm down dude!!

      When a modder releases his/her mod to the public he/she expects constructive feedback, bug reports and some suggestions for additions or changes. If they do not expect this then they either keep the mod to themselves or release them anonymously.

      Nobody is saying that making mods is easy, well almost nobody, there are a few smug asses out there that like to big themselves up by saying how easy they find it to mod the game!

      Without feedback you can not progress as a programmer. You will never find all the bugs yourself and you can not ignore suggestions as you WILL one day see one and think “actually, that’s a good idea, I will try to add that!”.

      • Woah! Stop it (jokes) November 17, 2013 5:14 am  Reply

        You calm down.
        Jk

    • I know its annoying November 17, 2013 5:13 am  Reply

      But I wish iChun updated this to 1.7

  395. The Man October 14, 2013 12:35 am  Reply

    Why Can’t You See Throught The Portals, So You Know… Why Can’t You See Where The Other Portal Is By Looking Through It?

    • bart74 October 18, 2013 12:12 am  Reply

      because that feature was bugged and removed,but in the next update that may come,I think we’ll have see through portal again

  396. Koljenka October 15, 2013 9:40 pm  Reply

    I can´t see through the portals and to redownload and reinstall doesn´t Help :(
    Can Anybody Help me ??

  397. gold2468 October 16, 2013 5:13 am  Reply

    So when’s the Material Emancipation Grill going to be ready (for use)?

  398. craksmokinmonkey October 16, 2013 1:38 pm  Reply

    Hey, IChun I was wondering if you had to get permission from valve or something to be able to use their product for use in minecraft?

  399. BaccaILuzion October 19, 2013 1:41 am  Reply

    no download link?

  400. Qwazzyman5K October 20, 2013 10:38 pm  Reply

    I didn’t find this in the wiki, but I shot at the moon, then shot at the ground. And on the portal that I shot at the ground, I saw a drawing of earth, and then it started sucking in blocks, then me. I fell from a high distance. Please tell me what this is

    • Smash_Reality October 28, 2013 7:17 am  Reply

      *facepalm* play the fucking game before downloading the mod. At the end of portal 2, you shoot a portal at the moon and one under wheatley then everything gets sucked out into space.

    • Galbi3000 November 1, 2013 12:07 am  Reply

      Some idiots call it a “black hole” *facepalm* Should have paid more attention in school :P

      Like Smash_Reality said, it’s a reference to the Portal 2 game and the effect is NOT a black hole, it’s simply everything in range getting blown out into the vacuum of space! :)

      Fun if you don’t mind griefing! Perhaps a way to turn this off for servers?

  401. hotice2000 October 21, 2013 3:48 am  Reply

    Only one problem: i see the portal completely white at day and black at night and i don’t see what’s in front of the other portal.

    Sorry for my bad english but i’m italian.

    • Galbi3000 November 1, 2013 12:13 am  Reply

      ALL versions of the Portal Gun mod I have used from MC 1.4.7 onwards have had this problem. The only time I ever see anything in the portal is when it has been fired at the moon and I see the ‘Earth’ through it!
      All my friends who play on my servers with me have never seen the portal showing the other view through it either.
      It seems the bug is more common in occurrence than the portal actually working and showing the other view through it!
      I just play with it as it is, it’s still enjoyable, especially when you have Moon portal fights with your friends ;) (Backup your server world first if you do that unless you don’t mind the damage to the world! lol)

  402. Allen2277_ October 22, 2013 3:44 am  Reply

    Add GLaDOS please IChun, It Will Be So Epic To See A GLaDOS NPC InGame – Make HER Only Spawnable In Creative Mode And Being OP :D

    • aquasurge7 October 24, 2013 4:21 am  Reply

      Build her! You don’t need a spawn egg!

  403. Redbaron666 October 25, 2013 9:36 pm  Reply

    This mod is absolutely spectacular. Great job iChun. :)

  404. Smash_Reality October 28, 2013 7:15 am  Reply

    So many retarded people posting crash reports with other mods XD you fucking idiots, it’s crashing because it’s likely that portal mod isn’t compatible with your other mods!

    • Galbi3000 November 1, 2013 12:15 am  Reply

      No need to be rude about it! If they did not post the reports we would not find out which mods are incompatible with it!

    • Spanospy October 30, 2013 11:43 pm  Reply

      forge has not updated to 1.7.2, so that is not possible. either downgrade your minecraft to 1.6 (by editing your profile) and install forge 1.6, or wait for forge 1.7

  405. Spanospy October 30, 2013 11:39 pm  Reply

    would be nice if there was naturally spawning aperture science facilities or something like that. just an idea.

    • Galbi3000 November 1, 2013 12:20 am  Reply

      How about including a set of blocks in the styles of the facilities so people can build their own? Currently there are a couple to start with but need more if we want to make something that looks like the testing facility :)

  406. Paul November 2, 2013 11:55 pm  Reply

    I make a private server, but the is no portal sounds? No matter how long i’ve been played.

  407. tazzypie November 3, 2013 5:51 am  Reply

    There’s a problem with sound I think all the vanilla sounds and songs are working but the mod sounds and songs arnt just wanted to let you know ^_^

  408. fxmows November 5, 2013 1:22 am  Reply

    i see many people have the sound problem, is the download server down? because the soundpack wont download

    • Creeper Boy January 12, 2014 12:25 am  Reply

      i know. i have the same prob. HELP!

