Search Results for: iChunUtil

iChunUtil 2.2.0 has been updated for Back Tools 2.0.0.

Back Tools:

- Rewritten entirely in forge. New code, new concepts (For one, shears are no longer a “tool” that can be placed on your back).
- No longer uses ModLoader. Uses iChunUtil and MCForge now.
- Cheaper, event-driven code rather than latched entity. Should fix issues with mounts permanently.

iChunUtil updated:

- Added new in-game options menu, will only likely be used by mods updated after this update. This includes (at this time of post) Attachable Grinders, Mob Amputation, Mob Dismemberement, Torched. There is no need to update to this version unless a mod requests it.

Yep. 1.6 sucked, but those mods (in the title) are finally updated.

Lemme brief you guys about the version changes.

The version of the mod is defined by A.B.C, for example, 1.2.5, where 1 represents A, 2 represents B and 5 represents C.

From now on, for my mods:

A represents the Minecraft version the mod was made for. This means it increases every new major Minecraft update. This affects all my mods and is global. The value for 1.6.x is 2.

B represents major mod version. This increases every time there is a major change in the way the mod works which will break saves (even across Minecraft versions).

C represents minor mod version. This increases every time there is a minor change, aka a bug fix etc, and will not break saves.

For all my mods, the version number has been reset to 2.0.0.

 

Cheers,

iChun

Streak

Info

Currently for Minecraft 1.6

Requires Minecraft Forge and iChunUtil!

  • This mod leaves a trail of different flavours following players around as they move, fading away over time.
  • It’s hard to explain with just text, try the mod out and experience it yourself!
  • I make strange things sometimes. Deal with it.

Usage

  • Install the mod. Effect is immediate.
  • This mod is clientside only! Installing it on a server does nothing!
  • Each player will get a random trail. These are called “flavours”.
  • Adding your own texture files to /mods/Streak Flavours/ will add them to the mod.

Known Issues 

  • Textures that have transparency occasionally block out the background when rendering.

Download

 

  • For Minecraft 1.6.X  2.1.0
  • For Minecraft 1.6.X  2.0.1
  • For Minecraft 1.6.X  2.0.0

Shatter

Info

Currently for Minecraft 1.6

Requires Minecraft Forge and iChunUtil!

  • I know… I’m bad with names.
  • This mod adds a new death animation. Mobs die, their bodies wrecked, and souls shattered, they just seem to fade away. Weee~~~

Usage

  • Install the mod. Effect is immediate.
  • This mod is clientside only! Installing it on a server does nothing!

Known Issues 

  • Possible issues with other mods/mobs that have death animations of their own or do stuff on mob death.
  • Does not work on child or boss mobs due to inconsistent, err, model issues.
  • If many deaths occur at once the death effect doesn’t immediately occur. I have no clue what’s the cause :(

Download


  • For Minecraft 1.6.X  2.0.2
  • For Minecraft 1.6.X  2.0.1
  • For Minecraft 1.6.X  2.0.0

Photoreal

Info

Currently for Minecraft 1.6

Requires Minecraft Forge and iChunUtil!

  • This mod adds a camera, as found in CorridorDigital’s Photoreal, when snapped it forms a screen ahead of the player, showing the view that was just there. Kinda hard to explain.
  • The camera can be found naturally in Mineshaft Corridors chests, albeit at a very low rate. Consider yourself lucky if you find one!

Usage

  • Equip the camera. You can’t take any photos from the hip, so hit the Right mouse button to smash it into your viewpoint!
  • Hit the Left mouse button to take a picture. Freeze frames only occur if the flash is charged, though!
  • Yes, the camera animation is like Outlast’s. I based mine off the game’s.
  • Check the config file for more options (recharge time, photoreal duration etc).

Known Issues 

  • Certain graphics cards, especially old Intel cards, do not support this mod as they are tooooo old to even support basic OpenGL! If you are one of these few, I highly, strongly, very greatly advise you upgrade your system. Minecraft isn’t really built for your system’s generation!
  • Textures and model by mr_hazard (This isn’t actually an issue).

