Just wanna let you know that my 4th ModJam mod, It Fell From The Sky (IFFTS) will no longer be updated to the latest Minecraft version.
Reasons for this are mainly because IFFTS was mainly an experiment for Morph’s planned meteorite strike. This doesn’t mean that it’ll be coming any sooner, it’s just to say that I won’t be updating it to MC 1.8 and later.
For those of you who will miss the Compressed Porkchop block introduced in IFFTS, I will be moving it to iChunUtil in 1.8, configurable (enabled by default). The source code for the mod can be found here. Other than that, it’s time to say goodbye to Pigzilla.
Why discontinue the mod? If you guys didn’t know, I have a lot of mods and many more in planning/unannounced. While it’s fun to make mods, maintenance for them can take a lot of time, which can be very hard to come by sometimes. The less mods I have to maintain, the more time I can spend on adding to/improving existing mods. I’m sure you guys miss PortalGun and Gravity Gun, I miss having time to work on them too. That, and I’ve got at least 1 unannounced mod planned for the time being, so look forward to that in the future as well.
So long Pigzilla, many thanks for all the laughs and for what you’ve taught me.
- Ported to Minecraft 1.8.0
- Fixed crashing when trying to trigger an empty number input box.
– Attempted fix for crash when listening for textures.
– Mostly updates to ProjectInfo for Tabula and AT additions for TwitchPlays.
– Fixed mcScale field not being added to the Java Exporter.
– Fixed addChild calls in the Java Exporter.
– Fixed crashing when hitting enter/scrolling on empty number input boxes.
– Fixed division by zero causing a crash with dragging windows.
– Fixed docking windows on the lower dock which was supposed to be scrapped for animations.
– Fixed importing projects that had groups.
– Added precision input when scrolling on number input boxes.
– Added a “Paste without Children” button, removes child models when copying a Cube.
– Added a project scale value for models. The higher the scale, the smaller/more details your models will be.
– Added Themes support.
– Added config file, with in-editor config editing.
– Added opacity field for cubes.
– Added Animations support.
– Added Multiplayer support.
– Added on-model drag controls. Right/Up dragging increases, Down/Left dragging decreases.
– Changed New Project window to define some fields if the user left them empty instead of rejecting the input.
– Changed how non-mob models are imported. It tries to bind to the first texture found in the rendering class now instead.
– Changed the toggleable button’s colour when toggled on. Should be more obvious that it is turned on now.
– Changed chat window so that it remembers its position now.
– Changed “Toggle Chat Window” button to only show up when the session is a multiplayer session.
Very bad example of Tabula in a different theme compared with the original, Tabula 4.1.0 WIP.
Dislike the 50 shades of gray tone of Tabula’s theme? Don’t like the Minecraft Planks block in the middle of workspace and would like another block? Well I’m actually looking for people to help make themes for Tabula. Unfortunately in the mod there is no Theme selector as of yet, and the animation window hasn’t been done yet, but what I can give you is an early WIP build of 4.1.0.
In 4.1.0-beta1 (which will need iChunUtil 4.1.3-beta1), when you start up Minecraft with it installed, a new JSON file will be generated in the /mods/tabula/themes/ folder called default.json. Edit this file to your liking, leave the Tabula window and reenter and your theme should automatically be applied unless you did something wrong with the theme file. The number ranges in the JSON file are in RGB format, 0 to 255.
When you are satisfied with your theme, drop a comment in this post with a link to your Theme (on a text hosting site or something, screenshot optional) and I’ll come gather them later. Should I find enough suitable themes, I’ll package it up for the 4.1.0 and add a selector in-game as well.
Downloads (for a limited time only!):
Cheers and Merry Christmas!
- Fixed running iChunUtil in deobf environment due to ATs used by iChunUtil.
– Opening/Importing of Tabula files is now modular, people can now easily add their own models formats for Tabula.
– Added German and Italian localizations
– Fixed crashing due to copying, then deleting cubes with children.
– Fixed model tree showing objects although there was no model open, leading to crashes.
– Tabula button in main menu now tries to find a free slot to place itself.
– Fixed flickering when clicking on model pieces.
Unfortunately Tabula 4.0.2 will need iChunUtil 4.1.2 to run properly, so you will need to update both.
- Hotfix: Fix loading a texture the first time making the Tabula think it was a remote texture.
– Hotfix: Fix opening of Tabula files converted from Techne files.
– Hotfix: Fix texture mapping of models imported from Minecraft which were created with Techne’s Java Exporter.
– Hotfix: Fix child model attachment in the Java Exporter.
– Hotfix: Fix Incorrect mcScale being sent to the mainframe if the model was a child model.
– Hotfix: Added project texture exporter.
– Hotfix: 16×16 grid actually aligns with the wooden block now.
– Fix crashing due to non-english locale using commas for decimal separators.
– Fix crashing due to players having no proper UUID in dev environment
– Importing a model without textures mapped will now set the texture dimensions from the model.
– Tabula now looks for non-mob and item mod models as well.
– Tabula will open if you hit T in the main menu, if the button is obscured.
– Added New, Open, Save project keyboard shortcuts.
– Deobf versions of iChunUtil and Tabula are now available for running in Dev environments without CodeChickenCore
Hotfix means the version you’re running might have already had it fixed, but is listed for sake of changelog.
Why iChunUtil and Tabula: iChunUtil contains Tabula’s main save format so that it can be used/imported in the future, eg when Hats uses Tabula files instead of Techne files.