  409. John November 7, 2013 7:50 pm  Reply

    Pro mods iChun, really nice and high quality work.
    Just a quick request. Would it be possible to add a limit to how long a portal may be kept open or a limit on how many trips could be made? We’re using uranium as fuel and want Portal guns to be seen as a specialized tools and encourage the building of rail/road system. Thanks!

  410. lolilol November 8, 2013 4:08 am  Reply

    ;kdddd;kjgkljbdn,

  411. lolilol November 8, 2013 4:10 am  Reply

    ?
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  412. Nitro November 8, 2013 4:37 am  Reply

    Need/Want Portal update >.< I miss the lasers and everything! Awww! Portal Update <(^.^<)

  413. EnderChild11 November 15, 2013 5:20 am  Reply

    Add the portal gels

    • Are you kidding me? November 17, 2013 5:09 am  Reply

      That link went to a rickroll video. Not Cool!

      • Rektar December 13, 2013 8:20 am  Reply

        Maybe looking at the interdimensional gates mod ichun made will cheer you up ☺

  414. AWESOME! :D November 17, 2013 5:08 am  Reply

    This is awesome.

  415. I like this mod, however 1.7.2 is out. November 17, 2013 5:10 am  Reply

    I wish this mod is updated to 1.7.

    • Misterio7x November 17, 2013 9:21 pm  Reply

      there isnt a forge for 1.7 so Most mods wont be updated till forge is released =/ sorry.

    • Rektar December 13, 2013 8:19 am  Reply

      Sorry, but Forge is 1.6.4 and this used forge

  416. Ian Virus says "This is cool!" November 17, 2013 5:11 am  Reply

    This is cool!

  417. Nathan Estrada November 20, 2013 9:28 am  Reply

    When are the portals going to be fixed

  418. Nathan Estrada November 20, 2013 9:28 am  Reply

    When are the portals going to be fixed?

  419. Dawna November 22, 2013 12:53 am  Reply

    Howdy would you mind letting me know which webhost you’re using? I’ve loaded your blog in 3 completely different web browsers and I must say this blog loads a lot faster then most. Can you recommend a good web hosting provider at a reasonable price? Thank you, I appreciate it!

  420. miniops12 November 26, 2013 2:37 am  Reply

    Is the emancipation grid still in development? Cuz I see it in maps, even though my mod says “Unfinished! Do no use!”.

  421. Lee November 26, 2013 8:44 am  Reply

    It’s not working.

  422. the_tick77 November 26, 2013 5:08 pm  Reply

    Where’s the crafting recipes?

  423. sosolal November 28, 2013 12:41 am  Reply

    i can’t download :(

  424. zam168 November 30, 2013 6:55 am  Reply

    :) duded this is easy to get its just hiding were the ichun util download is.

  425. zam168 November 30, 2013 6:56 am  Reply

    lol :D and you need uchun to! XDXDXDXDXD

  426. sosolal November 30, 2013 4:56 pm  Reply

    zam, you are stupid. the download doesn’t work

  427. Please? December 1, 2013 9:50 pm  Reply

    Hi Ichun i was just wondering when the discouragement beams and the emancipation grid and the checkpoint block would be added as they are vital to my adventure map?

  428. Dylrock101 December 3, 2013 10:22 am  Reply

    iChun, can you please fix the Material Emancipation Grill please? Thanks.

    PS: Do you like my grammar?

  429. War! December 5, 2013 12:44 am  Reply

    When will you finish the f&^%king emancipation grill?

  430. MCGamer20000 December 5, 2013 9:56 am  Reply

    Could you make it so that a portal to the moon takes you to the moon in Galacticraft (if the mod is installed)?

  431. Lolface December 6, 2013 2:27 am  Reply

    I FOUND AN EASTER EGG IF YOU PUT FOUR IM DIFFERNT TURRETS IN A ROW THEY PLAY A SONG!!!

    • PotatoOS December 17, 2013 10:13 pm  Reply

      Every one know this…

  432. sasdom919 December 7, 2013 3:58 am  Reply

    iChun, i am not gonna hate you, but please add the lasers, and make the grills work, like on 1.4.5 (but on 1.4.5 for me all works like for 1.6.4, damit)

  433. robert December 11, 2013 4:34 am  Reply

    love the mod but i need a few things.
    ok 1 in too many items it shows the re-derection cube. when will that be done. i want lazers

    2 needs gels

    3 needs GLados as a boss and atlas and p-body as like pet mods and the cores and wheatly

    after that the mod is the best it can be

  434. robert December 11, 2013 4:39 am  Reply

    oh and emancipation grill needs to be finished

  435. leoyoshileo December 11, 2013 7:42 am  Reply

    It doesn’t work… I install it and i don’t extract but it crashes whenever i lay a portal down

  436. Help me Ichun!!! December 11, 2013 11:54 pm  Reply

    Help me please, I dont know why but i dont hear ANY SOUNDS FRO MOD!!!! Help me!!!

  437. Idk December 15, 2013 9:07 am  Reply

    Ichun you forgot the sound files in your mod

  438. Idk December 15, 2013 9:07 am  Reply

    WHICH IS THE REASON THE SOUNDS DONT WORK

  439. Please? December 19, 2013 10:13 pm  Reply

    Please update again soon. I miss the “not yet implimented stuff…

  440. Evan December 21, 2013 1:40 am  Reply

    A small suggestion that you may have not thought of. If you have, sorry for bothering you. If you haven’t, please add it.