Download

 

  • For Minecraft 1.6.X  2.0.1
  • For Minecraft 1.6.X  2.0.0

Read about the Version Changes here.

Changelog:

Combined:
- Ported to 1.6.2 (Obviously)
- Now uses Minecraft Forge and iChunUtil
- Now can be installed on servers and *not crash*
- Added “green blood” option for mobs with blood. Disabled by default.

Mob Amputation:
- Fixed behaviour or skeletons not changing.
- Fixed arrows/fish hooks not amputating properly.
- Fully server compatible, will actually cause mobs to gib for other players as well.

Mob Dismemberment:
- Server compatible, will not crash if loaded on the server. However, the mod doesn’t do anything serverside.
- Tweaked explosive effects on mobs who are killed by explosions. Increased gib toss distance.

Thanks to the folks who saw the three very amusing bugs during my livestream when I rewrote the two mods.

(In case you’re curious, they’re: 1. (MA) Gibs kept spitting blood out and rocketed to the sky. 2. (MD) Gibs got stuck in midair and spun around “along with the music”. 3. (MD) Explosions caused gibs to fly to space.)

Heh, well that’s that. Cheers.

- iChun

FAQ

Contents

  1. General
  2. Mod Support
  3. Modding

General FAQ

Can you come play on my server?

No. I would prefer not to join people’s servers as I don’t really play much of Minecraft casually. I’d just be another dead player.

 

I have a question related to ForgeCraft.

Pahimar has got a very nice FAQ on this topic here.

 

Where are you from? Your accent eludes me.

Malaysia. (That’s in SouthEast Asia, near the equator.)

 

Can I add you as a friend/contact on <Social Network Here>

No, you can’t. I’ll probably ignore any requests from people I don’t really know. Feel free to follow me on Twitter though!

 

Why is your name “iChun”?

Loooong story. It all started with a couple of jokes with some friends about certain…. products that begin with the “i” name. Someone made a remark and I decided to change my IGN to something to mock him. Fast forward to a few days later, I needed help modding and I was on IRC using Mibbit default nicks. Mr_okushama suggested I get a proper nickname and as I thought for one, I thought about the previous IGN. It stuck and I’ve been using it ever since. I used to be known as a previous alias before that, but that part’s history.

 

What languages do you speak?

Mainly English, but I can speak (very badly) Malay, and understand (and occasionally speak) simple Hokkien. I also understand a bit of Cantonese and Mandarin. The last 3 mentioned are Chinese dialects FYI. If you were talking about programming languages, I mainly Java, but I do know JavaScript, bit o’ HTML and CSS, SourcePawn, and Squirrel, and enough experience to basically read and understand any other programming language pretty easily.

 

Mod Support

How do I install your mods?

All my mods are drag-drop the ZIP FILE (If you got a folder, you’re doing it wrong) into the “mods” folder, unless stated otherwise on the topic. You will need a ModLoader. Minecraft Forge works for this purpose.

 

Your mod is crashing/has strange behaviour! What do I do?

First of all, make sure you are using the latest version of the mod. Check the topic for the latest version. Please take note that I drop support of my mod for old Minecraft versions (as in, not the current Minecraft version from the launcher). If you are already using the latest version of the mod, go post on MCF (with the crash log if crashing, in spoilers) or post on the issue tracker of the mod if there’s one, here. You can also contact me on IRC if you know where to find me.

 

Can I include your mod(s) in a mod pack?

I have a separate page for this question. You can find it here.

 

I have a problem with your mod! Can I tell you about it?

Sure, go post it on the mod topic. I will always read it eventually. Leaving a comment here on this blog will not get you any help, I do not read the comments here. Also, a few of the mods may have Issue Trackers which you can find on my github profile.

 

Why are your mod version numbers so weird?

Because of Srg Reobfuscation introduced by MCForge, it’s not required to reobfuscate mods for every minor Minecraft update anymore (like 1.6.2 and 1.6.4). Therefore, I’ve gone and converted the rest of my mods to a new, more proper versioning system you can read about here. The only exception to that system are whichever of my mods for Minecraft 1.6 and later which are 1.0.0 and below, like Morph (which, at the time of me writing this, is unfinished, and still version 0.X.X)

 

Modding

Where did you learn how to java/mod?

