Hey guys,

I’ve been seeing a few posts asking what mod version is for what version of Minecraft, so I’d just like to point out this old post of mine from a while back that explains how my version numbering works.

Anyhow, let’s get to it:

  • The version number is 1.X.XvY. This is my old versioning pre-runtime deobf. The “1.X.X” denotes the Minecraft version while the “vY” part denotes the build for that version of Minecraft. Basically, <Minecraft>v<Build>. If you’re still using these I highly recommend you update Minecraft, you’re missing out on a lot.
  • The version number starts with 0.X.X. These mods would normally have the MC version labelled next to the download, since it deviates from my norm. The only mods fitting this category are Morph and any ModJam-build versions of mods.
  • The version number starts with a number equal to or larger than 2. This is the start of the new versioning system I’m currently using.
    • 2.X.X is for Minecraft 1.6.2/4
    • 3.X.X is for Minecraft 1.7.2
    • 4.X.X is for Minecraft 1.7.10
    • 5.X.X should logically be for Minecraft 1.8.X, but at the time of writing, Forge isn’t ready for 1.8 yet so I’ll just put this here for now.

I’ll probably update this list in the future and link back here so that people don’t get confused and stuff. If you stumbled upon here looking for a version number that’s after the listed versions, try to go logically in order of major Minecraft releases and you should have your answer.


Oh. I probably should add that PortalGun and Gravity Gun are skipping 1.7 entirely. Because reasons. Some of it being life (I’ve moved to Ireland!), some of it being code-related. So please, just stop asking for it. I’ll try my best to bring it back in 1.8, GraviGun first then PortalGun after.


Tiny update to fix a couple of issue guys:
- Fixed for large servers (reduces memory load and cpu load). Thanks to slimshadeey1.
- Fixed health issue when logging out mid-morph.
- Fixed player hitboxes after sleeping.

- Fixed render issue with the other player tries to trade items with effects.
- Fixed improper trade termination message.
- Fixed crash caused by classes that have Client only elements when looking for Mob Spawners.
- Fixed sending packets that were too large when going through areas with large volumes of mobs.
- Attempted fix on crashing when confirming trade.

(Honestly, I forgot which mods needed updating and which mods didn’t so I just decided to rebuild them all on 1.7.10)

- Built in a 1.7.10 workspace
- Updated localizations.

Also want to add a note that iChunUtil was hotfixed to fix a crash with dedicated servers on load.

- Updated localization files.
- Ported to 1.7.10

- Now uses Access Transformers. Reflection reduced by a boatload!
- Updated localization files.
- Updated for use in 1.7.10 with workaround/helpers for skins.
- Added a clientside aesthetics feature for Patrons on Patreon.
- Fixed a keybinding issue with Minecraft keybinds.

- Mob hats now persist across world reloads/server restarts.
- Fixed minor render issue with morph compatibility
- Bats now can wear hats.

- Fixed issues with player size not being set properly while morphing, as well as an array of other potentially major issues discovered by this fix.
- Fixed health being set mid-morph if the player dies while morphing, causing the player to get stuck in the death animation.
- Fixed abilities not working while offline.
- Fixed a keybinding issue with iChunUtil and Minecraft keybinds.
- Added a new hostile mode where mobs will only attack you if you attack them first.
- Added several events for use of other mods.

- Fixed a keybinding issue with iChunUtil and Minecraft keybinds.

- Tweak /pip remove to autocomplete to the pip entries, not the players list.
- Individual selection can now be done by holding the toggle and using the mouse wheel while PiP is active, instead of having to retoggle PiP.

- Fixed issues with Streak on invisible players.
- Fixed issues with multiple streaks on one player.
- Fixed issues with Streaks and morph.
- Fixed issues with Streaks and teleportation.

- Update CoFHCore API.


Get them all at the usual spots.

Hey guys,

I’m just trying to reach out for localizations again, like the last time. This time though, for the 1.7 port, I added config localization, so every mod of mine which has a config, got some new localization strings. Obviously, a lot of them aren’t translated. EDIT: If you’re planning on using Google Translate to translate them, I’d rather you not.

I have most/all the localization files on GitHub at the moment. XCompWiz has a nice guide on how to submit localizations.

Sooo yeah, links to the repositories here:

Closed Sourced Mods (Also check out the readme there)

It Fell From The Sky

Hopefully I’ll be able to get a bunch of mods properly translated to other languages, eh?



- Now requires iChunUtil 3.3.0 or later.
- Fixed some synching instances to the End.
- Fixed player taking in ground damage when ending sync.
- Fixed players not dying if the the storage unit they’re synching into is destroyed mid sync.
- Fixed spam of packets if the player opens a GUI mid-sync.
- Fixed player interaction/pickup/damage being disabled (being in a limbo state) after a shell death where the storage unit is destroyed.


Hotfix: Fixed crash with clients which do not have CoFHCore installed.