    It would be cool to add Excursion Funnels. Here’s what they are- http://theportalwiki.com/wiki/Excursion_Funnel

  441. Michael Claude December 21, 2013 12:19 pm  Reply

    I’m happy I found this blog! From time to time students want to cognitive the keys of productive literary essays composing. Your first-class knowledge about this good post can become a proper basis for such people. Thanks.
    heating & cooling Spring Tx

  442. Larslikekike123 December 22, 2013 2:26 am  Reply

    Hey ichun!!! can you PLEASE update this portal gun mode to 1.7… and also fix the “Not Implemented” files !? That would make this mode 100% better!!! I swear!!!

    • Pizzavolcano December 23, 2013 12:08 pm  Reply

      He will not be able to update it to 1.7 because all the modders out there are trying to code out the new 1.7 .jar (where all the java stuff is such as textures and the blocks) and forge has not yet updated to 1.7 either.

  443. gustavo December 22, 2013 3:19 am  Reply

    muy buena

  444. goanna67 December 23, 2013 11:35 am  Reply

    I can’t hear the sounds for the mod, and portal gun mod is buggy with creative
    D:

  445. ??? December 23, 2013 10:22 pm  Reply

    WHY ISNT THE PORTAL SOUND WORKING???????????????????????????????
    i has tried everyting i can hear the blocks i place but no portal sounds

  446. SONICPR28 December 24, 2013 7:16 am  Reply

    I don’t now what to do with PortalGunSounds.pak but i am not getting any sound. By the way amazing mod.

  447. HappyJack December 25, 2013 12:07 am  Reply

    HELP: My sound for the mod won’t work so I cant play the radio loop forever and ever until the end of time and I must do that. Anyway please help!

    • SONICPR28 December 25, 2013 2:14 am  Reply

      I’m having the same problem.

  448. Tommy December 27, 2013 7:02 am  Reply

    In case any of you are knowing about the thing with the raining chickens, its actually SUPPOSED to happen, just go to the configure folder to turn it off

  449. goanna67 December 27, 2013 2:49 pm  Reply

    the portal gun is glitchy in creative mode (blocks glitch breaking)

  450. xcHoCoBoTx December 29, 2013 5:40 pm  Reply

    please help me i cant see through portals i just need them in seeing through mobs 1 fail happened is it made me teleport and a creeper is right beside me :(

  451. dbarf55 December 31, 2013 12:29 am  Reply

    The sounds wont work! :(

  452. Captin Kings January 1, 2014 2:20 am  Reply

    You should fix the material grid, and add glados and wheatly. that would be the best thing ever.

  453. BlackStorm_HD January 1, 2014 3:47 am  Reply

    I don´t have any Sounds on this mod.
    On other mods sound are working.
    I need help how to Fix. :/

  454. jackjedi13 January 4, 2014 3:47 pm  Reply

    The mod works but as soon as I shoot a portal my minecraft crashes. I went through the mod folder and saw there was no portal texture. Can anyone help?

  455. enderman January 4, 2014 10:10 pm  Reply

    i can’t wait for anti-chamber mod (:

  456. Kartadon January 5, 2014 12:33 am  Reply

    When comes the 1.7.2 update???

    been waiting for a long time now:(

  457. Zelda And Link January 5, 2014 7:55 am  Reply

    I tried to update the mod but it wont work its still at 2.0.1 instead of 2.0.2 and icuntil is still at 2.2.0 instead of 2.4.0. plz help.

  458. Harrison January 9, 2014 6:14 am  Reply

    Hi, when i installed the mod it has no sound.
    i would be happy to why?. Please help me.

  459. dumbie January 10, 2014 8:16 am  Reply

    how do you do this

  460. Scrumplex January 11, 2014 12:05 am  Reply

    Please can i use this mod for my modpack?

  461. BartlettRock January 11, 2014 8:58 am  Reply

    Will 1.7.2-1.7.4 version be coming out soon?

  462. IMASUPERCARROT January 11, 2014 9:59 pm  Reply

    Mod crash report this is probably my fault.

    —- Minecraft Crash Report —-
    // I just don’t know what went wrong :(

    Time: 11/01/14 13:51
    Description: Initializing game

    java.lang.NullPointerException
    at bkd.b(SourceFile:76)
    at atv.O(SourceFile:332)
    at atv.d(SourceFile:599)
    at net.minecraft.client.main.Main.main(SourceFile:101)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – Head –
    Stacktrace:
    at bkd.b(SourceFile:76)
    at atv.O(SourceFile:332)

    – Initialization –
    Details:
    Stacktrace:
    at atv.d(SourceFile:599)
    at net.minecraft.client.main.Main.main(SourceFile:101)

    – System Details –
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 21173200 bytes (20 MB) / 62320640 bytes (59 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: No suspicious classes found.
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.6.4 Portal Gun
    LWJGL: 2.9.0
    OpenGL: AMD Radeon HD 7800 Series GL version 4.3.12443 Compatibility Profile Context 13.200.11.0, ATI Technologies Inc.
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    Hope you find this usefull :)

  463. Creeper Boy January 12, 2014 1:09 am  Reply

    I DONT HAVE A SOUND FOLDER!! WHAT DO I DO!!

  464. Flamethrower January 12, 2014 7:16 am  Reply

    I dont have sound…is there a way to fix it? and before you start screaming at me and calling me stupid…i did see the same statement in the FAQ but it isnt helping

  465. HiPrr_NoVa January 12, 2014 9:51 pm  Reply

    Is it out for 1.7.2?