I learned Java at the very same time I learnt to mod. Previously I did not know a single bit of Java Programming, but I had experience with JavaScript and a little bit of Sourcemod/AMX Mod X scripting. Thankfully I managed to adapt for Java and I’m still learning new things about Java since Feb 2011.

When I learned to mod, modding was still very fairly new to Minecraft (Beta 1.2_02). There were very few tutorials and mods weren’t as advanced as they are now (aka no such thing as ThaumCraft, BTW, BuildCraft, etc). Many of the mods were base edits into the Item or Block class and almost every mod conflicted with each other. Risugami’s ModLoader itself wasn’t very old and Forge didn’t exist.

Since I was just starting out in both modding and Java, I had looked through some open source mods (Risu’s ModLoader compatible) to figure out how they worked. There was one modding tutorial I read but I remember that not helping much. I also seeked help from #mcp-modding and #risucraft on irc.esper.net.

It took me over 2 weeks of constant playing around with Notepad++ (I use Eclipse now, which I would highly recommend) and recompiling and testing the client in MCP for me to finally release the very first version of PortalGun. That sure took a while!

 

What inspired you to start modding?

One day, after playing Minecraft with mods for a few weeks, I thought to myself, “I should make a mod!”. No, seriously. That’s it.

 

What were the first few mods you ever played with?

I didn’t play with many mods, there weren’t many to begin with. I really liked the idea of other entities interacting with the player, so I got the Minecolony and Builders mods installed. That was pretty much it. A friend of mine explored a lot more with different mods and he showed me screens.

 

What’s your favourite mod?

I don’t really play with mods much so I can’t really say. I’ve been asked this many times but I’ve never really got a definitive answer.

 

Can you make a mod for me?

No. I don’t have the time for that. I find it difficult to balance real life and maintaining/adding content to my current mods even!

 

I’ll pay you! Please??

The answer is still no. However if you really would like to aid my financial burden, feel free to leave me a donation :)

 

Can you teach me/make tutorials on how to mod?

No. Normally when people ask me for modding help, if they explain what they’re trying to do, if I know how it can be done, I would point them in the general direction they should be looking, or I will drop them a hint. That’s how I would do things. It is mostly through self exploration and the curiosity plus the perseverance of a person that will only grant them the satisfaction of when they successfully complete something. A perfect example for this would be the Antichamber game. I highly recommend it to you if you have not played this. It gives players a perfect environment of learning through experience and through testing by throwing out all the rules you would normally be comfortable with and putting you out of your comfort zone.

On making modding tutorials, I’m not very keen on making tutorials, for one, my accent is hard for people to understand at times (proven by Youtube’s Automatic Closed Captioning). If I do make one, it’s probably due to many requests on how I’ve done something which you may have seen in my mods (Eg, 3D item models).

 

What do you have to say to people who’d like to start modding?

Make sure you don’t take the same route I did… Learn java first! There’s many good java tutorials you can get by looking online. I won’t quote any here (because up to now, I still have not read a single java tutorial). Next up, would either be to look at open source mod as an example as I have, or look up some UPDATED modding tutorials. Emphasis on the word updated. Good examples of open source mods are such as Pahimar’s Equivalent Exchange 3 (I had used this as a reference in updating PortalGun from Risu’s ModLoader to FML) and cpw’s Iron Chests.

Another bit would be a good personal character. Make sure you’re ready to persevere and handle the frustration of not having things go your way. Try to figure out some things your way rather than bug others about something really simple. The source is ALL there for you to figure out. Even experienced modders actually refer to Minecraft’s code from time to time to figure stuff out. Also, please, please, be open to criticism about what you’re working on. Sometimes the people talking really know what they’re talking about! (Heh!)

 

I am a modder who would like to make a mod! Would you like to join me in a collaboration/team?

Sorry, but I really don’t have the time for that. As mentioned, I find it difficult to balance real life and maintaining/adding content to my current mods.

 

I can’t mod but you can! Let me give you ideas and you could make a mod from my ideas?

Yeahhhhh no. Like seriously, no. Period.