  466. Question January 13, 2014 4:32 am  Reply

    when will manscupation grid be done i really need it

  467. Growlith1223 January 15, 2014 5:02 pm  Reply

    Hello, i found…i wanna say a glitch??? when you portal gun a chest right next to a double chest, the graphic disappears but it acts as if the chest is now a triple chest and glitches out the gui lol.

    http://gyazo.com/b759fbf2b3c4dab3ae6c83475fde2010
    This is the image i have of the GUI. not sure if anyone’s ever tried this out but there ya go

  468. sullenrat64 January 15, 2014 11:12 pm  Reply

    The Turrets don’t shoot at players :(

    Does anyone else have this bug?

    • Sebastian January 20, 2014 3:33 am  Reply

      It has been a long time sense i play’d with this mod, but if i remember correctly, its not a bug, its part of the /pg commands

    • FlameSword January 23, 2014 12:28 pm  Reply

      you have to either change it in the config file or make sure you are on easy or higher difficulty.

  469. Kazini January 17, 2014 1:26 am  Reply

    IChun, can you add Galacticraft moon compatibility with the “Moon Portal” thing?

  470. Frank January 17, 2014 5:26 am  Reply

    Can you use it on the Mac

    • Cookies160 January 21, 2014 6:33 am  Reply

      Can you use other Minecraft mods on a Mac?

      (The answer is yes, by the way)

  471. bey108 January 19, 2014 7:05 pm  Reply

    i don’t get why you can’t see threw the portal anymore.

    P.S when do you think the turrets will shoot players
    again

  472. MinecraftMan1321344 January 19, 2014 8:30 pm  Reply

    —- Minecraft Crash Report —-
    // You’re mean.

    Time: 1/19/14 1:27 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.VerifyError: Bad type on operand stack
    Exception Details:
    Location:
    com/thevoxelbox/voxelmap/VoxelMap.chatInfo(Ljava/lang/String;)V @15: invokevirtual
    Reason:
    Type ‘net/minecraft/network/packet/Packet9Respawn’ (current frame, stack[1]) is not assignable to ‘net/minecraft/network/packet/Packet202PlayerAbilities’
    Current Frame:
    bci: @15
    flags: { }
    locals: { ‘com/thevoxelbox/voxelmap/VoxelMap’, ‘java/lang/String’ }
    stack: { ‘net/minecraft/client/renderer/tileentity/TileEntitySpecialRenderer’, ‘net/minecraft/network/packet/Packet9Respawn’ }
    Bytecode:
    0000000: 2ab4 01cf b402 c0bb 02c2 592b b702 c4b6
    0000010: 02c9 b1

    at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:705)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.VerifyError: Bad type on operand stack
    Exception Details:
    Location:
    com/thevoxelbox/voxelmap/VoxelMap.chatInfo(Ljava/lang/String;)V @15: invokevirtual
    Reason:
    Type ‘net/minecraft/network/packet/Packet9Respawn’ (current frame, stack[1]) is not assignable to ‘net/minecraft/network/packet/Packet202PlayerAbilities’
    Current Frame:
    bci: @15
    flags: { }
    locals: { ‘com/thevoxelbox/voxelmap/VoxelMap’, ‘java/lang/String’ }
    stack: { ‘net/minecraft/client/renderer/tileentity/TileEntitySpecialRenderer’, ‘net/minecraft/network/packet/Packet9Respawn’ }
    Bytecode:
    0000000: 2ab4 01cf b402 c0bb 02c2 592b b702 c4b6
    0000010: 02c9 b1

    at com.thevoxelbox.voxelmap.VoxelMapMod.postInit(VoxelMapMod.java:34)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
    … 10 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – System Details –
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 54335688 bytes (51 MB) / 177438720 bytes (169 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 12 mods loaded, 12 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Core{4.2.1} [BuildCraft] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Builders{4.2.1} [BC Builders] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Energy{4.2.1} [BC Energy] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Factory{4.2.1} [BC Factory] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Transport{4.2.1} [BC Transport] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Silicon{4.2.1} [BC Silicon] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored

  473. GLaDOS January 23, 2014 12:10 pm  Reply

    hey,why can’t i see through portals
    is that an error?
    what do i need to do?

    • Anonim February 25, 2014 11:05 pm  Reply

      I’m sorry, but I think that you have to change computer and you need a very very very very strong computer!

  474. Xozerner January 23, 2014 2:22 pm  Reply

    I really think it is a great mod IChun.
    When i play this mod it feels like I’m playing portal!
    I really think that Valve should support this mod!!!! :D

  475. iruidoragon53 January 23, 2014 6:58 pm  Reply

    If you shot a portal gun, I’m getting errors. Why not?
    Error Log:

    Minecraft has crashed!
    ———————-

    Minecraft has stopped running because it encountered a problem; Exception in server tick loop

    A full error report has been saved to C:\Users\taka\AppData\Roaming\.minecraft\crash-reports\crash-2014-01-23_19.51.48-server.txt – Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

    — BEGIN ERROR REPORT 418370ea ——–
    Full report at:
    C:\Users\taka\AppData\Roaming\.minecraft\crash-reports\crash-2014-01-23_19.51.48-server.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 14/01/23 19:51

    – System Details –
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 258598088 bytes (246 MB) / 530178048 bytes (505 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 110 (6160 bytes; 0 MB) allocated, 76 (4256 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.12.712 Minecraft Forge 7.8.0.712 Optifine OptiFine_1.5.2_HD_U_D5 30 mods loaded, 30 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{5.2.12.712} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{7.8.0.712} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AndanteMod_FloatingGarden{0.1.1 for 1.5.2} [Floating Garden] (and-FloatingGarden152_011.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Core{3.7.2} [BuildCraft] (buildcraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Transport{3.7.2} [BC Transport] (buildcraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Silicon{3.7.2} [BC Silicon] (buildcraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2{1.115.884} [IndustrialCraft 2] (industrialcraft-2_1.115.884.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AppliedEnergistics{rv13.b} [Applied Energistics] (appeng-rv13-b-mc15x.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Builders{3.7.2} [BC Builders] (buildcraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Energy{3.7.2} [BC Energy] (buildcraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Factory{3.7.2} [BC Factory] (buildcraft-A-3.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BWG4{1.0.7} [Better World Generation 4] (BWG4_V107.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CookieCrafter{0.1.3} [CookieCrafter] (CookieCrafter_0.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cookieverse{1.0} [cookieverse] (cookieverse_1.5.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EE3{pre1h (build 16)} [Equivalent Exchange 3] (ee3-universal-pre1h-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{1.0.0} [iChunUtil] (util^iChunUtil1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun{1.5.2} [PortalGun] (filespg^PortalGun1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forestry{2.2.8.4} [Forestry for Minecraft] (forestry-A-2.2.8.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NBTEdit{1.5.2.0} [In-game NBTEdit] (In-Game-NBTEdit-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.54b} [Inventory Tweaks] (inventorytweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AdvancedSolarPanel{3.3.7} [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MoreFurnaces{1.3.4c} [More Furnaces] (More-Furnaces-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OreCraft{1.5.2_B3} [OreCraft] (OreCraft_1.5.2_B3_Pre.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PlasmaCraft{0.3.4} [PlasmaCraft] (Plasmacraft-0.3.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TofuCraft{1.4.9-MC1.5.1} [豆腐Craft] (TofuCraft-1.4.9-MC1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 7 (392 bytes; 0 MB) allocated, 5 (280 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to ‘fml,forge’

    java.lang.AbstractMethodError: net.minecraft.network.packet.NetHandler.getPlayer()Lnet/minecraft/entity/player/EntityPlayer;
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:100)
    at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:93)
    at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
    at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:675)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
    — END ERROR REPORT e0d689a0 ———-

  476. LMGNGaming January 25, 2014 4:01 am  Reply

    Keeps crashing when installed no other mod installed except IchunUtils Info Exstrakted:No ICU Extracted:no
    Crash report:
    —- Minecraft Crash Report —-
    // Who set us up the TNT?

    Time: 24/01/14 19:47
    Description: Initializing game

    java.lang.NoSuchFieldError: s
    at BlockRandomBlock.(BlockRandomBlock.java:7)
    at mod_RandomMod.(mod_RandomMod.java:58)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:104)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:484)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – Head –
    Stacktrace:
    at BlockRandomBlock.(BlockRandomBlock.java:7)
    at mod_RandomMod.(mod_RandomMod.java:58)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:104)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:484)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

    – Initialization –
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    – System Details –
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 135861488 bytes (129 MB) / 439877632 bytes (419 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 6 mods loaded, 6 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
    mod_RandomMod{Not available} [mod_RandomMod] (1.6.4-Forge9.11.1.965.jar) Unloaded
    iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0.zip) Unloaded
    PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: GeForce GT 750M/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    • LMGNGaming January 25, 2014 4:02 am  Reply

      Actuly i think why :|

  477. xXSpearkill3RXx January 26, 2014 10:11 am  Reply

    When this mod updates, will anything else be added? Ive really wanted to see the emancipation grill functioning, along with some of the cores, like the space sphere and Wheatley.

    And if there was a secret way to summon the animal king turret as a boss i would be amazed.

    BTW: This is one of my favorite mods, and portal 2 is one of my favorite games. :D

  478. Gunshymass278 January 29, 2014 12:27 pm  Reply

    You suck guys

    • Anonim February 25, 2014 11:00 pm  Reply

      YEEEAH!!! You’re right!!! Absolutely, you’re right!

  479. xXSpearkill3RXx February 2, 2014 12:59 pm  Reply

    I would really like to see the emancipation grill working. and maybe some new features like:
    Thermal discouragement beam with cube & recepticle,
    Animal king turret as a boss/miniboss
    Cores!
    wires that travel up walls and on roofs, like the game.

    Even without those, this is one of my favorite mods!

    • Anonim February 25, 2014 10:57 pm  Reply

      How I understand, they will not added…
      :-(

  480. omeggga February 2, 2014 9:02 pm  Reply

    I need some help here, the minecraft sounds aren’t working, just the portal sounds…

  481. tralphstreet February 6, 2014 7:51 am  Reply

    Nice! I just got a Steam Wallet card code for FREE! :D http://steamwalletcodes.com

  482. duc anh February 6, 2014 1:25 pm  Reply

    where is the file PortalGun.properties

  483. Evanano February 8, 2014 12:36 pm  Reply

    PLEASE READ THIS

    A small suggestion that you may have not thought of. If you have, sorry for bothering you. If you haven’t, please add it.

    It would be cool to add Excursion Funnels. Here’s what they are- http://theportalwiki.com/wiki/Excursion_Funnel

  484. greyjester February 13, 2014 6:30 am  Reply

    ok i host a FTB server 1.1.7 it has the portalgun mod is there any way to turn the thing off so it does not destroy claimed blocks the cfg is really bs for it the cfg needs to be rewritten to where it does not ignore claimed blocks

  485. Clone1625 February 13, 2014 10:24 am  Reply

    *quietly hums “Still Alive”* -in mind- “HAHA YES CREEPER GET STUCK IN THE INFINITE PORTAL LOOP! WHATS WRONG CREEPER CANT GET OUT? JUST THINK WITH PORTALS!!”

  486. kylekagore February 15, 2014 7:26 am  Reply

    I Noticed that you have the client download the sound PAK everytime their client starts this seems redundant because
    1 what if some one doesn’t have internet access all the time
    2 waiting for it to download each time is rather annoying for those with slow internet

    • kylekagore February 15, 2014 7:58 am  Reply

      It seems i may have been mistaken but it did start the download over from the start several times before it stuck (Restarting minecraft because the file size stopped growing and the console said connection timeout) now it works well

  487. Jendazhor1 February 17, 2014 10:58 pm  Reply

    Hey IChun, I have a problem: My Portal sounds or music discs are broken a can’t heard any portal mod sound :( Can you help me? :)

  488. someone February 20, 2014 2:56 am  Reply

    why turrets don’t shot at me? i have a problem :(

    • Anonim February 25, 2014 10:53 pm  Reply

      Try to write on chat this cheat:
      /pg turretsignoreowner 0
      If it doesn’t work now write:
      /pg list
      And search a similar command and use it as the middle word.
      If turret don’t shot you now, you have a very strange problem and I can’t help you.

  489. kmdude344 February 23, 2014 9:21 am  Reply

    I tried installing the portal gun mod and got this error, can you tell me whats wrong?
    —- Minecraft Crash Report —-
    // I feel sad now :(

    Time: 22/02/14 6:16 PM
    Description: Initializing game

    java.lang.NoClassDefFoundError: cpw/mods/fml/common/ITickHandler
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:270)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:443)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:201)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:498)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:853)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.ITickHandler
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
    … 35 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
    … 37 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – Head –
    Stacktrace:
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:270)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:443)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:201)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:498)

    – Initialization –
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:853)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    – System Details –
    Details:
    Minecraft Version: 1.7.2
    Operating System: Linux (amd64) version 3.11.0-15-generic
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 220797936 bytes (210 MB) / 380108800 bytes (362 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.01-pre FML v7.2.125.1033 Minecraft Forge 10.12.0.1033 5 mods loaded, 5 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{7.2.125.1033} [Forge Mod Loader] (forge-1.7.2-10.12.0.1033.jar) Unloaded->Constructed
    Forge{10.12.0.1033} [Minecraft Forge] (forge-1.7.2-10.12.0.1033.jar) Unloaded->Constructed
    iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0) Unloaded
    PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded
    Launched Version: 1.7.2-Forge10.12.0.1033
    LWJGL: 2.9.0
    OpenGL: Mesa DRI Mobile Intel® GM45 Express Chipset GL version 2.1 Mesa 9.2.1, Intel Open Source Technology Center
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs: [Sphax PureBDcraft 128x MC17 (1).zip, BDcraft Sounds Pack.zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Anisotropic Filtering: Off (1)

  490. Anonim February 24, 2014 10:26 pm  Reply

    The song “Cara Mia(My Dear)” is already implemented in the mod? If it isn’t, can you add it in this mod?

  491. alfie February 26, 2014 2:10 am  Reply

    Were Is Teh Link

  492. holby February 27, 2014 2:47 am  Reply

    muy bueno

  493. Xenvar March 1, 2014 1:47 am  Reply

    If your having issues with the sounds not playing I’ve found it to be an issue with the way the folders are set up.

    Under your minecraft directory It should be

    resources

    portalgun
    -sound
    -streaming
    -version

    If you Extract it strait into your resources folder its set up incorrectly like this:

    portalgun

    resources

    -sound
    -streaming
    -version

    If that order is incorrect the mod will not be able to find the sounds. I figured I’d put this in since the sound Issue seemed to be such a big problem and this might help someone out.

  494. FireFan454 March 4, 2014 1:51 am  Reply

    When can I haz emancipation grill?

  495. Fitefan454 March 4, 2014 8:11 pm  Reply

    Also, I’m making a map and everything worked fine until I got to the chamber with turrets. They don’t shoot. Plz fix. Also, cores and glados would be AWESOME XD

    • Anonim March 4, 2014 10:02 pm  Reply

      what tipe of portal map is that? It’s a copy of Portal/Portal 2? if is this I will download the map!

    • JH April 16, 2014 4:40 am  Reply

      You have to be on any difficulty above peaceful

  496. FireFan454 March 5, 2014 7:39 am  Reply

    It’s a combination of both, with some of my own tests, and I’m waiting for the update with emancipation grills and the discouragement beams, and possibly cores and GLaDOS

    • Anonim March 6, 2014 10:42 pm  Reply

      And don’t forget the escursioning tunnels!
      You have a fan! XD

  497. maiconsilva79 March 5, 2014 7:47 am  Reply

    I do not where to post bugs on portal gun, so I’ll post here.

    I found a bug with the doubling portal spawner, when safe and put a shift lever on the same block as the portal spawner it duplicates the lever.

    sorry for posting in the wrong place this bug.

    before placing the lever:
    http://i.imgur.com/4JM6Q9h.png

    after putting the lever + duplicate item:
    http://i.imgur.com/n5SibYg.png

    once again, sorry for posting the bug in the wrong place.

  498. Smiling Jack March 7, 2014 5:43 am  Reply

    Is this mod (Portal Gun) available for use in a public server?

  499. justin.case March 9, 2014 8:35 am  Reply

    Happy birthday portalmod.
    found the cake in front of the portals when i opend my worldsave. :)

  500. Aether March 9, 2014 8:43 pm  Reply

    I have a very big problem. A cake appears on theportals.

    • justin.case March 9, 2014 10:46 pm  Reply

      its portalmods birthday thats why there is cake

  501. thor400 March 16, 2014 12:34 am  Reply

    plz update to 1.7.2? i LOVE this mod

  502. m.j. March 18, 2014 11:04 am  Reply

    not trying to be rude but HURRY UP AND UPDATE IT ALREADY

  503. Thedocter9th March 20, 2014 10:57 am  Reply

    Why is there no sounds? Do I need something for the sounds?

  504. Thedocter9th March 20, 2014 10:58 am  Reply

    Why is there no sound? Do I need something for the sounds to work?

    • Ele2000 March 24, 2014 1:55 am  Reply

      I recently went on and noticed there was no sound. I’ve tried it before and it worked so i’m not sure what it could be. The problem could be:

      Windows 7
      Ichun Util update
      Portal gun update
      Corrupt download

      Try older versions of the portal gun mod and the ichun util to see if that makes it work – it could be a bug with the version. Or mayby if you have a slow connection then that could make it not work. I would just try older versions of the mod to see if that makes it work. I hope this comment has helped. :)

  505. prokester March 22, 2014 10:52 pm  Reply

    —- Minecraft Crash Report —-
    // On the bright side, I bought you a teddy bear!

    Time: 3/22/14 9:49 AM
    Description: Exception in server tick loop

    java.lang.NullPointerException
    at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47)
    at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81)
    at net.minecraft.world.gen.ChunkProviderFlat.func_73153_a(SourceFile:125)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
    at net.minecraft.server.management.PlayerInstance.(PlayerInstance.java:43)
    at net.minecraft.server.management.PlayerManager.func_72690_a(SourceFile:208)
    at net.minecraft.server.management.PlayerManager.func_72683_a(SourceFile:240)
    at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:220)
    at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:268)
    at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)
    at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – System Details –
    Details:
    Minecraft Version: 1.6.4
    Operating System: Mac OS X (x86_64) version 10.9.2
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 137761096 bytes (131 MB) / 341557248 bytes (325 MB) up to 1065025536 bytes (1015 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 849 (47544 bytes; 0 MB) allocated, 818 (45808 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 8 mods loaded, 8 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    killerchief_halocraft{v0.6.3} [Halocraft v0.6.3] (Halocraft v0) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_Unlimited{2.3} [mod_Unlimited] (Superheroes Unlimited Mod V2) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    colossali_SuperVillains{v1.5.1 [1.6.4]} [Super Villain] (SVIM_v1) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 88 (4928 bytes; 0 MB) allocated, 88 (4928 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['prokester'/86, l='IDKIDCLOLUY', x=-219.30, y=4.00, z=447.88]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to ‘fml,forge’

  506. Ele2000 March 24, 2014 1:49 am  Reply

    I noticed in .minecraft/mods/PortalGun2.0.2/portalgun/api there was a file called “SendEntityToTheMoonEvent” and inside that was a bunch of stuff. One bit said something about being able to configure it to go to a moon dimension. I was wondering if someone could figure out (Or even ichun himself explain) how you could configure it so you can go to a moon dimension – my use = Use it to get to the galacticraft moon. If someone works it out then plz say.
    Thx.

    • Bitch Please March 25, 2014 11:02 am  Reply

      Shut the fuck up bitch.

  507. Brian March 26, 2014 11:08 am  Reply

    —- Minecraft Crash Report —-
    // Don’t be sad. I’ll do better next time, I promise!

    Time: 25/03/14 20:04
    Description: Initializing game

    java.lang.NoClassDefFoundError: cpw/mods/fml/common/ITickHandler
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:443)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:194)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:495)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:850)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.ITickHandler
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    … 35 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
    … 37 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    – Head –
    Stacktrace:
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:443)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:194)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:495)

    – Initialization –
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:850)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    – System Details –
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 45777656 bytes (43 MB) / 157814784 bytes (150 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.01-pre FML v7.2.116.1024 Minecraft Forge 10.12.0.1024 6 mods loaded, 6 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{7.2.116.1024} [Forge Mod Loader] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed
    Forge{10.12.0.1024} [Minecraft Forge] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed
    iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0 (1).zip) Unloaded
    GraviGun{2.0.0} [GraviGun] (files^GravityGun2.0.0.zip) Unloaded
    PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2 (2).zip) Unloaded
    Launched Version: 1.7.2-Forge10.12.0.1024
    LWJGL: 2.9.0
    OpenGL: ATI Radeon HD 4600 Series GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs: [CreepyCraft #3 Pvp Texture Pack [1.7].zip, PreciselyPortal_7.zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Anisotropic Filtering: Off (1)
    i need help it crashed

  508. jack h March 30, 2014 12:07 am  Reply

    so i downloaded the mod but there is no sound for the portal guns, music disks, aerial faith plates, or turrets

  509. WraithPlays MC March 30, 2014 11:21 am  Reply

    Can You Plss Add The Black Forest Cake ?

  510. DavePlaysMC March 30, 2014 8:48 pm  Reply

    When I shoot the portal gun it doesn’t work forme. Is there a special button I need to press…? :/

  511. SecretAgentPikachu March 31, 2014 1:41 am  Reply

    Can I use this in my modpack?

    • SecretAgentPikachu March 31, 2014 1:43 am  Reply

      Just read faq sorry

  512. Zelda And Link April 3, 2014 7:30 am  Reply

    ichun can you please make this mod 1.7 compatible. forge is out for 1.7 so plz update it. thank you!

    • Manatric April 3, 2014 6:10 pm  Reply

      it takes time to update mods there are still mod i’ve still seen mods for only up to 1.4.7 let him work at his own pace

  513. DeathDog23 April 6, 2014 2:25 am  Reply

    Wow they need to fix some bug that when ever i shot one portal it doesn’t show to portal and the mod puts it backwards through my head and then minecraft crashes thats a big bug no, a cockroach.

  514. sinci1 April 9, 2014 3:47 am  Reply

    Ichun can you please make in the next update (if there is gonana be one for 1.6.4 ) can you please make it that you can change see trough portals in the video settings?

    Thanks

    • Ele2000 April 13, 2014 10:56 pm  Reply

      He has an option to see through portals in the config; it isn’t working with this version of the mod. at the top of the page it says topmost issues and that is on the list so it should be fixed soon (In the next update). When it is out then scroll down the config in …/.minecraft/config/portalgun to find it. To get there, just search on the internet on how to get to the .minecraft folder. However, the see through portals use up a lot of RAM as it’s generating a whole second world, so if you have a fair amount then you should probably allocate minecraft more or it will lag. Another option is for a static image so it takes a picture when the pair is created but does not change with the surroundings. Just wait and it should enable these in the next update. There is unlikely to be anything in video settings but you can hope. I hope this has helped (If not then you can disregard everything i’ve just said :) ).

  515. Please? April 9, 2014 7:56 pm  Reply

    Please can you re-add the “not yet implemented” items (i.e the material emancipation grid etc.)? they would be great for my map that i am making.

  516. FireFan454 April 11, 2014 6:38 am  Reply

    Progress? If so, what’s coming in the next update?

  517. Webmet April 16, 2014 3:22 am  Reply

    This is one of my favorite mods!
    The only way this could be better is if iChun asked
    Harry101UK from Youtube if he would allow his numerous portal parody songs in the mod :p

    • Webmetz April 16, 2014 4:01 am  Reply

      Even better if you put cores in the game, and Harry101UK provides the voices :p.
      What I wouldn’t do to have a Space Core in my Space Base in Galaticraft, or to have the Recipe Core in my kitchen

  518. cademtz April 17, 2014 6:37 am  Reply

    Hey ichun, can you PLEASE make a… how do I explain it. Please make something like a world portal mod, like as in a block that has to outline like the portal you shoot out of a portal gun, just blocks, place one there, another one here, tada! I want a mod like that so people can make impossible geometry and bigger on the inside stuff, also I hope the portal see through render thingy gets better because in the older versions the see through portals had some sort of distortion as if the FOV was set higher or something.

  519. cademtz April 17, 2014 6:39 am  Reply

    Please make something like a world portal mod, like as in a block that has NO outline. Correction

  520. Sebastian April 19, 2014 7:50 am  Reply

    iChun officially gave up on adding anything new :’(

  521. burningphoenix12 April 19, 2014 11:01 pm  Reply

    hey the sound for any of the mod’s items isn’t working I don’t hear the portal gun fire I don’t hear that ur gone and still alive (meaning u r here and dead *lol*) and the radio is broken and not playing. plus I had a few ideas. like adding the walls that a portal cannot be placed on and the special redstone and doors in the portal game. as well as a choose in world for GLaDos test chambers or the other guy’s from portal 2. (world meaning default, super Flat, large Biomes, ect…) also ad in GLaDos and make the turrets hostile to all mobs including u. u should also add the moving platforms and buttons that r needed in portal and the gunk poison water thingy stuff. oo and the gel tubes. good ideas right

  522. burningphoenix12 April 19, 2014 11:03 pm  Reply

    ps u do know theres about to be a 1.8 (new launcher version not the 1st 1.8) that u should know about so u can update the mod right now ur still in 1.6.4 we’re in 1.7.9 really 1.7.5 though because 1.7.9 did nothing

  523. burningphoenix12 April 19, 2014 11:07 pm  Reply

    if u hear these ichung send a reply through my youtube channel: burningphoenix12

    • burningphoenix12 April 19, 2014 11:09 pm  Reply

      and if ichung has stoped working on the mod any of u can just get the content of the mod. a mod maker and editor and just use the thread to update the mod for every one. if he abandoned the mod then its up to us to take care of it

  524. Cardazon April 20, 2014 6:31 am  Reply

    Por favor atualize esse MOD para funcionar em Minecraft 1.7.2, esse é o meu MOD FAVORITOOOOO !!!! / / Please update this MOD to work on Minecraft 1.7.2, this is my FAVORITEEEEE MOD!!!!

  525. Gus April 20, 2014 3:03 pm  Reply

    Hey, um my PortalGun mod 1.6.4 doesnt have ANY sounds, if someone could give me a sound link or something or a diagnoses i would highly appreciate it, thanks in advance. : )

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